I believe you are misreading the passage, it refers to High King Alriksson's sons, not Thorgrim's.
Upon his return to Karaz-a-Karak from the battles in Kislev, High King Alriksson felt his age and the heavy burden of his rule. Perhaps most of all, he felt the cost of the war, for many Dwarf lives had been lost fighting against the forces of Chaos, ...
Other methods in 3rd ed: Psychometry, Object Reading, Sensitivity to Psychic Impressions, and Destiny's Trail.
Psychometry: see who was in an area last, and what they did. This power is sequential, meaning it shows who last was there, and then the person or people before them, but disregards temporal distance. However, you might be hard pressed to find a ...
Ask the trees.
Tree ring dating is a labor-intensive but fairly accurate way to determine the age of objects made of wood. If these ruins contain wood cut from a forest that's still in existence, your scholar could jigsaw-puzzle a complete center-to-edge remnant of a tree, and determine how long ago the tree was cut.
Or if he knows a druid, he could save a ...
I agree with the other answers that Contact Other Plane/Commune and Legend Lore are your best bets in 5e. Yet since you mentioned that you would be ok with answers from earlier editions, I might suggest a 2e spell from the Tome of Magic (page 52):
Know Age (Divination, 1st level priest)
This spell enables the caster to instantly know the age of any ...
If they're a magic item, Identify should work.
The Identify spell says the following:
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them
Since it simply states that you learn the properties of the magical item you touch, you ...
Use the Legend Lore spell:
The spell brings to your mind a brief summary of the significant lore about the [person, place, or object] you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information.
The more ...
Ask more knowledgeable people
In D&D 5e Janathiel could use the Commune spell to ask the god of his choice who or when the mountain/forest was created. If the god is sufficiently old then Janathiel has his answer !
If there is no suitable god, Janathiel could use the Contact Other Plane spell to
[...] mentally contact [...] the spirit of a long- ...
If you have hair, without elastics, cloth, or any other aid, hair can simply be braided to stay out of the face. Braids are common in every culture because every humanoid society has hair and hair being made of strands of hair can be braided.
Hair in real human history there is evidence of braiding from 30,000 years ago. That is thousands of years ...
This is from personal experience, as a GM. Not so much D&D, however I GM Starfinder which was a completely new setting for my players so they knew nothing as players, but characters knew a lot. Doing a full lore dump could take sessions and be very dry. But a few pointers I try and stick to, applying it to character reading a new subject.
Don't force it,...
The werewolves are likely to win almost every battle, but the vampires would likely win any full scale war.
Overall they aren't likely to care too much about each other. The vampires have every incentive to ignore the werewolves as long as the werewolves don't directly cause them major problems. The werewolves on the other hand do have some reason to want ...
Vampire Elders are more powerful than the most powerful Werewolves.
While PC werewolves are much more powerful than PC vampires, the upper end of their power scales are very different - even before you get to the likes of the Antediluvians (who don't have stats), elder vampires are much more powerful than Rank 6 werewolves. Compare the stats for a top-end ...
Numbers, for one thing.
There's about a tenth as many werewolves as there are vampires, and those are divided among thirteen tribes. (One estimate sets the number of Glass Walkers and Bone Gnawers combined at less than 3,000 worldwide.) Plus, it's easier to make a vampire than it is to raise a werewolf to adulthood.
Also, we live in a (supernatural) ...
Let me try to address the Forgotten Realms specific lore question directly from officially published text.
Races and Cultures
There are many races and cultures on Faerûn, and correspondingly a wide range of styles. Most often, no single hairstyle is listed in the descriptions leaving a large amount of flexibility in generating whatever players desire for ...
Let alone the other arguments about hairstyle being more varied than depicted in old, pin-up and romance novel influenced D&D art, and women in all cultures knowing how to get it out of the way, since their INT is over 1, if, like most clerics, you are wearing armor, you probably have a helmet on, and your hair is under the helmet and most likely under ...
(Others have given good answers so I am intentionally ignoring that you specifically requested that we ignore this being about hair in your character's face breaking your concentration.)
the DM argued that I couldn't [cast spells requiring concentration] because my hairs kept getting in my face and made me unable to concentrate on my spells.
Here are the ...
Your DM is making things up to inhibit you as a player because "reasons".
Nowhere in any edition of D&D is "hairstyle" a part of character creation or something you need to track for any mechanical reason whatsoever. As you describe it the GM said long hair in your eyes might hurt concentration. There's nothing at all in D&D rules governing this so ...
You should be more assertive
Can my character have this hairstyle
It is your character, so ultimately it's up to you. If you say she has a ponytail, she does.
female characters usually do not tie their hair
But your character does. She is a combat cleric, she can't allow an unfortunate mistake (like hair getting into her face) to mess things up in a ...
She's just fine with it.
Shelyn has as part of her domains, the domain of Charm (per Faiths of Purity). Charm includes a whole bunch of enchantment/compulsion magic. Furthermore, all three subdomains of the Charm domain include enchantment/compulsion magic of some form. So while she is Neutral Good, consent doesn't seem to be high on her priority list. ...
Quoting from the 3e FR Campaign Setting (page 281):
The Xanathar's Guild is a group of thieves and cutthroats operating out of the bowels of Waterdeep. From its main offices in Skullport, the Xanathar's Guild has access to several portals, with prominent ones leading to an alley in Waterdeep, a rock outcropping near Calimport, and a small Guild-owned ...
One example of Guen's intelligence is in The Halfling's Gem, the third book in R. A. Salvatore's Icewind Dale trilogy.
When she takes Regis to the Astral Plane and he manages to bring the figurine along with them, she is very excited. With the figurine on the Astral Plane, she is able to lead many others of her species on an attack to purge the wererats.
Sigmar - History:
Sigmar is believed to have been born -30 IC.
Sigmar - Sigmar and Ironbeard:
At the age of fifteen, Sigmar led a retaliatory raid upon a Greenskin
tribe in retribution for their prior attack on an Unberogen holding.
Sigmar - The Battle of Black Fire Pass:
It was in -1 IC that Man and Dwarf finally joined each other's host ...
Some books from earlier editions of D&D might be useful
A lot of the lore from sourcebooks for earlier editions of D&D may still be useful for D&D 5th edition campaign. Much of this lore has been retained in current D&D canon, though it is explored more thoroughly in the older sourcebooks.
The D&D 4th edition Manual of the Planes (2008) ...
The Dungeon Master's Guide and Mordenkainen's Tome of Foes are your best bet
The DMG has a chapter on the planes, which does include the Feywild on pp. 49-50 (and the Nine Hells/Abyss too, pp. 64-66 and 62-63 respectively).
There is more info in MToF on both the Feywild and the Eladrin on pp. 49-50 (what a strange coincidence!), as well as an entire ...
No. At this time, there is no equivalent to the Manual of the Planes.
However, Modenkainen's Tome of Foes does contain info about demons and devils with regards to The Blood War. There is also info about the Feywild and it's occupants. In my opinion, not enough.
Barovia exists within a larger demiplane
Since as far back as at least 3rd edition, Barovia has been a location within the Demiplane of Dread, sometimes called Ravenloft. Curse of Strahd mentions this in the sidebar "A Classic Retold":
...Ravenloft, home of the Domains of Dread.
...The lands of Barovia are from a forgotten world in the D&...
Curse of Strahd (page 26) seems to say that the only nonhuman "natives" of Barovia are the dusk elves:
The elves of Greenhall are not native to Barovia. Their origin, and the exact nature of Greenhall, are laid out in DDAL04-02 The Beast:
To be more specific:
So your option 2 is correct: The female elves are not dusk elves. (As far as I can tell, their ...
Those elves are Faerunian elves, not Barovian.
The elves of Greenhall are not native to Barovia; per DDAL04-02 The Beast on page 17:
More generally for the season, DDAL04-06 The Ghost on page 7, in the Adventure Background section says:
The DDAL Season 4 adventures, collectively known as Misty Fortunes and Absent Hearts, include entire sections of the ...
I'm going to reference a similar question's answer that I gave here.
Barovia being a location in Ravenloft instead of its own world is a relatively new concept, and Curse of Strahd is (to my knowledge) the first time it was given a map and explicitly placed it within Ravenloft. Ravenloft, the Domains of Dread which contain it, and the larger demiplane of ...
The Forgotten Realms wiki page on gelatinous cubes has the information you are looking for in the "Ecology" section:
Gelatinous cubes reproduced asexually by either dividing themselves into two smaller cubes of equal sizes6 or via budding. In the second case, a smaller, rubbery cube was excreted into a side corridor or on a pile of refuse, and left to ...
It keeps Existing
In 5e, things do what they say.
A phylactery is required for a lich's Rejuvenation ability and no other ability, including the Undead type.
If it has a phylactery, a destroyed lich gain a new body in 1d10 days [...].
So by inference, "If it has a phylactery" means that it is possible for the creature to not have a phylactery. Proof ...
Extreme risk, mind-bending difficulty, and time.
This is detailed in some of the supplements for Revised and V20, but isn't focused on as much in the core rulebooks:
Experimenting with magical Disciplines which bend the Curse to produce reliable magical effects is almost absurdly dangerous all by itself.
Obviously it's possible (the existing knowledge ...
As JRodge01 said there is nothing mechanically that would prevent an otherwise normal vampire character from learning the magic related disciplines.
There are ways that fit within at least the lore if not the hard rules that could be invoked.
Lack of resources
If my storyteller introduced an NPC with that many disciplines, my question as a player would ...
Mechanically, nothing prevents them from learning any discipline if the storyteller agrees they can.
Lore-wise, the thing preventing one vampire from learning multiple magic-based classes would be the clans themselves being unwilling to share the knowledge.
Thaumaturgy would not be taught to anyone not blood-bound by a Tremere elder (pretty much every ...
I think any scenario where you give everyone in the group a cool thing except you leave one player out for a weird reason is going to end up poorly.
Going by the new movies the deathstar was in part powered by lots and lots and lots of kyber crystals. (Rogue One). Wether you consider that part of Star Wars canon is up to you, but even in the expanded ...
Should I let him take any crystal he find?
If you think that would be the most fun way for your game to go.
Should I not let him find any crystal?
If you think that would be the most fun way for your game to go.
Should I make the vision so strong his character will give up?
You can’t. You can make the vision as strong as you like but it’s his ...