38

Yes, Bags of Holding create extradimensional space From the description of Portable Hole: [snip]...Placing a portable hole inside an extradimensional space created by a bag of holding, Heward's handy haversack, or similar item ...[snip] (similar wording exists for the Bag of Holding and Heward's Handy Haversack, as well)


29

As the deck notes. Any cards drawn in excess of this number have no effect If you don't name a number then any cards you draw will be in excess of that and have no effect. The rules as you note also state. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. So, if you want to trigger the magical ...


28

Immunity to Frightened condition prevails The mace doesn't say anything about ignoring condition immunities, so it doesn't. Any undead that is immune to the condition is not affected by the mace in this way.


25

I wouldn't recommend it without discussion There was a period of a few years that one of my groups had a rotating DM. During this time, we generally didn't step on the toes of previous DM decisions. This was for a couple of reasons: Continuity That person would DM again and we didn't want to create a series of changes going back and forth. We didn't hand ...


24

It's slightly overpowered I think you're completely right in how well it's balanced against other magic items, such as Dust of Disappearance, however due to its relative ease of production, it'd be more appropriate to compare it to common items, such as Alchemist's Fire. When comparing Alchemist's Fire to 1st level spells, Witch's Bolt stands out as an apt ...


24

The modifier is directly linked to the stat, so a STR of 19 has a modifier of +4. That just happens automatically. STR based attacks will therefore benefit from the higher modifier. Skill checks will improve if they use the STR modifier as it has improved. Basically, the modifier instantly increases to match the new total of the stat then that flows over ...


23

You simply can't do that. I understand it may sound odd, but the text of the deck indicates you "must", so if you want to draw from it you have to declare how many cards you want to draw. I'd contend this question makes as much sense as asking "what happens if I act on someone else's initiative in combat?" You simply can't do that. You and your table might ...


21

Attunement is not alignment restricted unless the specific item says it is There are no rules about who can attune to sentient magic items specifically, so the normal rules apply. If the item does not say that only a specific alignment can/can't attune to it, then any alignment can attune to it. One example of this (as pointed out in Medix2's answer) is ...


20

Yes it does, as @goodguy5 shows. Since you showed an interest in this ... Edition comparison: "extra dimensional" space is alluded to sometimes The original item from OD&D Bag of Holding: A sack-sized magical bag which will contain 10,000 Gold Pieces as if they were only 300. Objects up to 10' length and 5' width and 3' height may be stuffed into ...


19

This won't work, for several reasons It's debatable whether a bag of holding's interior counts as a separate plane of existence in the way a portable hole does. If the bag doesn't open into a separate plane, then this plan obviously doesn't work. However, even if it does, the plan still doesn't work. First of all, measuring distance across planes is ...


17

Yes, but... The short answer is, yes. The DM's power is constrained only by what the players are willing to accept. The DM can, under "Rule 0" change the item as they see fit at any time, with or without a story-based reason. However, as NautArch mentioned, changing the item can have repercussions. It impacts the continuity of the game. It can also simply ...


16

They are both preset decks In the Deck of Many Things there are nine cards which are marked as only existing in the deck when there are all twenty-two cards, thus there are thirteen cards left and these are what make up the thirteen card deck, namely every King, Queen, and Jack and also the Joker (without TM): Ace of diamonds Vizier* King of ...


16

Yes. The following spells [fireball, in this case] are added to the warlock spell list for you. That's a plain statement that this warlock can cast fireball, once they are capable of casting third level spells. Spell level restrictions can be overcome when using a scroll with a successful spellcasting check at DC 10 + the spell's level, and so for ...


13

It’s better than a scroll of Faerie Fire It can be used by anybody, not just bards, druids, artificers, light domain clerics and archfey warlocks It doesn’t require concentration These are both powerful advantages but it’s a single use item that turns a few misses into hits and affects 1 combat. If you could only produce these in limited numbers this ...


13

The description doesn't say so likely it would be up to the DM. It's interesting to note, however, that the illustration of the cube shows each side with a different symbol. And those symbols match up to the symbols accompanying the description of the planes in the Player's Handbook! (As somebody pointed out in the DnDBeyond comments). If you decide to use ...


12

Anybody can attune to this item The section in the DMG on "Attunement" (page 138) states: Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. When an item has restrictions/prerequisites on who can attune to it they are ...


12

The outcome is ambiguous, ask your GM Drawmij's instant summons specifies: If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment. You'll have to ask your GM if the shackles ...


10

Just activate the one you have, and see what happens. If its mate isn't in a creature's possession, activating your stone tells you this, and doesn't consume its daily charge. But if someone (or something) does possess it, then you two have a pair of sending stones. You can negotiate its return to you, offer to sell yours, or whatever will entice one of you ...


9

Ask your DM, they'll need to homebrew this Unfortunately, I don't think we can help guide you here. Whether or not your DM allows crafting or allows players to come up with their own magical items is something that is independent and determined by each DM. This is also a homebrew item and not something existing that can utilize some optional rules. There ...


9

Druids should be able to use magic horseshoes effectively while Wild Shaped Magic horseshoes like the horseshoes of speed specify: While all four shoes are affixed to the hooves of a horse or similar creature... While under the effect of Wild Shape, the druid is in the form of a horse. Even if that does not make the druid an actual horse, it at least ...


8

They likely can attune but it's ultimately up to your GM Quoting directly from the answer to "Can a familiar attune and wear or use a magic item?": Yes, [cats] are creatures and, as such, can attune to magic items so long as they meet the requirements for attunement (For example, the magic item cannot require the attuner to be of a certain class, and the ...


8

Complete Mage, page 133. They let you turn invisible after a Sneak Attack.


7

The robe is blinded, the wearer is not. You're right that the robe isn't an intelligent creature, but it does have vision according to the SRD. The robe of eyes sees all forms of invisible or ethereal things within 120 feet. If the robe can see things, it stands to reason that it can be blinded, as indeed it can by its stated effect: A light or ...


7

You don't keep the card, so you can in theory stockpile Fates cards The Fates card description says: You can use the card's magic as soon as you draw the card or at any other time before you die. It says you use the card's magic, not the card itself. In other words, the card itself will fade, as per all cards as specified by your other quote, but the ...


6

Maybe, if you ready your action to do so I'm going to assume that you already have mage hand cast so that casting time is not an issue. By default you have no ability to control mage hand outside of your turn. Since the attack is not happening on your turn you have no opportunity to intervene. The caster cannot react to an object being thrown, but what if ...


6

You only quoted part of the description, omitting the part that addresses this: Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the ...


6

Yes. In one of my older campaigns, one PC got himself a broom of flying and only set back down to the ground to sleep. Even that was after I ruled that, monk or no monk, he couldn't trance on the broom. Beyond some kind of house rule about riding limits, there's no reason a character couldn't stay on the broom until removed or exhaustion sets in. On the ...


6

Yes, this still counts as "being moved" Unlike in the linked question Can a portable hole be used to get around the 10' movement restriction on Glyph of Warding?, the bag of holding's description does not say it creates a space on a different plane of existence. Nothing in its description says that when you move the container, you don't also move the ...


6

The Robe of Eyes does not help you see into the Material Plane We know from the DMG on page 48 that: Visibility in the Border Ethereal is limited to 60 feet. The plane's depths comprise a region of swirling mist and fog called the Deep Ethereal, where visibility is limited to 30 feet. From the Border Ethereal, a traveler can see into whatever plane it ...


6

If it did, so would any charm effect, by any person, at any time You are correct, the spell does not use phrasing like the crown of madness or hypnotic pattern spells do: [...] While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes... [...] While charmed by this spell, the ...


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