210

Reward the PCs with attention A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact the PCs and offer to take the staff off their hands for their own safety (instead of, for ...


196

Gold buys people Without a readily available source of high-end useful items, you can purchase large quantities of low-end things. For example, a hundred swords, a hundred kits of armor, a thousand man-years in soldier's wages and a dozen wagons of supplies can achieve a variety of things that a squad of powerful murderhobos can't. A supply of gold can ...


148

This is one of those "Let me tell you a story about how things were pre-third edition" questions. In every D&D edition from the 1970s to the year 2000, you couldn't buy magic items to spec. But you still got gold. We didn't complain about it and found it quite useful. In most of real world history, you couldn't buy magic items. Yet still gold/money is ...


145

By the book, not dead at all. From the description of the item on page 182 of the DMG: You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15) The beads have to be thrown for them to detonate. By RAW this is the only way for them ...


139

Funnily enough, Christopher Perkins goes into exactly this topic during his 'Storytime'1 speech at PAX South 2017. Summary: Being exhausted and angry about broken air conditioning at WOTC led to them making up a list of silly liquids for the Alchemy Jug. Mayonnaise eventually was the only survivor of said list (while many others were too inappropriate to ...


127

While a lot of the other answers are perfectly valid and good ideas, I'd like to offer an alternative solution that hasn't been mentioned yet which can also work in some situations: deal with the problem out-of-game, not through DM fiat, but rather through admitting you made a mistake. DMs shouldn't be expected to be infallible. If you can explain to your ...


122

Consider that "sudden, undeserved wealth" is a fantastic story hook. The party is now famous. Against all odds they defeated the dragon and spent its treasure with abandon at all the best shops in town. The tale is going to spread of a band of adventurers and their dragon's hoard. Bards are going to sing about it in taverns far and wide. This kind of thing ...


119

"There's no magic item economy" does not equal "Magic items are never bought and sold". It's just that there's no set market for them, they're too rare for that. If a character puts word out that he's looking for a particular item, someone might manage to turn it up for the right price. Barring that, commissioning someone to create the item might be ...


110

Try not to treat the DMG as a shopping list The thing is that it doesn't seem very plausible to get these items. D&D 5e isn't designed as a video game with "must have to beat the game" items. If someone could "get them easily" (your words) then someone else in the game would already have it, not your party. This opens adventure possibilities, ...


109

It's asymptotic. There's a finite amount of mass available for the beard (based on how much the wearer eats, the weight their neck can support, etc.). Since the beard must continuously get thicker, it has to approach a limit, perhaps something like $$b(t) = b_{max}(1-e^{-t/\tau})$$ where t starts at the time one starts growing a beard (so, for a dwarf, at ...


105

Make it be cursed. A very powerful item will make many adventuring parties suspicious, but if yours are just happy to go forward using it, they are in for a surprise. I would pick an "interesting" curse that makes them wary of using it but still leaves them (technically) with the option to do so. For example, every charge used could alert some extraplanar ...


104

Yes, you are missing something; an incapacitated creature cannot maintain concentration: Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. (PHB 203) Once the Raven lands on the Warlock's shoulder, Earthen Grasp ends as it becomes incapacitated. While perched on your shoulder, the raven can’t ...


104

Attunement is an opportunity cost. Wearing +1 armor is a straight uncomplicated upgrade from non-magical armor. The Cloak requires attunement, and you can only attune to three items at a time, so it competes for space with other magical items.


90

Per the rules, I think the Rod isn't moving and the train is. The rod flies "backward" through the train, punching holes in doors and walls and people. Bad news all round. But that's a lame outcome. The party is trying to find creative solutions to problems, and as the DM, we want to reward them for doing that. Tell the rogue: "Ordinarily, the rod would ...


88

The Brinks Job, The Italian Job, Willow, or Charlie Varrick? the players worked their way through a series of fiendish traps into a high security vault, where they recovered a Staff of the Magi. Your low level PC's broke into a secure storage site and stole something extremely valuable. Hollywood movies are packed with this trope: a big heist and the ...


84

They get lungs full of dust The dust does what it says: if “you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become Invisible for 2d4 minutes.” If you don’t do that, you just have a pile of dust.


80

Yes. Yes, you can two Immovable Rods as an infinite ladder or monkey bars, and it's really cool. Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if ...


75

Yes Specifically, DMG pg. 141 (or here in the Basic Rules): Multiple Items of the Same Kind Use common sense to determine whether more than one kind of a given magic item can be worn. A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one ...


74

When you drink this potion your physical age is reduced by 1d6+6 years, to a minimum of 13 years. You can't reduce something to a number lower than its stated minimum. By a plain reading of the text, you could go ahead and roll a d6+6, get some number in the range [7,12], subtract that from 9, and the result of that calculation would lie in the range [-3,2]...


73

The Sword of Sharpness has a utility as a magic item that is somewhat variable in that it depends on the player who has it, and on the DM. We'll take the features one at a time. Light Source This is fluff. Moving on. Maximized damage against objects The utility of this depends on the player and how creative they are in using it. If you never attack an ...


72

This is a combination of history and what appears to be a small but significant oversight. The advantage of the Haversack over the Bag has always been that the Haversack always has what you're looking for on top, as compared to the Bag which is a disordered bag of stuff that's harder to sift through the more it holds (and it can hold so much). The designers ...


71

Not all scrolls are Spell Scrolls. There is a Scroll of Protection. Granted the list of scrolls that NOT spell scrolls is limited to that one scroll. The section on page 200 is specific to Spell Scrolls. The effect of the two rules is that anybody that can read a written language can use a Scroll of Protection while you need the spell to be in your class' ...


69

Remember in D&D RAW, specific overrides general. The general rule for scrolls "any creature that can understand a written language can read the arcane script on a scroll and attempt to activate it" is overridden by the specific rule for Spell Scrolls: "if the spell is on your class's list you can use an action to read it...otherwise the scroll is ...


69

Blackrazor wins ... probably Ring If you die while wearing the ring, your soul enters it Blackrazor If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Since being reduced to 0 hit points doesn't usually kill you, then Blackrazor would devour your soul. PHB, p. 197: When you drop to 0 hit points, you either die ...


69

So, your first mistake was allowing the players to go to Fantasy Costco and freely spend their wealth on magic items. Magical items aren't purchasable by default; the only things players can buy are what you say they can buy. The Dungeon Master's Guide discusses this on p.135. But it's done, so what can you do to fix it? 1. They might be cheating (...


68

Advantages of the Bag of Holding: Removing items costs an Action, whereas with the hole you have to actually climb in to get something. Drawing an item from the bag in combat is reasonable (if expensive); from the hole, not so much The bag is less suspicious. Unless you draw something that obviously would not fit, a Bag of Holding just looks like a bag. A ...


65

That would be very powerful. Let's compare the effect with the other things Wish can do: You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours You undo a single recent event by forcing a reroll of any roll made within the last round You grant up to ten creatures that you can see resistance to a damage type ...


60

Because it is game breaking Having a Ring of Invisibility isn't just being able to cast Invisibility a dozen or so times a day, it's being able to turn invisible as an action whenever you want. A character with this ring can and likely will... Be invisible at the start of every combat. High level enemies like dragons have ways to handle this but monsters ...


60

The weird and RAW answer should be yes, but it's probably not. Before anything, I must say that I'm genuinely amazed and surprised by your thought process and found your question funny. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the Command Word and throw the figurine to a point ...


60

As you already guessed yourself, RAW this would be a GM fiat. If I apply some kind of logic (and a bit of humor) in this magic item concept, the beard will grow as thick as the thickest dwarven beard in the multiverse because the Belt of Dwarvenkind should never betray its people giving a non-dwarf the thickest beard there is; Moradin wouldn't approve that. ...


Only top voted, non community-wiki answers of a minimum length are eligible