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102

This kind of situation is up to the DM. D&D 5E isn't designed to handle these sort of situations. The system doesn't have any built-in mechanics for pregnancy, or whether pregnant creatures can be individually targeted by spells. The system simply doesn't have the rules to address it. So by Rule Zero, the DM should make the call. Note that the DM ...


78

Let's set pregnancy aside for a moment and consider some other aspects of this issue. If you have harmful microbes in your body, does this spell leave them behind? If so, then it's effectively a Cure Disease for anything caused by foreign pathogens. That's the good news, but... Every human body contains a host of symbiotic bacteria that help us with ...


78

Tim does not get to take turns The key here is that time stop has Range: self Which means that the one under a spell here is the caster, not everyone else. If they remain outside of the antimagic field, the two spells do not clash. To make sense of this, you could look at it this way: time stop does not, in fact, stop time in the whole of the multiverse, ...


67

There are a number of different strategies one can take (besides the possibly obvious: remove material spell components/focuses/holy symbols/etc.): Make the jail special Suppress sound (e.g., permanent or ongoing silence) to eliminate verbal spell components Suppress light so that the spell caster cannot, for example, target individuals or locations via ...


65

Ki-Empowered Strikes aren't magical attacks to begin with! Ki-Empowered Strikes state this explicitly: your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage This ability makes the monk's unarmed attacks count as magical only for the explicit purpose of overcoming resistance or ...


59

So, this question has both a specific example, and a general question. I address both the specific case (the first two headings) and the general case (the rest of the answer). Unfortunately, the answer to the general case is there is no answer that applies generally. There is no one-size-fits-all, this-is-what-a-GM-should-always-do-for-every-situation answer ...


54

First of all: Welcome to DMing! It can be super fun and rewarding, and I hope you enjoy it. One of the things that most DMs learn when they're playing a game that works like 5e is that you don't always have to follow the rules. If it would improve your game, you can totally rewrite or ignore parts of the rules. This is usually referred to as Rule 0, and ...


53

The pregnant creature and its unborn progeny remain together because as DMs, we strive to keep our games Humane There are a number of questions that we would be forced to ask and resolve if we attempted to make a purely RAW interpretation of this question—questions I have no intention of resolving. These questions include Is the unborn child considered its ...


51

It's referencing any spell, item, class feature, monster ability, or effect that allows you to magically unlock a door. In part, this is future-proofing -- you don't want some spell or magic item published in the future to fail here just because it isn't specifically a knock spell. By including "similar magic", it's left up to the DM to decide if a given ...


49

Sadly, this wouldn't work RAW Taking your quote (from the Couatl stat block; MM, pg. 43): Magic Weapons: The couatl's weapon attacks are magical. It only says that the weapon attacks made by the couatl are magical, so this wouldn't transfer over to the barbarian using the body of one as an improvised weapon, since the couatl is not the one making the ...


48

Make it a Downtime Activity More on less on par with Crafting a Magic Item. This is how I approach permanency in the Eberron game that I run, and my players have been happy with it so far. The initial problem Trying to directly port Permanency into 5E is a problem, since Permanency had an XP cost, and using XP is an optional rule in 5E. Precedent D&D 5e'...


47

Going in a slightly different direction: don't go overboard. Most small-time prisons probably have a few minor defenses against spellcasters. They'll have their stuff taken, they'll be behind iron bars, if the jailor expects them to be spellcasters he´ll wear earplugs and hang the key on a 20 pound weight so it can't be Mage Handed and it´ll probably be dark,...


47

Resurrection doesn't absolve anyone of a murder already committed I may be getting a little close to real world religion here, but absolution comes from without, from the agency of another, not from one's self. absolution noun: formal release from guilt, obligation, or punishment. While the spell undoes the effects of the crime, the act of harming was not ...


46

Eldritch Sight (PHB 110) allows you cast detect magic without expending a spell slot An illusion is magic, so they will detect its presence automatically within 30', and will also be able to use an action to see the aura around the specific source and determine the school of magic, per the Detect Magic spell. Note, the illusion itself won't show an aura,...


46

The primary question here, to me, is, what exactly constitutes “high magic”? D&D itself supplies a definition—but I don’t think it’s a good one, it doesn’t capture, to me, what people mean when they say high magic. That is because it is defining “high magic” as being “high” relative to the norms of D&D—which are already, I would say, very “high magic....


46

You get a success and nothing more Only rolling a natural 20 or a natural 1 has any predetermined effect when making a death save throw. When one of those is rolled, you follow the rule below: When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.


45

Technology is not considered to be a magical effect unless it is powered by magic A player's perception of what appears to be magical or not has no bearing on the rules for whether it actually is considered to be magical by the rules. The only thing that matters is the magical nature of the object. Something must be connected to the weave to be considered ...


44

There aren't any DnD 5e is a high-fantasy tabletop game with its roots deep in the wargaming scene. The bulk of its rules concern combat and adventuring. It's not a simulator of any realistic world and therefore many topics are left with little treatment. Sex, sexuality and procreation are not a part of the game's core content and as such they don't receive ...


44

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane ...


43

Until recently, the answer has been very much the province of the DM's judgement. Some things are very obvious, like a fireball or a magic missile. Some things are not, like ki-powered effects or a dragon's flight. Wizards of the Coast has released a very easy checklist to determine the difference, included in the Sage Advice Compendium of official rulings. ...


43

If you are not enjoying the game, stop playing. On the surface this seems like some bullying enabled by the DM. It may not be though, and the DM and players simply like a bit of player-vs-player intrigue. They may even be OK with the idea that the barbarian attacks and kills their characters. Or, if inexperienced, they won't be sure what they are doing, ...


43

It changes between Editions But the standard idea of "Opposed Schools of Magic" only exists in 2E. Let's walk through them... First Edition In 1E, there were no restrictions on schools of magic. There was a sub-type of "Magic User" called an "Illusionist" that had access to a slightly different battery of spells, but beyond that ...


41

Your main tool is the 2nd level Ritual Spell, Magic Mouth I'm going to borrow the basics from The Arcane Programmer Guide, but I highly recommend reading the whole thing if you want some properly comprehensive rules on this subject. The essence of how Arcane Programming works, RAW, in 5th edition D&D, is that the spell Magic Mouth has the following ...


41

Nothing changes, except that the Revenant takes half damage from fire. The Regeneration trait states: If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. Just because the revenant has fire resistance doesn't enable him to regenerate despite taking fire damage. It makes some sense to think ...


40

Resistance is a perfectly fine word by itself, so long as you do not end up with other types of resistance (energy resistance, for instance). Willpower would work if your magic is primarily mental, though it's not ideal when better willpower helps you resist explosions. Warding/Wards would work. It implies a physical object doing the protecting, but then ...


40

A spell is called a spell and listed in a spell list Something that is a spell will be listed in such a way that indicates it is a spell. Or, as Jeremy Crawford says here: Want to know what spells look like? See "Spells" (PH, 211–89). Nothing else is a spell unless it is presented as a spell or called one. If you find something and are unsure if ...


39

Resistance and advantage are two separate mechanics Advantage has to do with rolling the dice, resistance has to do with reducing damage in half. Easy illustrative example is a Dwarf Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9). {Basic Rules, p. 15} ...


38

There is no velocity in D&D 5e and therefore no acceleration, momentum or kinetic energy. "Speed" is a resource you expend to change your position and "movement" is the act of doing this. If you are not expending speed you are not moving. Similarly, arrows and cannonballs take no time to move from their source to their destination. Also, things like ...


37

From my experience, your number 3 is key: Availability to PCs. If something is supposed to be mythical, it gets scientific automatically. Once players know the mechanics behind it, their brain will do calculations in their head. Thats not even a conscious process. People cannot "un-know" things. Example: D&D, the party encounters some random guy, he ...


37

4th-level and higher spells are beyond the reach of mortal spellcasters Stuff like angels, demons, and dragons might be able to manage such feats of magical prowess, but your humans, dwarves, and elves cannot. Eliminating 4th-level and higher spells from the game is actually the point of E6 – while all spell levels tend to have fantastically efficient ...


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