New answers tagged

1

The merit magic resistance in the V20 corerulebook which makes less likely to be affected by thaumathurgy but disable for them the possibility to learn it and there is a Tremere only flaw in lore of the clans, that makes the character unable to learn Thaumathurgy.


3

Sort of You can't necessarily pick any particular age when you turn into a dragon; even 'adult red dragon' might not be a 'kind' of creature in your DM's campaign. Even if you can turn into specifically an Adult Red Dragon instead of just choosing Red Dragon, you don't necessarily have any control over the exact age of that dragon when you turn into it. ...


8

Ask your DM Unfortunately, while you can True Polymorph (PHB, 283) into a new form that: ... can be any kind you choose whose challenge rating is equal to or less than the target's... It doesn't actually state that you can pick age, etc. Nor is it clear that the age categories are exact for dragons. Nor is it clear you can pick a specific age dragon. A ...


10

The DM can officially overrule the XP chart in this situation This exact situation is described in the Dungeon Master's Guide, p.39, "Assigning Ad Hoc XP Awards": Sometimes the XP table doesn't quite cover a given situation. If two orcs are an EL 1 encounter, four orcs EL 3, eight orcs EL 5, and sixteen orcs EL 7 (maybe), are thirty-two orcs an EL 9 ...


5

You can't ever gain more than almost 2 levels at a time Page 58 of the PHB says, in part: A character can advance only one level at a time. If, for some extraordinary reason, a character’s XP reward from a single adventure would be enough to advance two or more levels at once, he or she instead advances one level and gains just enough XP to be 1 XP ...


3

No. The relevant text of Detect Magic is For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. (DnDBeyond entry for Detect Magic) Perceiving specific ...


29

If anything, you would see a divination aura around your own body. To the extent that Detect Magic has a target, the target is you, the caster. The 30-foot sphere is not the target, but simply the range of the special sense granted to the caster by the spell. (By analogy, consider what Detect Magic would see for a Darkvision spell.) So, if you held your ...


15

"I cast detect magic in a circle around myself." Except you don't. Detect magic doesn't have a range with a distance, you don't make a spell attack roll to cast it. It isn't an area of effect spell either. You cast it only on yourself, gaining a specialized sense. You'd be able to see the aura around yourself caused by detect magic, and an aura around any ...


3

No, there is a null result Detect Magic (PHB, 231) works as follows: For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can ...


8

You would not feel the presence of the field This answer stated the opposite before, but upon further reading of the Anti-magic field spell I realized it was wrong. As per Detect Magic's description: For the duration you sense the presence of magic within 30 ft of you. If you sense magic in this way, [...], and you learn its school of magic if any. ...


2

Executive Summary Like Dispel Magic, Detect Magic should "have no effect on the [Antimagic Field] sphere" meaning that you will not detect a faint aura from the sphere itself. Relevant Quotes Detect Magic allows the caster to: [S]ee a faint aura around any visible creature or object in the area that bears magic... Antimagic Field says: Spells and ...


8

The creature with Magic Resistance would have advantage on all subsequent saves against spells and other magical effects. Taking from this answer to a similar question, if a creature has to make a save due to a spell, or magical effect, it would have advantage on that save. Magic Resistance. The {creature} has advantage on saving throws against spells ...


-2

Unless the one evil hag enslaved the others in some way, they probably wouldnt work smoothly as the villain of a story since a good aligned hag probably wouldn't accept going about their usual hag business. I'd actually say they would backstab her even more now that they are good and the leader is evil.


3

The 8th-level Sor/Wiz spell binding [conj] (Player's Handbook 204–5) has six different ways in which it can be cast. Each way confines the victim somehow, but on Minimus Containment, in part, says, "The subject is shrunk to a height of 1 inch or even less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to ...


1

Psychometry, Object Reading, Sensitivity to Psychic Impressions, and Destiny's Trail. Psychometry: see who was in an area last, and what they did. This power is sequential, meaning it shows who last was there, and then the person or people before them, but disregards temporal distance. However, you might be hard pressed to find a location or area where the ...


1

Several non-Divination solutions exist Outside intervention: Commune is technically a Divination, but you might be underestimating it. Venca is aware of most significant secrets (see Deities and Demigods page 96) and there's plenty of other gods that can assist in such cases. Even with the limits on the spell, it's a very helpful option. Miracle is Commune ...


1

A victim typically doesn't make saving throws against the functions ball lightning and spark shower The description of the ring of shooting stars (Dungeon Master's Guide 232–3) (50,000 gp; 0 lbs.) says that victims make a saving throw against the special function shooting stars but does not say that victims make saving throws against the special functions ...


3

You save against Ball Lightning but not against spark shower. DMG, p. 214: Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10+the level of the speell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. For example, ...


3

Spell completion is the activation method for scrolls. In the Core Rules it says: A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). So ...


0

Yes Two fighter subclasses can make an improvised weapon magical. The arcane archer can, at 7th level, magic any non-magical arrow fired from a shortbow or longbow magical. An improvised arrow or short or long bow, then, can be affected in this manner. This may be disappointing, since it only works with weapons that the DM rules are similar enough to a ...


30

No From the description you included of Detect Magic: ...you can use your action to see a faint aura around any visible creature or object in the area that bears magic... The Invisible Stalker is not a visible creature, and therefore not qualified to be outlined by the spell. Relatedly, you would also not be able to sense the presence of its ...


1

In order to make a "magical attack", you have to meet these conditions: a magical attack is an attack delivered by a spell, a magic item, or another magical source Is a magic item a magic weapon or an improvised weapon? Jeremy Crawford has stated: A magic shield is not a magic weapon, unless its text says otherwise. That says nothing about being a ...


3

To make a "magical attack", you have to meet one of three conditions laid out by the DMG: ... a magical attack is an attack delivered by a spell, a magic item, or another magical source A fighter using an improvised weapon would not be a spell, so thats one condition we can cross off. A improvised item is potentially a magic item, but it is not ...


10

Get yourself an Infernal Banner The description of the Battle Standard of Infernal Power (a very rare magic item) from the Baldur's Gate: Descent into Avernus adventure (p. 223) includes the following benefit: While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of ...


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