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The die penalty applies to every action on that turn, including ones taken before later actions – not just on the extra actions and ones taken thereafter. The number of actions you'll take thus has to be declared in advance. Technically, the rulebook states that everyone should declare their actions at the start of the turn – before any characters act at all,...


2

There's no explicit guidance The Casting Spells section (Mini Six Cinematic Roleplaying System p10) says: All spells have a target number (TN) listed in their description. Sorcerers roll Magic to determine success. Only one spell may be cast per turn. Success on the roll mean[s] the spell is cast, see each spell description for the exact effect achieved. ...


2

I think that due to the differences between dodge/block/parry and under what circumstances they are useful, dodge probably doesn't need to be adjusted, (ie it's better than the alternatives in some situations, worse in others, and in some it's your only option). My interpretation of the defences in mini six are... When attacked you can dodge, block, or ...


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