New answers tagged

1

FALLING is the action of rapid uncontrolled descent. IMPACT is the consequence of abruptly ceasing to fall. FALLING is potential energy. IMPACT is kinetic energy. SLOW FALL reduces the potential energy that is a key component of the resulting kinetic energy of IMPACT. From a theoretical physics perspective, Slow Fall reduces the acceleration to terminal ...


3

As written, but it’s dumb—the empowering is permanent RAW, you can enter Deadhand Style, and then spend a ki point to empower your unarmed strikes to cause the shaken condition, and that’s it, end of the rules. Nothing there ever ends the empowering of your unarmed strikes—so it’s permanent. Any effect using ki is presumably supernatural, which means this ...


-1

RAW doesn't address it... I don't know of any specific errata that address a clarification of this. The wording, as you've pointed out, is rather vague and undefined. ...but you can likely draw from context... The text does say “While using this style.” It's fair to assume, then, that the effect remains until you spend a swift action to switch to another ...


30

You use your reaction when you fall, before damage is rolled The trigger for Slow Fall's reaction is "when you fall". This trigger occurs as soon as you find out you are falling, not after the fall when you take damage. Note that the Feather Fall spell has the same trigger (plus the ability of the spell to affect others as well), and the mechanics of ...


9

Before damage rolls The ability states You can use your reaction when you fall This is the trigger and so you must choose to use the reaction as soon as you start to fall. The ability does not say anything about "when you land". If you choose to use your reaction after you impact the ground you would realistically not be able to avoid damage and would ...


37

You must use your reaction as you fall. After taking damage, you are no longer falling. The trigger is specific: you can use your reaction when you fall You take falling damage when you hit the ground, and at that point you fell, you are not falling anymore. Therefore, a Monk spends its reaction before taking damage. Narratively, it doesn't make much ...


4

It happens after damage rolls Most reactions interrupt or happen after their trigger. (Link thanks to Medix2) Although the linked example leaves out Slow Fall the results are the same. You must Take Damage to use Slow Fall. Let's frame it this way though. A Monks slowfall is, or at least appears to be, a nonmagic ability. Since it doesn't require them to ...


5

You have to choose before the damage is rolled A reaction generally interrupts the thing that triggered it, (such as an attack of opportunity from an opponent moving, or from a readied action to do [X] when [Y] happens) and happens either after or during the action that triggered it. I believe you would have to choose to use slow fall before the damage is ...


4

There are default, general rules on stacking “bonuses” as well as combining magical effects that mean that usually, recasting the same spell does nothing more than refresh the duration and provide redundancy in the face of dispel magic. These don’t block fear effects from “stacking,” however: Fear conditions aren’t “bonuses,” though the conditions—not the ...


17

They would still get advantage. The quote is quite clear: You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws. In your example it is still a strength check but the character is using their Wisdom modifier. That doesn't change the nature of the check or, in game terms, the action they ...


33

No You do not land prone when you reduce the damage to zero. You've basically answered your own question with this PHB quote (page 183, "Falling"): The creature lands prone, unless it avoids taking damage from the fall. You did not take falling damage, so you do not land prone.


7

There are two overpowered bits to this Monk Subclass First off, I want to say how I really like where you are going with this. I suggest that you do some play testing after you have toned down a couple of the features. There are two that are of concern. Automatic "I Win" Ability Additionally, you can use an action on following turns to crush the ...


Top 50 recent answers are included