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5

Tasha's Cauldron of Everything has got you covered! As of the release of Tasha's Cauldron of Everything, there's now a feat called Fighting Initiate that allows any character who's proficient with at least one martial weapon to gain a fighting style. Since monks are automatically proficient with shortswords, any monk can take this feat.


31

You'd need your monk to have a move speed of over 500'. Even if it did allow you to step on raindrops, you have to remember that in D&D falling happens instantly OR 500'/round depending on how your DM handles falling. Assuming your DM rules that the rain is falling at 500'/round to ascend you'd need a faster movement speed see Fastest a character can ...


13

Does your DM like Wuxia? Wuxia is "a genre of Chinese fiction concerning the adventures of martial artists in ancient China [and] is traditionally a form of fantasy literature". The abilities of monks in D&D have drawn on this literary and cinematic tradition since the earliest editions of the game. One particular source of wuxia abilities is ...


31

You cannot move across the rain A definition for the English word "across" is: From one side to the other of (a place, area, etc.) To move across a liquid would thus require you to go from one side of the liquid to the other. This can easily be applied to concepts like walking over a lake, or a pond, or an actual body of water but if you were to ...


15

I wouldn't try to make his character more powerful, but give him alternative ways of helping. There are some enemies that are inherently harder for some classes or characters to fight. That doesn't mean that they're weak, or can't assist during a fight; it just means they shouldn't be on the front lines(usually.) A good example is creatures with magic ...


9

Why? So, in this one fight, the monk (or any normal melee PC) was sidelined. Doesn't seem like a problem that needs fixing. One of the main reasons for (occasionally) introducing opponents that nerf a player's or party's usual tactics is to force them to respond and adapt. For example, just off the cuff, the monk could use an (improvised) ranged weapon or an ...


8

This works, but it becomes mostly redundant at higher levels. You have the right of it - by taking this fighting style, you can use a d6 (or d8) for your unarmed strikes at the lower levels of monk before your martial arts die matures. Your martial arts die becomes d6 at 5th level monk and d8 at 11th level monk, so the fighting style loses some of its ...


2

I think the Skill Expert feat from Tasha’s (TCoE, p80) would be better than the Prodigy feat. You gain a +1 in any stats plus proficiency and expertise, since monks are MAD as said above a +1 stats seems better than a tool and a language from Prodigy.


10

That is correct. At level 5 the monk could use the Sun Bolt twice with Extra Attack, and then spend a Ki point to do it twice more. The description for the trait says: You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your ...


0

I would say yes in most cases. It might depend on the creature you wild shaped into (an ape or bear, for sure; a snake, probably not). The beast's natural weapons would not count as unarmed, nor as a monk weapon. You could however make the unarmed strike (kick, headbutt, punch, karate chop, etc) so long as the beast's anatomy allowed for it. Some beasts ...


3

No, as a general rule you cannot stack identical effects on a creature The DMG explains this in chapter 8, "Running the Game", under the heading Combining Game Effects: Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while ...


7

They definitely don't stack. "Gain a flying speed" does only and exactly what it says: You gain a flying speed of the specified value. If you already have a flying speed, the two don't interact with each other; you just have two fly speeds at the same time. If it wanted to you be able to increase any existing fly speed, it would have said so. As ...


1

RaW, unclear. This is a bit of a corner case which the rules don't make explicit, but let's analyze this. Some features have you gain a speed. Fly The target gains a flying speed of 60 feet for the duration. Others have you increase your speed. Boon of Speed Your walking speed increases by 30 feet. Longstrider The target's speed increases by 10 feet ...


3

Is converting bludgeoning to slashing damage balanced? Yes, according to the Great Monster Spreadsheet! Damage type generally only matters in the context of vulnerabilities, resistances, and immunities. For instance, force damage is much more powerful than poison damage, since so many monsters have resistance/immunity to poison, but almost none have any kind ...


4

You cannot combine Dragon Stance's dragon tail attacks and the claw attacks granted by the Dragon Claws spell. They are separate unarmed attack types, and you can only use one or the other for any given attack. You can use Ki Strike with either of the attacks, since this modifies an existing unarmed attack type. If you were to combine Ki Strike with Dragon ...


11

You can have it look like a sword, but it still does Bludgeoning damage. According to Tasha's Cauldron of Everything on Personalizing Spells, it's allowable to change the aesthetics of a spell, as long as the mechanics (including damage types) remain the same, and the spell isn't being hidden as a different spell. For instance, one of the examples given is a ...


3

It depends on the build of your character and DM homebrew Shillelagh was specifically made for spellcasters where their spellcasting ability score means more, and before Tasha's came out, Rangers didn't get any cantrips. So already this combination is more powerful for Rangers. Potential unbalanced of a Magical Transforming weapon with a cantrip If your DM ...


1

Consider this: the monk can hover during their movement, but could move this way no more than 30ft per round. This would disincentivize its use during combat, as the monk would then have to decide whether it is worth it to possibly reveal themselves in order to move faster. The hover would only be a set distance (2 inches maybe?) and would exert a force ...


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