For questions about designing adversarial NPCs for use in a game.

Monster design is about creating monsters (i.e. adversarial NPCs) for use in a game.

Monster design is distinct from in that monster design is traditionally encounter-agnostic. In contrast, focuses on creating player characters, whereas is about the design of the overall system.

Monster design is probably not the best tag when asking questions about monster creation at the world-building scope; for that, use or .

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