13 votes

"Use Magic", Fictional Positioning, and the Spell Slinger

As a Spellslinger, you can use your combat magic to Kick Ass, whereas everyone else has to Use Magic. The major advantage of your combat magic is that it does not suffer from any of the requirements ...
Nicholas Marshall's user avatar
10 votes

Already have the story before a PBtA game

Playing to find out what happens isn't about improvisation, it's about not plotting out fronts/mysteries. In Monster of the Week, it's your responsibility to generate a mystery. See p80 of core. ...
Nepene Nep's user avatar
  • 18.7k
10 votes
Accepted

"Use Magic", Fictional Positioning, and the Spell Slinger

After quite a bit of reading both in the book and online, I have come to a better understanding of this move and feel that my answer can add something to the conversation. As with all PbtA moves, I ...
gomad's user avatar
  • 33.2k
9 votes
Accepted

Why do you get so few questions when using the Action: Investigate a Mystery?

The move description explicitly states that the player is asking the questions of the Keeper: One hold can be spent to ask the Keeper one of the following questions The mechanics of the move ...
Dave Costa's user avatar
  • 1,799
7 votes
Accepted

How to include The Crooked's Crew as a Keeper

Crew aren't Bystanders. They're Allies. There's a difference. One of the differences is the player gets to pick their motivation from the list on page 119, unless the move specifies it. Even for a ...
Glazius's user avatar
  • 40k
6 votes
Accepted

Already have the story before a PBtA game

You may prepare as much as you like, but the larger the thing you prepare, the more loosely you will have to hold it. All my page cites come from the recently released hardcover edition (MotW: ...
Glazius's user avatar
  • 40k
6 votes
Accepted

Is a custom move to trade Luck point for class Moves in keeping with the spirit of the Luck mechanic?

Evidence suggests it's a fair trade. I don't know if you've had a chance to carefully look over the available playbooks yet, but one of them, the Mundane, actually has "regain one luck point" as an ...
Glazius's user avatar
  • 40k
6 votes

How do I track hold?

Hold is generally temporary and extremely context-sensitive. It rarely stacks, because hold is particular to the move and the situation, and if it goes unused long enough it usually becomes irrelevant....
SevenSidedDie's user avatar
5 votes

Why do you get so few questions when using the Action: Investigate a Mystery?

You always ask the Keeper questions. The Keeper always makes the world answer. One hold can be spent to ask the Keeper one of the following questions. [...] The Keeper is obliged to answer truthfully,...
Glazius's user avatar
  • 40k
3 votes
Accepted

Wounds - one unit or several?

Only your overall wound count matters... mostly. Once you go over 3-harm total, you're unstable and prone to bleeding out. It doesn't matter if you got there 1-harm at a time or 4-harm all at once, ...
Glazius's user avatar
  • 40k
2 votes

How exactly is the Hunches move supposed to work?

Because the Powered by the Apocalypse games are so heavily story-driven it helps to understand what sort of trope or genre convention the move in question is trying to evoke. In this case, there are ...
Kyle Doyle's user avatar
  • 2,490
1 vote

How exactly is the Hunches move supposed to work?

"There's no time to explain! Follow me!" Moves happen when everyone at the table agrees that they happen. Rarely, this is purely logical and consequential - someone takes harm, so the Keeper makes ...
Glazius's user avatar
  • 40k

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