The Beatings Will Continue Until Morale Performance Improves
It does exactly what it says it does. The Drow House Captain can attack an ally with the whip, and that ally gains advantage to attack rolls. The Captain is flogging subordinates in hopes it will make them fight better, and in this case, it actually works.
Note that the whip attack does not ...
I looked through several references relating to Lichs and most skipped the actual effects of becoming a Lich. However I did find this on the Lich Wikipedia page:
Unlike most other forms of undead creatures, the Lich retains all of the memories, personality, and abilities that it possessed in life
Unfortunately the page didn't have a citation for that ...
The Yochlol's Shapechanger ability states that:
Its statistics are the same in each form.
Meaning that it keeps the stat block of the Yochlol and doesn't gain the statistics of the form it changes into so it is unaffected by a typical Drow's sunlight sensitivity.
The Drow raise spiders.
The Drow description in the Monster Manual states:
The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to catch flying enemies that would otherwise soar over the walls.
Since they worship what is essentially the ...
The Forgotten Realms Wiki1 page for the drow contains a section on animals which list a number of different animals raised by the drow, including sources for where those animals are mentioned, in most entries and span several editions and different articles. Referenced animals include bats and dire bats, Cavvekans, Lizards, Rothe, shriekers, snakes, spiders.
Liches can remember their past life, but may also forget it with time.
According to Dragon Magazine #234's Bazaar of the Bizarre: Lich Magical Items, liches in their early stages are often saddened or distracted by memories of their past lives, such as now-dead loved ones. Their solution is to use a memory globe, a magic item which intentionally removes ...
For the purposes of being affected by effects, it depends on the creature
Depending on the creature, the shapeshifting ability usually describes which statistics are kept and which are not. For more details on what counts as statistics you can see this question. The statistics are what determines what a creature counts as.
For example, the werewolf states ...
It depends on the creature - but almost universally, the swallowed target will keep taking damage and die
Following the general rules about combat, we know that if a creature reduces another creature to 0 hit points by way of a melee attack - such as a bite - they can choose to knock it out and leave it stable rather than strike it lethally so that it is ...
There would be rounding errors. Player's Handbook page 7 tells you to always round down. Thus, if you rolled 7 and the Mummy Lord succeeded at the saving throw to halve damage, it would be halved to 3. Then, this 3 would be doubled due to vulnerability, for a total of 6 damage.
Many DMs I know would just rule that halved, then doubled means it just stays ...
A monster's hit points are derived from their hit dice
From the introduction to the Monster Manual on Hit Points (p. 7):
A monster's hit points are presented both as a die expression and as an average number. [...]
A monster's Constitution modifier also affects the number of hit points it has. Its Constitution modifier is multiplied by the number of ...
If you see the creature and perceive its spellcasting, you can counter it
Just because the spell has no visible components doesn't mean you can't see a creature casting it. Because the flameskull's spells still require verbal components, you know when it is casting a spell as long as you can hear it. If you see a creature and you know it is casting a spell, ...
Option #1 is correct
The slaad makes three attacks a round. The multiattack ability is not limited to the slaad form, only which attacks it can select as part of that ability.
The slaad can only make one bite attack as part of the multiattack. This is not possible while in humanoid form so the first of the three possible attacks is foregone.
It can also ...
No object or item but there is a person
That person is the DM.
It’s good to be the Dungeon Master! Not only do you get to tell fantastic stories about heroes, villains, monsters, and magic, but you also get to create a world in which those stories live.
Dungeon Master’s Guide p.4
This sounds like a really fantastic story. So tell it. Create whatever ...
What you have about Ki-Rin in Volo's Guide to Monsters and Celestials in the Monster Manual is all you've got. Neither indicates that Ki-Rin are immortal or give any indication of their life-cycle.
Ki-Rin have appeared in every edition of Dungeons & Dragons except 4th and B/X starting with the Eldritch Wizardry supplement in ...
Technically the damage you rolled would be halved from the saving throw and then doubled from the vulnerability
The fireball spell states:
[...] Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one [...]
The saving ...
Military Culture, Training & Determination, Dragons & Magic
You have asked "Is there a description of the tactics the Gith employ against Mind Flayers that would allow them to all but exterminate them?"
The 2e game accessory The Illithiad is a book entirely on illithids, their origins, anatomy, culture, future and past history. Regarding the gith ...
It isn't quite so easy given that AC calculations have changed between editions as well as underlying philosophies (eg. there are no +5 weapons in the core 5th edition rules and no +5 armor either).
AD&D AC more or less worked like this though, an AC of 10 equated to you having no armor on at all (DEX was not applied in that edition). An AC of 0 equated ...
Besides the answers given I wanted to add another source for Rothé, a type of subterranean oxen used as cattle of some kind. The prologue to R.A. Salvatore's book Exile seems to indicate that the protagonist Drizzt kept these as a source of food:
The hunter watched the basilisk pass as he had watched it earlier that same day. The eight-legged monster was ...
Even if this was possible, it makes no real sense
The whole idea of a phylactery is that it keeps the Lich's soul safe. You put it in a safe location where nobody will find it and then protect that place with wards, ensuring that if your undead body gets obliterated, it can be reformed next to that phylactery, in a secret location with traps to protect you.
The features stack because they do not have the same name
The section from the DMG states:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap.
- Dungeon Master's Guide (page 252; ...
No, disadvantage on ability checks doesn't affect the fixed DC
If a vampire makes an unarmed strike attack and the attack is successful, it can choose to grapple instead of dealing damage. (MM, p. 297) Interestingly, the DC is already set as with other monster grapple attacks. The Vampire does not make a Strength (Athletics) check as is described in the ...
Conversion document suggests using the HD
There is no direct one-to-one correspondence due to the "bounded accuracy" design principle of 5e. Instead of converting the THAC0, the simplest thing to do, would be to use the following method from the Conversion to the 5th Edition D&D document published by the WotC:
Attack roll modifiers are HD/2 + 2, up ...
I think the DC is just 10 + the CON save modifier of the creature. The Remorhaz has a similar mechanic and the save for it is DC 15 and it has a CON modifier of +5.
As mentioned by Revolver_Ocelot in the comments, the Kraken has a CON save modifier of 15 even though it's CON modifier is only +7. The DC for it's swallow ability is 25. Oddly enough it's CON ...
No, in every creature with the Shapechanger trait, its type stays the same.
A mimic is always a mimic; a werewolf is always a werewolf; a succubus is always a succubus. That is why they have abilities only usable in particular forms.
Consider the description in the stat block. For the succubus, the trait says:
Shapechanger. The fiend can use its action ...
No; the alternate form ability always indicates specific forms that a creature can swap between.
A creature with this special quality has the ability to assume one or more specific alternate forms.
Lycanthropes simply have three forms, the base creature’s original form, an animal form, and a hybrid between the two. They aren’t the only creatures with ...
From the description of the creatures ability states that it grants actual an hit dice increase, and there is no rule restricting accumulation of these. Since the hit dice are temporary, it can only stack so much at any given time. If these were temporary hit points, instead of actual hit dice, we would know that it does not stack, due to the Temporary ...
First of all, this is a question only a DM can answer, because such a creature could also just be labeled as a plant, a monstrosity or anything else the DM feels like. But, there is a precedent!
The Druid of Spores from the Ravnica campaign setting has the ability to use its aura of spores to revive creatures that die as zombies. For all game ...
I am going to reverse engineer this to suggest "it's a long shot" intent
For the sake of illustration, I'll use three martial characters (partially optimized) at level 11 who get swallowed in the first round. You offered up level ranges from 9-13, so I took the middle value. When you observe that
it seems very unlikely to me that an unoptimized ...
: equaling an arithmetic mean
: being about midway between extremes
a man of average height
: not out of the ordinary : COMMON
on an average day
the average person
It’s not 1 because the average person has approximately 1 testicle and 1 ovary. Whereas any person picked at random is most likely to ...
After considering all swallowing monsters I could find in all avaliable to me resourses, I found out two things.
1) Escape damage threshold is always a multiple of 10.
2) Creatures with higher CR have escape damage threshhold no less than creature with lower CR. No outliers here.
After fiddling with numbers I came to formula that covers all monsters from ...