No skill proficiencies gained from multiclass into Artificer
The 2019 UA Artificer includes, at the very end, a sidebar on how multiclassing into artificer works if you're using the optional multiclassing rules:
Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the Player’s Handbook (p. 163), here’s what you need ...
Yes this will work but you have to check the monster's statblock
These features work together; this is because Reckless Attack does not require the Attack action but only an attack and attacks made will benefit from Reckless Attack because they are "melee weapon attack rolls" that are in the case of most beasts "using Strength".
Reckless Attack ...
It's up to the GM
The Wild Shape feature states:
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
The feature you wish to retain is Bladesong which is described as:
a secret elven magic [that] graces you with supernatural speed, agility, and focus.
RAW: You can use Bladesong while in Wild Shape, and vice versa
You can enter a Bladesong either before entering Wild Shape or while in Wild Shape, as the Wild Shape feature states (emphasis mine):
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you ...
Maybe, but it would be a hard sell to a DM
Nothing in the actual description of how Bladesong works specifically would discount being able to use both at the same time. It's elven magic, but so long as you invoke it before changing shape, you can maintain spells so I see no conflict there. However there is a passing passage that I would say may disqualify ...
Each Feat (Basic, Expert, and Master) (Class) Spellcasting provides all its spell slots at the appropriate character levels.
You get the full benefit based on character level, regardless of when you take the Feat. In your example of taking the Feat at level 6, you would gain both the 1st and 2nd level spell slot.
Firstly, there is no other "level" in ...
There doesn't appear to be any special rule for multiclass characters and staves. So, as far as I can see, you would gain charges equal to your highest level available spell slot, regardless of class that provides it. I don't believe the presence or absence of Basic Spellcasting changes this.
This depends on the level, whether you're raging or not, whether you're using berserker's frenzy, have advantage etc.
Since all combinations are a bit hard to consider, I'll make some assumptions:
Level 1 a STR score of 16 or 17 (+3) is assumed
The first ASI is used to buy Great Weapon Master, further ASIs are used to increase the STR to 20 asap
You start with a +4 Strength modifier at level 1
Your Constitution modifier is assumed to be +3 at level 1
ASIs go towards raising Strength to 20, the Sentinel Feat, the Savage Attacker Feat, and raising Constitution, in that order
all attacks are made with Reckless Attack, -5/+10, and receive the rage damage bonus
The enemies' AC is 16 for ...
The relevant rules are found in this FAQ:
Sorcerer: Do the bonuses granted from Bloodline Arcana apply to all of the spells cast by the sorcerer, or just those cast from the sorcerer's spell list?
The Bloodline Arcana powers apply to all of the spells cast by characters of that bloodline, not just those cast using the sorcerer's spell slots.
Placing restrictions like yours will indeed bring the fullcasters down in power, but doing so is complicated, and forces multiclassing on your players, which you might not want. It also prevents characters from accessing their highest level spells (a strong reason to play full casters in the first place).
There is a better solution available in an ...
The multiclass characters will be a lot worse
There are several reasons for this.
Like you say, caster level for the multiclass casters will be lower, which will hurt them a lot. Casters who use offensive spells will be hit hardest due to Spell Resistance, but almost every spell scales off of caster level in some way, and that'll all be 2/...
Yes, they are
Quoting the Multiclassing chapter of Character Advancement rules:
Instead of gaining the abilities granted by the next level in your character’s current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones.
He adds all of the hit points, base attack bonuses, and ...
I'm going to suggest a substantially different level split:
You should take 8 levels of Warlock
You say you value 5th level Paladin spells highly, but you should not. They are weak.
Think of them this way: A 10th level Bard (with Magical Secrects) can cast any spells you could on 17th level. It is not owerpowered for him, so it must be weak for you.
It depends on how long the campaign runs
You've asked about Paladin18/Warlock2 vs Paladin17/Warlock3 vs Paladin16/Warlock4, but that seems like a weird thing to focus on.
Many games don't even reach level 20. (The game gets harder to run at high levels, so games that are stable initially might not remain stable.)
Of the games that do reach level 20, most ...
TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. Celestial pact ...
You lose the paladin features of levels 17,18,19, and 20 depending on the dip
Functionally, this is pretty big. You not only lose some big paladin abilities, but you also delay your standard progression. I'm going to first go through what you things will be missed and will then cover my experience playing a full paladin as well as my experience in doing a ...
As an arcane focus, probably
First, note that the issue of whether magical wands count as normal wands for the purpose of being used as a spellcasting focus is a bit debatable, as you can see in this Q/A.
If the DM in your game considers that magical wands should not be usable as a focus then naturally the Wand of the War Mage can't be used as a focus no ...
It's complicated but maybe you can cast these four spells if you multiclass
You've already noted the Theurgy Wizard feature that is granting you the 17th level cleric domain feature. So, if you picked the Arcana Domain, you would gain the ability you quoted (I will add emphasis)
At 17th level, you choose four spells from the wizard spell list, one from ...
Yes, you can do this by multiclassing into another caster class
Let's look at this in sequence.
As a Theurgy Wizard, you hit 14th level and gain Arcane High Priest, which gives you the Arcana domain's 17th level feature, Arcane Mastery. This allows you to add a 6th, 7th, 8th and 9th level spell to your list of domain spells, so they will always be prepared....
From the SRD:
In most cases, modifiers to a given check or roll stack (combine for a
cumulative effect) if they come from different sources and have
different types (or no type at all), but do not stack if they have the
same type or come from the same source (such as the same spell cast
twice in succession).
In your example,
They have different ...