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Complications The complication rules (page 122, Mutants & Masterminds second edition) cover conditions intrinsic the the character that can arise during game play. Several example complications can fit the life-impact of a terminal disease. Accident caused by symptoms flaring up during stress. Addiction to painkillers and other symptom management ...


4

I do not have the books on hand, and I will assume you are the Games Master of your game in this answer. Yes, flying creatures can be made "Prone". Even though they are not lying flat on the ground (since there is no ground), you can think in the line of the 3.5 rule: A flying creature with the status of prone has lost control of flight. If it is not ...


4

Each save cannot go higher than PL+5. So a PL 10 character could be sporting Will +15, Reflex +15, and Fortitude +15. Frankly, though, that level of saves is pretty ridiculous. Some people on The Atomic Think Tank ran the stats on the published characters from Green Ronin and the average was approximately PL-2 for the three exotic saves. Many of the PbP ...


4

Switching your array from a Continuous power means that you stop maintaining it. If it is a Lasting effect, then it moves to the appropriate sequence of saves. Create Objects is a specific exception to the rule. You can maintain those objects as a Free action because... well... mainly because it fits the kind of character that manifests such objects. When ...


4

I'm a bit late to the party, to steal another answer's first sentence, but this question intrigued me. I know the specific question (answered a year or more ago) is related strictly to 2nd Edition, but the StackExchange sites are supposed to be resources for people with similar questions. Therefore, I'd like to show how this could be handled in M&M 3rd ...


4

Equipment can be destroyed or stolen by enemy action (Disarm, Smash, etc.) with impunity. The quoted sections highlight that if the GM takes away the equipment by fiat, declaring that it is out of fuel or has broken down, then that is a Complication. Because the GM declared a normal resource unavailable to make the scene more difficult.


4

Since this is 2E, you can also make use of Drawbacks. This could be modeled using Vulnerable (which does indeed increase difficulty of certain saves), Weakness (which progressively reduces your stats under certain conditions, such as not getting your medicine), and Disability (more of a general reduction in checks, or inability, due to physical or mental ...


3

Per chapter 3, Abilities, you can start with ability scores below zero, but not below -5. When I was designing a bed-ridden psychic (inspired by Vampire Hunter D…), I simply used -5 strength and -5 stamina. Depending how severe you feel your leukemia would be, you could adjust those values. If you want leukemia to be a constant character trait but not a ...


3

I believe you may be acting on a faulty premise. The text of the power, in both the core book and in Ultimate Power, states that it's a Move action to move items in and out of the pocket (the same as the general Move action to manipulate objects), and mentions the attack method only in the context of making a melee attack roll (which is generally part of a ...


3

Short answer, yes, they're all separately purchased Arrays, and it doesn't matter that they have the same name and descriptor of "magic". Other options for this situation include Dynamic Arrays (each dynamic array slot costs an additional power point, but when reconfiguring your array, you can select multiple Dynamic slots and use some or all of their ranks, ...


2

It looks like they have it both ways. In the section entitled "Damage and Loss", they have the original 2E text: Equipment is subject to damage, malfunctions, and loss, even more so than devices with the Removable flaw (see the flaw description in Powers). Equipment may be lost or taken away from the character with impunity, and the GM may have equipment ...


2

Of course it can be done. It is easiest if the symbiote is unable to act on its own (outside of jumping to another host as you described). The way you will do this is simple: Symbiote Bonding Enhanced Trait 30 (Enhanced Strength 12, Enhanced Stamina 12, Enhanced Fighting 6) AE: Flight Flight 6, Enhanced Trait 18 (Enhanced Feats(Move-By Action, Evasion 2, ...


2

I'm a little late to the party, but a common solution to this is Metamorph, a "power feat" for Morph. Essentially, imagine that all of your character's traits, positive and negative, are one big Alternate Form bought at cost. It should only require 1 pp to create a new Alternate Form with the same number of points, right? It's an AP of Morph, because, if you'...


2

Canonically, no, It does not let you create the element, just move it. That's part of the Flaw built into it to make it cheaper than regular Move Object. However, for example, Fire Control offers a "Flame Object" AP suggested in Ultimate Power that lets you do something similar. There's also the Ignite power in that book. It really becomes a GM purview thing....


2

For other d20-based games, it tends to be clearly and explicitly written in the rules right next to where jumping is described. D&D 3.5 (and probably other d20) - long jump is done as part of move action, and it requires 20 feet running start (as part of that move action) or the DC is twice as hard. And if you "run out of movement mid-jump" then the ...


2

To the best of my knowledge, there is not a specific rule which covers this. Thus, it would be best to fall back on Rule 0: The GM is right. I would rule it as such: All characters able to see and hear the character who spotted the HIPS-hidden character would be entitled to a new Notice check with a +2 bonus. In the event that the character who Noticed ...


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Canonically, there is no mechanical way to build a power like that. Movement and attack are separate. However, there are a few approaches. For non-Area approaches, Autofire is popular for attacks like this, to model possibly hitting several times. Don't require movement, but allow it as flavor and/or use a Complication for needing clearance This is the ...


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Using the link mxyzplk provided as a comment to your question: TYPE OF JUMP -- DISTANCE (IN FEET) Running Long-Jump -- Athletics check result Standing Long-Jump -- Athletics check result, divided by 2 Running Vertical Jump -- Athletics check result, divided by 5 Standing Vertical Jump -- Athletics check result, divided by 10 Any jump check can be ...


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