For questions about the mystic, a term frequently used as the name of a particular class or archetype in RPGs. The concept it refers to varies dramatically from system to system. For instance, in D&D 5e, the mystic is able to harness innate psionic abilities; in Pathfinder, they channel innate magic into martial maneuvers; and in Starfinder, they tap into a connection with a magical force.
For questions about the mystic, a term frequently used as the name of a particular class or archetype in RPGs. The concept it refers to varies dramatically from system to system:
- In dnd-5e, the mystic is a class that is able to harness innate psionic abilities. These abilities are often distinct from and less common than traditional spellcasting. Several versions of the class have gone through playtesting in unearthed-arcana. This class is an analogue to the psion class in previous editions; unofficial designer statements have suggested that future iterations may end up being renamed to the same. (See also: the psionics tag.)
- In pathfinder, the mystic is a class from the path-of-war supplement that is a warrior with the ability to channel the untapped energies within themselves into martial maneuvers. Their innate magic resembles that of the sorcerer class, but they control it in a different way.
- In starfinder, the mystic is a class that can cast spells by tapping into a mysterious connection with some force that grants magical powers. This source of magic may be conceptualized as divine power (like that of a cleric in some RPGs), a manipulation of fundamental forces, or the use of psychic powers.
This is not an exhaustive list; mystics may exist as a class or concept in many other forms in other RPGs as well.