42

Precision. Describe your character as hitting the weak points of an enemy - e.g. sliding his claws like a dagger through the joints of an armoured character, or going for tendons, organs, eyes, etc. Everything (or at least, everything that isn't a gelatinous cube) has weak points - even stuff like undead, golems, or even buildings have points of structural ...


30

Unless otherwise specified, biting someone is an Unarmed Attack which does 1 pt of damage (+ Str bonus). Anyone can bite their enemies, and that's how much damage they do. The Dragonborn have their breath weapon, but no special bite attack. The only PC race listed in official materials that has a special bite attack is the Lizardfolk, whose bite is given ...


20

You can only make one attack with a given natural weapon using the same part of your body. This is covered on a FAQ item: Half-Orc--Toothy: Does this alternate racial trait stack with the Razortusk feat (page 168) granting you two bite attacks? This is one of those areas where we tried to get at the same idea multiple ways. In this case, the answer ...


18

It isn't overpowered, but it is strong. For example, it allows a Monk to make 3 attacks per round at level 1, or 4 if they are willing to spend a ki point. It's also better damage than any other weapon, as it works out to be (5 + Str * 2) on average vs (7 + Str) for a greatsword. It's also great for any character that wants to make as many attacks as ...


18

Weapons are weapons Natural weapons are weapons They work with booming blade. Unarmed strikes are not weapons even though they make melee weapon attacks They do not work with booming blade. For completeness ... Simple Weapons are weapons, Martial weapons are weapons and Improvised weapons are weapons. For the quoted racial features ... Cat's claws ...


17

No. Weapon Master (as amended in the PHB Errata): You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon. The natural attacks of beasts are not made using simple or martial weapons. In any case, the game statistics of a druid using the Wild Shape class feature are explicitly stated to be that of the the ...


17

PC lycanthropes don't have multiattack The rules on PC lycanthropes are on Monster Manual page 207, and make no mention of the character gaining the Multiattack action. The characters are said to be proficient with natural attacks such as bites and claws, so the character can use those. The Multiattack is conveniently replaced by the PC's own extra attack ...


16

Natural Attacks are weird. The pathfinder rules break down what happens. Instead of using the iterative attacks from your base attack bonus, you get a full attack made up of all the natural attacks. The particular bonus depends on whether those attacks are considered primary or secondary (see the table at the link above). In the Oliphaunt's case when you ...


16

You can definitely make it look like a dragon's head. From the description of Spiritual Weapon: The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. Bahamut isn't "associated with a ...


15

No, they can't be enchanted, because they aren't masterwork and can never be, and all magic weapons must be crafted with a masterwork base. Creating Magic Weapons To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools. She also needs a supply of materials, the most obvious being the weapon or the pieces of ...


15

You get one attack roll for each natural attack you possess, and you do not get any extra natural attack for high BAB (you still gain extra weapon attacks for high BAB if you are using a weapon) In the case of the Oliphant exposed, because both the Gore and Stamp attacks are primary, you get all the three attacks at your full BAB, and no extra attack ...


15

All of a creature's natural attacks can potentially deal sneak attack damage A creature normally deals sneak attack damage to a foe that's vulnerable to sneak attack damage whenever the requirements for sneak attack are met and the creature makes a successful attack. It doesn't matter how many attacks the creature has; if the creature meets the ...


15

Natural attacks are typically immune to sunder The combat maneuver sunder says, in part, that a creature "can attempt to sunder an item held or worn by [an] opponent." Natural attacks—"attacks made without a weapon"—are typically neither held nor worn, rendering them immune to the combat maneuver sunder. Were a creature to grab a foe's somehow-severed limb ...


15

Yes, if the racial rule calls them weapons As your other linked answer states, Unarmed Strikes do not work for Improved Divine Strike because the rules say Unarmed Strikes are not weapons: Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as ...


15

You get to choose The rule on Wild Shape states You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. What this suggests is that you do not replace the racial version of the bite attack. You have two bite attack options: one granted by your race and one by ...


14

D&D 5e lead rules designer Jeremy Crawford has issued a clear clarification on this one: Natural weapons are neither simple nor martial weapons. They're their own thing. The rule you quoted does not say that all weapons are either simple or martial, it says that the two categories of weapons you can be proficient in due to your race, class or feats ...


14

Nope I assume by "dual wielding" you mean the Two-Weapon Fighting mechanic. You can find the rules for this mechanic in the free basic rules on DnD Beyond here. It requires your character to be wielding two light weapons, one in one hand and one in another. Bites cannot be used with this mechanic since it's not light nor wielded in a hand. There is a feat, ...


14

The Dueling fighting style doesn't benefit natural weapons The description of the Dueling fighting style says: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. The key here is that you must be wielding a melee weapon in one hand, and not wielding any other weapons. As indicated ...


13

In order to use all three, the cat must take a Full-Attack action, which takes a Full-Round Action (Move+Standard), which usually means it may not move aside from a 5-ft. Step. That's generally a pretty big limitation on most things that rely on lots of attacks. Of course, most cats have Pounce, which means they also get a Full-Attack at the end of a ...


13

In general, natural weapons, including claws and bites, are not unarmed strikes. This is confirmed by Jeremy Crawford here. However, in Volo's Guide to Monsters, the Tabaxi and Lizardfolk races both have natural weapons that count as unarmed strikes, claws and a bite respectively. Cat's Claws (Tabaxi, pg. 115) states: ...your claws are natural weapons ...


12

Not in the same action Attacking a creature is an Action. Bestow curse, the example you linked, also requires an Action to cast. Your character cannot do both at once.1 This is a matter of adhering to the action economy in this edition of the game. As flavour Absolutely! If you have haste, or spread it out over two turns and it makes sense, casting a ...


11

The feat Improved Critical is picked for a lone natural attack For the purposes of of the feat Improved Critical, each natural attack seems to be a "new type of weapon." As no further text exists beyond the feat (even the FAQ is silent), examples appear to provide the only proof. Fortunately, there are plenty of examples: From Hell's Heart's addu ...


11

Natural weapons are just weapons that are a part of the body and have no special rules Natural weapons are most commonly found on monsters and the best description for them in general is found in the intro to the Monster Manual (p. 10-11) or the corresponding portion of the basic rules: The most common actions that a monster will take in combat are melee ...


11

You sure can. Even if you couldn't by the rules as written, I would suggest allowing it to reward player ingenuity, and allow for diversity in combat. However, this overruling is not necessary because the rules permit this action: Choose a target [for the attack]. Pick a target within your attack’s range: a creature, an object, or a location. While the ...


10

Your friend would be right, except that he missed some key information about specific vs general. The Lich's paralyzing touch attack is a secondary natural weapon, but only because it's specifically noted as such: A lich has a touch attack that it can use once per round as a natural weapon. A lich fighting without weapons uses its natural weapons (if ...


10

First, the specific case of Alter Self. The Natural Weapons feature of Alter Self explicitly modifies your Unarmed Strike. So if your Unarmed Strike is not a finesse weapon, that doesn't change. This is covered pretty thoroughly in this answer. However, the general case of 'Do natural weapons have the Finesse property?' is much less clear cut. Take the ...


10

An Unarmed Strike is (kind of)1 a natural weapon. Not all natural weapons are Unarmed Strikes. Natural weapon is a category of weapon, which includes Bites, Claws, Slams, Stings, Tail Slaps, and yes, Unarmed Strikes (sort of).1 Improved Unarmed Strike improves only Unarmed Strikes, not the rest. Improved Natural Attack can improve any one natural weapon, ...


10

Humanoids don't necessarily have natural attacks. Bestiary, page 302 Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both ...


10

No, unless your natural weapon normally deals nonlethal damage. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. (emphasis mine) Natural weapon ...


10

The baby with a gun Ohhhh... What a cute baby. Oh wait, he has a desert eagle with a custom silver slide and FMJ ammo ! That thing could stop a Rhino at full speed ! The focus must be put on the terrifying part, namely, the gun. As I see it, you should put the focus on how your claws look and how precise are your attacks. Here is a quick example : ...


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