74

In some sense, the problem you're having is that your necromancer is holding your plot hostage. He's decided to try to bring these undead into the city. If you call him on it and have the undead discovered, then the player characters get in a lot of trouble, and potentially a big chunk of the adventure gets replaced with "the player characters are in ...


68

Try to get your hands on an Ochre Jelly. Because of their splitting ability, you can cut one up until it hits Small size. That should be managable enough to put it in a large bag (they can squeeze through 1 inch openings, so getting them in should be doable if you pour it through a funnel.) Make sure to have some very small airholes, as Oozes do need to ...


67

Dan B raises a good point - having your PC's undead troupe called out and identified is likely only going to cause issues. However, if you have a way of controlling this - perhaps when they do get caught out, the guards issue him with a warning "Hey guy, we know you're in charge of these things, but we can't just trust you to keep them in line. You sneeze ...


57

My DM is open-minded, but for the sake of improv, you have to provide some kind of hook. Your answer may assume that you are working with a permissive DM, but RAW answers are also welcome. Spells are preferred, since they have rules-affecting text, but tools are welcome so long as it can be reasonably argued to be quick. Going by this, you could ask your GM ...


47

Depending on your definition of "raw materials" the 4th level spell Fabricate (pg. 239 of PHB) might be of use. It only takes 10 minutes to cast. You convert raw materials into products of the same material. I see 2 ways that this spell could be used to serve your purpose, given that you have an open-minded GM. On the Flesh - Use Fabricate just on the ...


46

Definitely. It's easy to think of the I-kill-you-and-use-your-corpse, or the standard graverobber. But what about someone who actually seeks the consent of those bodies? The kingsguard wishes to continue serving even beyond their deaths, the elves wronged by the evil overlord wish to become warriors before they become fertilizer. Remember too that necromancy ...


43

While the 3.0/3.5 era reassigned curative spells to Conjuration temporarily, in D&D tradition they've always been Necromancy. Necromancy is magic that directly manipulates the energies of life and death - positive energy (cure spells) and negative energy (animation of undead) are like the opposite ends of a magnet - if you're holding the magnet, you ...


42

Unlimited (even if you don't want to be a Beholder) While the concept is bizarre to me, some people might not want to spend their time as a Beholder... For them, the process is actually simpler. Attain access to Finger of Death Wander through the land, murdering hapless peasants. A humanoid killed by this spell rises at the start of your next turn as ...


40

Don't forget that a zombie, as a mindless undead, cannot have a weapon proficiency with a Greataxe. Without proficiency, the reduced to-hit chance should more than offset the extra damage.


40

You should be able to raise your own, other, body. Clone only states that your other body is "inert and cannot be brought back to life", not that it is no longer a corpse. The requirement for Create Undead? You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your ...


38

NPCs (and the DMs who run them) are not bound by the same rules that PCs (and the players who run them) are. For the skeletons in the Redbrand Hideout, the two possibilities are: The skeletons were created by Glasstaff or the Black Spider, or The skeletons preexisted the Redbrands, and Glasstaff or the Black Spider bent them to their will. The adventure ...


35

This isn't the fault of the player; it's a problem with the subclass, and should be handwaved away. While all of the answers so far have been great, I want to present another viewpoint here. I don't think the problem is the Necromancer player so much as the existence of the Necromancer build. He's not just "Roleplaying too well", as Miles points out. It'...


34

As a direct answer to your question, No, it is not overpowered. Lets assume your Necromancer casts it on his first zombie (assuming for now, minimum level 5 necromancer). He can cast the animate dead spell twice at his level. So basically you kill a CR 1/4 zombie twice and he cannot cast anymore until a long rest. Even with the bonus you get from casting at ...


31

Of course, depending on your definition of necromancer. Can you be creating undead as a necromancer and stay good? No, that's an evil descriptor spell. Good clerics can't cast those at all, and good wizards can but like any evil act it'll move them from Good sooner or later. Can you cast the dozens of other necromancy spells that aren't evil, like Disrupt ...


31

You don't need to appeal to a Druid's alignment for an answer to this. You will find the general answer on page 65 of the PHB in the Druid class description. Druids accept that which is cruel in nature, and they hate that which is unnatural, including abberations(such as beholders and mind flayers) and undead (such as zombies and vampires) Does ...


29

As valuable as any Tier 1 wizard: wizards are generalists by design The limit of the scope of this question is from levels 1-4. The wizard does not choose a school until level 2. A focus on levels 2-4 leads us to initial spell selection. That single feature, the six initial spells and three cantrips, selected before adventure day one, is step one in the ...


29

RAW, this isn't possible. There are limited choices available for RAW races, and being an undead skeleton isn't one of them. Given that you are just starting out as a DM, I highly recommend sticking with the vanilla rules as much as possible as you learn the system. This does mean asking your players to limit themselves as well to what they can build ...


28

is there anything stopping the Good-aligned 'Necromancer'? There shouldn’t really be one anyway. Is there anything stopping you using Animate Objects, with or without Permanency, to affect a bunch of corpses? If so, what? And would that qualify as an Evil, Chaotic, or Neutral act? I believe corpses are objects, on the basis of the definition of an ...


28

This is a fine example of a player roleplaying too well. A necromancer is obviously going to keep undead minions, and they're obviously going to want to stay beside them in every situation. This is actually very close to a My Guy Syndrome, where the necromancer character is causing problems for the party's balancing and plot, and the player might be just ...


27

restoring the creature to the highest level it had previously attained (from greater restoration) The creature had never attained any level above 3rd. When greater restoration is cast on it, it is restored... to 3rd level. Which it already has. I.e. nothing happens. Restoration, rather than greater restoration, doesn’t mention anything about “previously ...


26

Yes, it is possible It is actually possible to obtain a permanent skeleton companion. That being said, it is a slightly convoluted process that is not without certain shortcomings. This method involves using two spells in conjunction: Finger of Death A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently ...


25

Yes, it's immune. But only because Charnel Touch says so; not due to necromancy nor any of the other construct immunities. Charnel Touch (Su): [...] At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit ...


25

I've always seen it ruled that Finger of Death dropping you to 0 hp would turn you into a zombie. However, a recent Q&A tweet by Jeremy Crawford and a subsequent re-reading of the spell has clarified how this spell works. Question (@DanDanFielding) For Finger of Death: if the spell brings the target to 0hp and the target subsequently dies due to ...


25

Undead or no undead, if I'm at the public library and eight masked figures get in, I'll treat them as an immediate threat. In my case, that means to run or hide from them, but there are other cases. The presence of a handful of unmasked armed people willing to vouch for them won't change much. I don't think a medieval fantasy world would be any different in ...


24

Reference Skeletons: Yes they can equip weapons and armor. The do not inherently have disadvantage with any weapons or armor. Source: Monster Manual pg. 272 Animated Dead. Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering joint to joint and reassembling dismantled limbs. This energy motivates a skeleton ...


23

First, there is a template for a good necromancer in one of the expanded books. I found this Good Lich template online today. The following is a long explanation I posted for my players about my world specifically. It goes into a lot of details and interprets some of the logic of the books in a way that hopefully helps explain why Necromancers tend toward ...


23

Disturbingly possible When your soul leaves your body to go into the Clone, the following happens to the original (emphasis mine): The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere. Create Undead simply states: Choose up to three corpses of ...


22

Animating Corpses in Shadowrun Shadowrun's magic system is theoretically based on mythological depictions and viewpoints of magic rather than the modern fantasy-novel meaning of the word. As such, necromancy dealing with divination and the raising up of the spirits of the dead would come under the term necromancy - although Shadowrun itself often departs ...


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