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8

I have recently done exactly this (albeit the game was D&D 5e, not 3.5e, but I doubt that makes a difference). A new player, interested in D&D, joined my game and, due to already being a decent ways into the story, it made more sense for them to play as an NPC rather than a new character (also because a new player who isn't sure doesn't necessarily ...


7

You don't have to explain it, let alone provide mechanics You don't need a special mechanic to govern when they come or go. Sometimes people can't stick around. That's life. Maybe he has a good reason (he's wanted, he's hunting someone, he's cursed, he feels guilty about disappearing, he has his own quests), or maybe he doesn't. Maybe he doesn't want to ...


1

The simplest way to balance it - is to increase amount of monsters by CR of your NPC. Basiacally, if I get you right - it's your first option. It's an easy solution, but you should be careful if your NPC is significantly more powerful or weaker than PCs. For example: Party of 4 1-st level character have a planned encounter with 4 CR 1/4 enemies. If your ...


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