Hot answers tagged

97

By definition, nothing's going to happen in an empty room (though see below). There are no hidden doors to find, no puzzles to solve, no enemies to fight. So what's their purpose? Bringing the dungeon to life While all the orcs may sit around in a guard room waiting for PCs to show up, where do they sleep, what do they eat, what happens to their trash? ...


88

A "campaign" isn't what it used to be... Early campaigns often had multiple groups running within the same campaign. That is, the group of {Alice, Bob, Charlene, Dave, Edith, Francis, Ginny, Hal, Iris, and Jake} and the group of {Adam, Betty, Chip, Delilah, Edwin, Frances, Garth, Harriet, Isaac, and Jessica} and the group {Alice, Adam, Karen, and Luke} ...


48

A couple things that hopefully add insight: One: Note that this comment is about "any single campaign" (with more verbiage in that regard in the answer to which you've linked). Those players may or may not be a single game session, i.e., all at the table at one time. My understanding of Gygax's early games is that he had an "open sandbox" style in which he ...


35

Your father's copy of Men and Magic was issued somewhere between between the first and third printing, as shown here in the summary of the early editions. The "Man on the Horse" illustration was replaced by a lone Fighting Man illustration somewhere between the third and fourth printing. (That's the one in my set). The Kranor-Ril adventure looks familiar,...


25

#AT means Number of Attacks per combat round. Sometimes it is written in long-form as "Number of Attacks", sometimes with the abbreviation "#AT". The example given is of a creature called a "Farmer". It has Armor Class 7, and is Level 0. It has 6 hit points, attacks once per round (#AT 1), and does 2-8 points of damage (i.e. 2d4) on a successful hit. It ...


21

OD&D was really quick to play Once the party was stuck into a fight, a player's turn could be done in seconds. There were no feats, few magic items, one attack per round, the whole party on the same initiative, and no long-winded descriptions of moves and blows. It could be as short as: "Joe." (d20 roll.) "Rolled 14, plus 2, 16 to hit as a third level ...


20

Do you know the room is empty? (Of course you do.) Do your players know? How do they know? Is the room totally smooth material without a single crack or joint? That would be most unusual, and hence interesting. Dungeons are typically uneven and roughly hewn, run-down by poor climate, and probably not entirely clean. Is there as much as a piece of rotting ...


12

Yes, in the Greyhawk campaign; unknown for Blackmoor The Martian creatures had to have been played in Greyhawk in order to get into OD&D book 3. There is evidence that Erac's Cousin (an Ernie Gygax PC) adventured in Mars/Barsoom, when Gary Gygax and Rob Kuntz were DMing the Greyhawk campaign. Mike Mornard confirmed this. (He played in those early ...


11

OD&D is a backronym for the original line of products released in 1974 for Dungeons and Dragons. The name is used to distinguish from the other releases that came out in the 70s and 80s. The Holmes boxed set is also a post-hoc naming of the boxed rules set written by J. Eric Holmes for TSR in 1977. The Holmes set marks when D&D was divided into ...


10

The only reference to creating Magic Items in the 1974 edition of Dungeons & Dragons is found on page 6 and 7 of Volume I (Men & Magic). In there it says Wizards and above may manufacture for their own use (or for sale) such items as potions, scrolls, and just about anything else magical. Looking at the level chart on page 16 of Volume I we ...


10

All attacks which score hits do 1–6 points damage unless otherwise noted. That's from Men & Magic, the last line on page 19. Variable damage by weapon type was introduced in the Greyhawk additions to the Alternative Combat System. The table for that is on page 15 of Greyhawk.


10

The first allusion to role play is in Men and Magic (OD&D Vol 1) In the originally published game, what the gamers who came up with the game were already doing, and had already been doing, didn't require explanation, and likely weren't given treatment given the time and budget constraints of the first publication. References on "how to role play" (...


9

I find 8 or 10 players for one DM to be especially challenging to work with, particularly as you are trying to gauge if everyone is having fun, and I can't imagine how this many people would be a practical or satisfying experience. I suspect one aspect is that the referee wasn’t worrying about gauging whether anyone is having fun. Especially in the cases ...


8

Preamble Key to your conundrum ("I haven't been able to find as coherent a pattern"), is there isn't a coherent pattern. At least not a systematic one. I'll endeavor not to repeat too much of what @Majestic12 has said with his answer. Short Answer Like Weapon Speed Factor (pp.68-69, 95 in the 2nd edition Players Handbook), or Weapon Type vs Armor Type ...


8

The D&D is the original edition of the set. If it's in a white box, it's pretty rare and worth money to some collectors. If it is a grey box, it is one of the first printings and even more rare. I can't tell from the picture if the box is grey or white, but my guess is it's the white box. If it contains the original dice, even better.


7

Empty of threat, but there can be plenty of other things to make it interesting: Maybe it's just a smell (pleasant or not) the corpse/bones of a past adventurer (looted) some small inconsequential animals that flee (spiders or normal sized rats) There could also be something potentially useful: Maybe there's a pool of water that could be made potable ...


6

Found this in a 2009 WotC blog post: 1st Edition AD&D allowed for PCs to create magic items, but the #1 piece of advice given to the DM in this regard was, "Do not tell them how this is to be accomplished!" (DMG, pg. 116). Characters had to discover every aspect of the process through quests or trial-and-error. The challenge was so daunting for players ...


6

As already noted, this dates all the way back to the 1974 rules. There's no way to be certain what Gygax and Arneson were thinking when they wrote it that way, but there are a couple obvious points to consider: Clerics start getting spells at 2nd level, not 1st; Clerics reach name level at 8th level Name-level clerics cast two of every spell level. There ...


6

Mechanically, you could easily remove individual scores from any edition of Dungeons & Dragons prior to 3e, simply by declaring that all characters have average ability scores of 10 or 12. (For 3rd edition or latter, you'll need to take the additional step of declaring what happens when characters get an ability score increase.) Doing so makes for a ...


5

Well it is a multi part meaning: The best chart I ever saw for this was in a DMG.. BUT was 2nd Edition DnD (Page 133 Table 84 since I had to find that damn chart so much in the old days). Pretty much that chart best sums it up in one place all nice and neat. Do remember that the chart while in 2nd Ed. was almost exactly the same as the previous charts just ...


5

Make a list of room types for the kind of area you are mapping, for example barracks, storeroom, larder, kitchen. For ruins, you can go by what the ruins used to be. These can be in a greater state of decay, such as an armory with the rusted remains of swords and axes. Empty rooms will not appear empty. They will have a room type from your list and ...


5

First some data to get a handle on how much people carrying. I found this excerpt on google books where a newspaper stated that a porter was expected to carry 100 lbs for ten miles a day. In Andes regulations limit the weight porters carry to 20 kg or 44 lbs. The general recommendation is 20% to 25% of your body weight if you want to hike all day. Which ...


4

Tim Kask, first employee at TSR, recalls what OD&D was intended to provide to the wargaming circles that many of the creators "pal'd around" in... Tim Kask discusses the "original goal" of OD&D in a historical context (link takes you to the direct anecdote, watch the whole video for more context). Tim relates a "gaming story" from before TSR (...


4

It depends on which OD&D you mean. If you are playing with the Greyhawk supplement, which expanded the ability bonus values and added the Intelligence table for magic-users, or with Swords & Wizardry Complete, ability scores mean about as much as they do in AD&D, so there would be a visible effect. If you are playing without the Greyhawk ...


4

A single reference to "hobbits" on page 6. Someone who owns the very earliest printing of Dungeons & Dragons may indeed notice more differences—but these would be changes made between the original printing (1974) and sixth printing (1977), which notably removed several references to the works of Tolkien. The 2013 reprint makes virtually no ...


3

This a careful tightrope, and one fraught with peril. If you insist on making every empty room interesting, you make a lot more work for yourself, both in designing the dungeon up front, and when you run the dungeon. And there is a high risk that you will step over the line (as a few of the other answers have) and make the room no longer qualify as 'empty'....


3

It's important to understand that the Treasure types go back to the earliest roots of the game when the DM was expected to be randomly generating much of the gaming content. The tables are present in the earliest drafts of the game (Mornard Fragments, Dalluhn/Beyond this Point be Dragons Mss.) and are apparently Gygax's expansion of Arneson's Dragon type ...


3

There are also lists of D&D rulebooks and modules in the English Wikipedia: http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_rulebooks http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules


3

Episodes 5, 6 and 7 are here: http://rpggeek.com/rpgpodcast/7082/robertson-games According to various blog posts in late 2011, the "first half" of the series is not available for sharing. PS the free one-page dungeon is here: http://www.lulu.com/shop/robertson-games/the-ancient-academy/ebook/product-4860255.html


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