106

Absolutely Here's the bare minimum you need to successfully join the roleplaying hobby: At least one other willing person Mutual communication That's it, full stop. The complexity and bar to entry into RPGs don't have to be high — as evidence, I give you any five year old I've ever met. Seriously, the way children develop social skills is through social ...


60

When I've played (or joined in others playing) these quiet characters, the best way to run them is have an almost noir style internal monologue. "I looked at the wall, and frowned. I wasn't certain, but there might be something behind it. Best not to mention it though, I'd look like a chump if I was wrong." is much more interesting than. "..." ...


56

Going to post about my experiences as a web GM for several years now and try to answer your questions. 90% of my players have probably never heard my voice. If you want to learn D&D or any other tabletop game, it's very easy to get started! If you are new to RPGs, I would recommend D&D 5th edition, which also offers a version of the rules and ...


51

TL;DR: To accommodate for the visual parts of roleplaying, either abolish them or prepare for them in advance. The majority of roleplaying is oral. You can do that. I've now been playing RPGs for 2 months now. I can now say wholeheartedly: Yes, roleplaying if you are visually impaired is possible. This is entirely subjective, so I'll list out my ...


49

It is disappointing to fail at what you're trying to do in D&D. I think it's one of the hardest things, when starting out, to realize that sometimes, a narratively cool thing won't happen because the dice said no. You seem to have two issues here: one with what your character can do, and one with expectations. What Your Character Can Do You said you've ...


44

Give the NPCs a title or nickname. Your example already has one built in, rather than referring to him by his full name, Introduce him as Captain Rastafi ibn Halum, but have other NPCs refer to him as The Captain or Captain Halum. You'll give your players something they can grip easily and there is a better chance of them remembering the title and their ...


43

These are not players in your group. They are casual inconveniences that are making you regularly not play. They're not even apologetic inconveniences – they don't have even the consideration to answer your messages, let alone the consideration to show up so the group can play. Kick them from the group. You are dedicated to this game, as evidenced by ...


43

Yes! You can definitely play P&P games over the internet. There are basically two steps to the process. Find a group You can find a group anywhere that nerds gather online. Forums are a great source of people. You'll have the easiest time finding players for current editions of popular games, so if you're into Pathfinder or D&D 5e, you'll have no ...


42

Yes, this is definitely doable. First, there are RPGs that aren't that complicated and/or don't require dice. Consider skipping GURPS and Burning Wheel in favor of simpler ones like Microscope, Risus, FATE, etc. (We don't do specific game recommendations here, just because it doesn't work well with the site format, but if you're able to use the chat room, ...


39

Ask your players how they feel about it It's possible they don't feel any slowing down (or are ok with it). Maybe a big group isn't a problem for them. If they want to stay as one group, ask them to help you to make the game flow better. That include: Knowing the rules. Not necessary all the rules, but enough so that they know what to roll most of the ...


37

I've done the online thing. Getting the right blend of hardware and software to make everybody happy (or, more importantly functional) is a task in and of itself. This isn't a rules situation, so the DM doesn't have any special authority. Unless there's a compelling reason for a particular platform (screen sharing capabilities, hardware compatibility, etc) ...


31

To set the stage here, I really wish I could say "Oh, it'll be easy, because almost all gaming groups are friendly and inclusive!" Sadly, that is not the case, which is why I'm not going to recommend that you start with generic online group-finders. I do think, though, that there are definitely plenty of inclusive RPG players out there! In fact, you may ...


29

Use out-of-character discussion to let the other players know you're engaged and not bored. This is more important in online gaming because you don't have any body language, eye contact, or other social cues to work with. In particular, tell them that you're playing a loner. Engage with the group in-character privately, when NPCs aren't around. Keep your ...


29

Ask Them The most important question here is why they aren't engaging with you on this. We can't answer that. They can, but you have to ask them. If you do that, be calm and polite. If someone says something that you don't agree with, DO NOT ARGUE WITH THEM! Trying to argue with them about their opinion on this matter will just make them turn defensive, and ...


27

Talk First thing to check (the easy stuff about soloing an enemy) - is it My Guy Syndrome? Maybe she thinks that her character would definitely solo that kind of enemy - Goblin, you say? My character sheet says I hate Goblins from the bottom of my heart. Gotta destroy it! If she does something like that she might just try to get into a roleplaying feeling....


25

My experience says it works fine. I was in a gaming group a few years ago that had a player who was losing his sight; by the last time I played with him, he was effectively totally blind -- he used a screen reader, had PDF files of the rules books he needed, used a computer character generator or spreadsheet that worked with his screen reader. We were ...


25

First Problem: those are some pretty abysmal rolls It's not surprising you had a bad experience with this session: nobody would be able to succeed with d20 rolls like what you got. Your one good roll was in initiative, arguably the least important roll you made (for your character, anyways), and not one of your other rolls was above an 8. The odds of ...


22

This always seems to be the answer, but... Talk to the player first. I'm assuming you have some means of contacting your players outside your normal game time, if only to set up game or let each other know of cancellations or emergencies. Send your player a message, something along the lines of "Hey, I've noticed that you seem dissatisfied at game lately. ...


22

You have two basic choices for how to have your players roll their dice: Ask them to make their rolls in secret, and trust the results they tell you. Ask them to roll their dice in the open, so that there's no question they're telling the truth. If you take the first option you must trust your players and accept what they tell you! You need to be able to ...


21

Let's combine some of this into a compendium. Play-by-chat has been at least 80% of my time spent as a GM. It is a fun way to play because it allows immersion and in-character roleplaying to have more depth by allowing players to write their words and actions, which most people are quite comfortable with. But like all other RPG sessions, you need players. ...


21

I play online almost exclusively these days, using Mote. I DM two campaigns, and this particular issue comes up often enough. First, you have to keep things interesting. Try to design combats with more than just "attack roll -> damage roll". It's not a simple task, but it's really important to make combats interesting. Add some ranged enemies, healing ...


21

Look into Play By Post role playing games. In order to find one that you like, do a search with that term and include the genre of game you are interested in. I know of some play by post games in the GiTP forums, but have not yet joined one. This is a more modern version of the "play by mail" that I played in the 1970's and 1980's as a young adult, with ...


20

Let them know that they don't have to do theatrical stuff. Ease them in with third person statements like "My character chats up the female manticore" or first-person "I tell the guard I'm working for the King" etc. and let them develop into deeper immersion. Some people never do; it's not a requirement and there's no need to penalise them for not doing it ...


20

It shouldn't be a problem at all. I've played a lot through the Internet in the last few years with a variety of groups, mostly as a GM. My experience mostly comes from WFRP2, which is while not the most rule-heavy system, but still very much a traditional RPG. So to address your concerns. Not being able to read the rules on the fly Not a problem, it is ...


19

I run a Pathfinder game using the same setup (Skype and Roll20), with between 4-6 players a session. We will have started 3 years ago in January. Proper ambience and player engagement are some of the things that I always aim for in my sessions, and are not always easy to establish. Here are a few things I've found that worked for my game. The Jukebox is ...


18

Just say: “Sorry, that character is taken. Here's the ones that are still available.” Having played various games online or in person this is all that really needs to be said. It's fine and polite and should be non-confrontational. If the person kicks up a huge stink about it, it indicates they'll probably be a bad fit for your environment anyway, and you ...


17

Yes the technology is called a Virtual Tabletop or VTT. It combines the following A whiteboard that everybody can draw on or use to display image. Also used as a battleboard with token instead of miniatures. a voice and/or text chat engine RPG software utility usually including a dice roller, character sheet, and random tables. Popular VTTs include ...


14

Roll20 is another online tabletop - recently out of kickstarter - that operates with Google+ Hangouts. It's got good card support, including recently added hands and more features. The changelog has more details, including: Better support for multiple decks. Switched from the "drag upward" draw motion to just "click" to draw. You can now deal cards ...


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