136

With 36 hours to prepare, a level 20 wizard can flip 1316 non-illusory birds in 3 rounds. The answer provided by NautArch is pretty much unbeatable given the question as posed, but let's assume your mother-in-law has truesight and will therefore be thoroughly unimpressed by any illusory birds you flip at her. Let's see how many real (or at least non-...


74

As many as can fit in a 20' cube, depending on how small you want the hands Simply casting major image (PHB, 258) will allow you to create an illusory creature of your imagination with as many hands flipping the bird as you'd like that can fit in the 20' cube. You create the image of an object, a creature, or some other visible phenomenon that is no ...


26

In the World of Dreams, Countless Fingers are Possible By use of the spell Dream you may go into a trance where you enter her dreams and "can also shape the environment of the dream, creating landscapes, objects, and other images". Unlike the typical illusion spell these created images are not confined to any set amount of space and it is hard to argue that ...


18

Infinite. Set up 2-? mirrors that reflect each other and can be seen by the aforementioned MIL, and cast your images so that they are reflected in the mirrors.


14

If you can get your DM to allow use of Unearthed Arcana: Class Feature Variants, you can make use of Martial Versatility (replace Fighting Style with another on levelup) and Unarmed Fighting style, which works well with grappling: Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the ...


11

The simplest solution to your problem is a magic item that doesn't increase your damage, but rather increases your Strength score. There are multiple items that can do this, most notably the Belts of Giant Strength. The legendary Belt of Storm Giant Strength will make your Strength score 29, giving you an ability modifier of +9. Additionally, the Manual of ...


9

Bottom line up front: a Chaotic Evil belgoi werebattletitan could take ur-priest levels without any other class levels, and then have lycanthropy cured and the belgoi race changed to another without RHD, to end up as a pure ur-priest, at least through 10th level. Ur-priest only has 10 levels to it, and even if you make an epic extension of it—as is ...


9

This option is not available to Rangers The Fighter's Spring Attack and the Rogue's Spring from the Shadows allow you to stride and strike with one action, but these are not available to Rangers.


7

Longbow: 600 ft. No, really. To my knowledge there is nothing which lets you increase the range of a longbow beyond 600 ft. (I would love to be proven wrong about that.) You can take the Sharpshooter feat (PHB 170) which removes disadvantage on attacks in the 150-600 ft. range, but it does not extend it beyond that. You can do this at first level with any ...


7

Start as any monster race that can meet Ur-Priest's prereqs. (i.e. 5RHD dragon or outsider with the right class skills, or 9RHD with the right skills and any type, or just anything with 13RHD. I can't off-hand think of anything that qualifies earlier than a Blue Dragon Wyrmling (ECL10), but I haven't done an exhaustive search.) Take a level of Ur-Priest. ...


6

You seem to be focused on damage output ("punching people for X is hardly going to impress anybody") but that mindset kind of violates the spirit of your oath. I sounds like "I want to maximize my ability to kill enemies while raging without holding a weapon." So I would suggest an alternate mindset. I have years of experience playing wonky grapplers in ...


6

The alter self spell is a possibility albeit not a great one. You'd need to get access to the spell via something like a ring of spell storing. However, you can't rage and concentrate on a spell at the same time. Another option is demon armor which turns your unarmed attacks into magical +1 weapons which do 1d8 slashing damage. Again though, it is plate ...


6

I would note that all the builds offered are strictly about Swashbuckler 4/Rogue 16, and not about any other combination of Swashbuckler. The principle draw of the Swashbuckler is their Insightful Strike feature, at level 3, which is very useful for a Rogue: a Rogue generally has good Int, and relies on adding a lot of damage bonuses to its attacks. If you ...


5

The trick's limited to casters that don't prepare spells Although not dubious and more just not mentioned is that access to the locate city bomb is incredibly limited. Only those casters who cast spells without preparation can drop a locate city bomb, and a locate city bomb can't be brewed into potion, scribed onto a scroll, or mashed into a wand. That said,...


5

There is currently no method to Stride and Strike as one Action. No class has the capability to Stride and Strike as one ActionFor Rangers, there is currently no method to Stride and Strike as one Action, although the precedent does exist beginning around level 12; there is no spell that allows this either (although Quickening effects such as Haste may give ...


4

For a pact of the chain warlock, spell damage is going to nearly all of the damage inflicted as the cantrips are as effective as a ranged weapon would be. Eldritch Blast is the bread and butter It's a cantrip, so this is the default and aligns well with the consistent non-resource intensive option. It may not do the most damage in a day, but it's going to ...


4

After a lot of Google-Fu i think i found the mysterious 4th-level ability! At 2007-02-27 Wizards of the Coast released an online supplement called "Character Class: Dead Levels II" Link. This was part of a series where character classes got "padded" with more abilities, so gaining a level always felt worthwhile. In this supplement, the Swashbuckler gains ...


4

Four Aasimar walk into a tavern... Because the use of spells are out, there isn't too much going on. I'll quickly go through each of the classes, all of whom get a feat which I'll cover afterwards. I'll also assume everyone have a Charisma modifier of +3 and that noone other than party members are available or relevant to heal. Paladin: All get a pool of ...


4

The Double-Bladed Scimitar compares very favorably to most kinds of Two-Weapon Fighting in terms of raw damage I've created a table below of the expected DPR (damage per round) values for four different combat styles Using a Double-Bladed Scimitar Using a Double-Bladed Scimitar with the Great Weapon Fighting fighting style The Scimitar is a two-handed ...


3

It can be done as early as level 5 by a Divine Soul Sorcerer (+3 the three levels of Warlock you have listed) The Warlock Levels give us the ability to use short rests to regain level 2 slots that can also be used to generate sorcery points, or to cast gentle repose to keep the bodies intact to cast revivify. By converting sorcery points into level 3 ...


3

Warlock 5, Cleric 5 Setup When considering options for consistently resurrecting creatures, Revify (3rd level spell) is clearly the way to go, since otherwise we'd need access to 5th level slots. This does pose a problem however, since Revify only works within a minute of death, and the Chronicle of the Raven Queen invocation also requires a minute to work....


3

Let's start with the factual things first: WotC changed the math behing monsters starting with Monster Manual 3. Follow the link for the full explanation of why there's been a change, but here's the gist of it: More damage for paragon and epic monsters (still not enough in my opinion) Brutes lose their reduced accuracy and Soldiers lose their increased ...


2

The scimitar is better until the Fighter can make 3-4 attacks with the Attack action. Note that the following question already covers the expected damage gain from the Great Weapon Fighting Style, and so I will use it in my formulas. (A 1dX weapon gains an average of X-2/X damage from the Fighting Style). "How much damage does Great Weapon Fighting add on ...


2

With Mobile feat at lvl 1: 6 Kensei / 3 Battle Master / Barbarian X Most important: Consistent Damage. I don't mean stacking hex with hunter's mark or anything here, but straight base attack effectiveness. As many attacks as I can too You can't do two weapon fighting using a longsword, nor with longsword+short sword without the dual wielder feat. Note:...


1

The best I found so far is: Hexblade 7, Swordbard 8, Battlemaster 3, Paladin 2 That way you are looking at a total of 8d6+30d8+88, which averages at 251, ignoring crits and misses. You use your ASI to get Elven Accuracy, Great Weapon Master and to get Cha to 20. You need Eldritch Smite and Improved Pact Weapon as invocations. You need Feinting Attack and ...


1

Very few within the bounds you set. Totem Barbarians, Battlemasters, and Rogues have no features that enhance unarmed strikes specifically. Moreover, the Insignia of Claws is the only magic item that enhances unarmed strikes specifically. There are a couple wondrous items that could be acceptable to use within the bounds of your oath, even though they ...


1

The Way of the Open Hand monk's 18th-level Quivering Palm feature description states: When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target ...


1

You can try a Whispers Bard/Hexblade multiclass. Both classes rely on Charisma, Hexblade allows you to use you charisma for attack/damage bonuses Jack of All trades covers for anything you couldn't do before as a Warlock. At level 9 its a +2 to anything you aren't proficient in. Psychic Blades: At Bard6/Warlock3, you'll be able to use your pact weapon to ...


1

Bumping this now, the new total would be 2266 - with the absolute maximum rolls and 3 crits. But we'll start with just one attack. ... for 1246 damage. Human (variant), Wizard 10 - Evocation, Cleric 8 - Arcane, Paladin 2. The feats that matter: Great Weapon Master, War Caster (for setup/preference), and Elemental Adept Thunder (Reliable Damage) Items ...


1

Wizard 1/Mindbender 1/whatever 1 Start as a Wizard. You will need to select charm as one of your spells, and have at least 14 intelligence. Max out each of the required skills. Pick your favorite 4HD animal. I like dinosaurs, so lets use deinonychus. Any 4HD animal is workable, but a neutral or evil one is easier. Find a were-deinonychus and spar with him ...


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