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7 votes

Is there any way to initiate a grapple from a range?

The intended way: Ranged Pin is a feat that can be found in Complete Warrior, alongside a few other feats aimed at doing melee-only special attacks from a range. This feat allows you to make a ...
Phoenix Duck's user avatar
  • 1,898
6 votes

How many languages is it possible to learn?

23 languages (24 if you include Thieves' Cant) via RAW only (no UA), without training or "catch all" solutions This build is about the maximum number of known languages acquired solely ...
NathanS's user avatar
  • 79.3k
5 votes

Is there any way to initiate a grapple from a range?

One of the most effective remote grapple options is via Telekinesis, using the combat maneuver version. It has a range of 400' + 40' per level of the method of accessing the ability. Grappling and ...
nijineko's user avatar
  • 11.9k
3 votes

What classes, feats, or abilities lets you have advantage on attacks at the start of your turn?

Say hello to my little friend: Pack Tactics It's a Kobold racial trait, so it's not without its costs (and your DM will have to agree to use the Volo's version), but: Pack Tactics. You have advantage ...
order's user avatar
  • 4,456
2 votes

What classes, feats, or abilities lets you have advantage on attacks at the start of your turn?

Two levels of Fighter for Action Surge, plus greater invisibility Action Surge allows you to cast two spells in one turn, as long as neither of them has a casting time of one bonus action. Use your ...
Iguanodon's user avatar
  • 167
1 vote

What classes, feats, or abilities lets you have advantage on attacks at the start of your turn?

Not strictly advantage, but Lucky since you say to reduce the chances of a nat 1 The halfling's lucky trait would help, Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or ...
Wyrmwood's user avatar
  • 10.2k

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