It is not possible to define "enough money to take care of a society"
This is a worthy cause, but I am afraid it is not realisable in the way you are hoping for. Societies are not just a collection of ideal gas molecules, they are more like super-organisms with people functioning as different organs. Even if you decided that you need X amount of gold; the ...
The fifth-level spell fabricate says:
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the ...
Infinite simulacra firing infinite beams with infinite readied actions
You are a Wizard who knows Wish, Simulacrum, and Sunbeam. For setup, you cast Simulacrum on yourself, then have your simulacrum cast Wish to wish for a simulacrum of you. Have the new simulacrum do likewise, and continue doing this until you have as many simulacra as you want. Each ...
Ok this might be ridiculous but you want LOTS of skeletons and I was thinking different scenarios. Let's assume you stand in a field of skeletons since you have raised tons of skeletons beforehand and they just can't run away. Now you want to control as many of them as possible
Scenario 1: 18,720 Skeletons
You are a level 20 wizard with unlimited amounts ...
20d6 per member of the healing dance, up to 24 creatures
This limmit on creatures assumes that everyone involved in the dance has 30 move speed, with more move speed it is possible to add more creatures. Now for the explanation.
simply put, each person on their turn moves into then out of the spirit, then also takes the ready action to move in and out of ...
Each person can heal at least twice per round for a total of 80 heals
This entire gimmick depends on the Ready action:
[...] First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it [...]
Using this you could ...
If you're most concerned with cost-effective and are not concerned with the most time-effective option, the one and only answer is Healing Spirit (XGtE, p.157).
If you can get your party to dance to your tune (i.e., walk through the effect in an orderly fashion), you can heal all of them for 10d6 each in a minute's time with a 2nd Level slot, or 20d6 with a ...
I can think of a way to do this at first level with some assumptions:
A stone wall has 56 hp with hardness 14
One can critically succeed at attacking a wall
One rolls maximum on all damage dice
One can use a first level consumable
2nd level: fighter wielding a greatpick with 18 strength, with the power attack feat and using a potency crystal.
Without downtime rules, the maximum is 25 languages.
This is how you can make a character who knows 25 languages.
Those races have 3 languages:
[PH] Elf - High Elf: Common, Elvish +1
[PH] Half-elf: Common, Elvish +1
[EE] Aarakocra: Common, Aarakocra, and Auran.
[MTF] Dwarf - Duergar: Common, Dwarvish, and Undercommon.
[MTF] Elf - Sea Elf: ...
You can get there without any levels with favorable rulings, but otherwise level 1
The character to run the sub-2-hour marathon at level 1 with three of the following selections (only one of which can be a class, and only two of which can be a feat):
The Barbarian class (for Fast Movement)
The Cleric class with the Celerity Domain (Spell ...
David Coffron’s answer does better than this one, but just for the sake of listing out some more options (which are also compatible with the Quick trait he uses and that I forgot about).
2nd level: 1st-level monk/1st-level barbarian or druid
To run 26.2 miles in 2 hours, a 3.5e character needs to achieve an average movement speed of 115.3 feet for the ...
For most normal situations, extra damage die
This anydice allows you to explore for any levels, strength bonuses and target armor classes.
Unless the AC is extremely high (23+) the Brute beats the Champion.
The optimal choice varies depending on how many more levels of barbarian you throw in and how hard it is to hit whatever you're currently fighting
I've used this anydice program to crunch some numbers on your problem and determine the expected damage on any given attack. I'd suggest looking at the "summary" view, in particular, to make it easy to compare ...
Extra Damage Die Wins
Take this answer with a grain of salt. This calculation does not take AC/hit percentage into account and sways the answer in favor of the Extra Damage Die.
I'm calculating the average expected damage with
(Average Damage) * (Chance to not crit) + (Average Crit Damage) * (Chance to crit)
The average damage rolls by dice ...
To get the highest amount of Cantrips (40), at the cost of un-viable build, follow what @David Coffron said while changing the following
Warlock 4 (The Celestial, Pact of the Tome): Light+Sacred Flame+6 Cantrips +8
Sorcerer 1: 4 Cantrips +4
Cleric 1 (Arcana Domain): 5 Cantrips +5
Bard(College of Lore) 6: 6 Cantrips +6
Druid 2 (Circle of Land): 3 ...
One is not strictly better than the other
It depends on the spell.
As a 3rd level spell, you need to be 9th level to Empower it and 11th level to Maximize it so, to compare apples with apples we'll assume an 11th level caster. The spell will do 10d6 \$\times\$ 1.5 damage or 60 damage respectively. It's easy to show that Empower is better 15.65% ...
Empower Spell is better when your bonus per die is higher.
If we look at Maximize Spell, it says:
All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell's actual level.
To add to the answer of Ryan C.Thompson, if the Wizard is from the School of Necromancy (PHB, p. 119), he would add an additional zombie/skeleton per casting of Animate Dead (thanks to the 6th-level Undead Thralls feature), thus flipping 76 more birds (38 castings of Animate Dead).
When you cast Animate Dead, you can target one additional corpse or pile ...
Your best bet is probably a Monster Slayer using a Hand Crossbow, with the Crossbow Expert and Sharpshooter feats
I'll start by pointing out that I don't think that "assuming attacks hit" is an especially effective way to gauge character damage output. Many methods of producing damage, like the Sharpshooter and Great Weapon Master feats, specifically ...
301.5 damage total, 55.5 damage on most rounds
Given that we assume all attacks hit, any serious attempt must include either Great Weapon Master + Polearm Master or Sharpshooter + Crossbow Expert so at to maximize the number of attacks and the damage on a hit.
None of the many reasons we might favor the SS+CE over GWM+PM (Archery Fighting ...
Get a Dragon Mask
Each of the dragon masks from Hoard of the Dragon Queen lets you add your Charisma modifier to your AC as long as you aren't wearing armor.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Unearth an Oath of Heroism
The Unearthed Arcana paladin Oath of Heroism can temporarily add a ...
Daggers and Shortswords have much in common, as it was outlined in other answers.
To sum it up:
Both are light weapons, that qualify for Shadow Blade feat
Rogues are proficient in both
Both are melee weapons
As for the differences: Daggers have smaller damage die(as others have pointed out, a difference of 1 damage on average), but in exchange are ...
So, my short answer is keep investing 31gp in marketing every tenday.
My long answer is here:
How I worked this out is to think directly on the profit rather than the investment of the 60gp. That is a given. Even if you get this back by incurring no losses, to sustain this investment in the tavern over time you will need to re-invest the 60gp each time. ...
There aren't enough restrictions and requirements to narrow down the answer to a single build. However, I can go over your primary options and provide guidance for your decisions.
Class and subclass
For an intelligence based gish there's really only 4 options: Arcane Trickster Rogue, Battle Smith Artificer, Bladesinging Wizard, or Eldritch Knight Fighter.
I think the quickest route to this is choosing to multi-class with a Cleric up to Level 5, which will open up L3-spells including Revivify (PHB p. 272). If you want to, you can go for the Grave Domain (XGE p. 19) and have a few other perks which may be very handy to your party like the ability to cast Spare the Dying at 30 feet as a bonus action (XGE p. 20). ...