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1 vote

How to manage time pressure?

I don't generally run megadungeons, but in normal-sized dungeons it's generally understood that the players can leave if they want to and go get some rest, but if they do, the inhabitants don't just ...
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3 votes

How to manage time pressure?

Three Pillars Recall the "Three Pillars" of adventure: exploration, combat, and social interaction. The suggestion for the number of combats per day, each of appropriate challenge rating, ...
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23 votes

How to manage time pressure?

Adventure pieces larger than the encounter The 5 minute adventuring day is caused by the "unit" of D&D being the encounter. You finish a unit of D&D, then you are at loose ends ...
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9 votes

How to manage time pressure?

An axe over a head works almost as good as ticking clock While true that it is quite difficult to make your players take risks of fighting without full strength when they can decide what to do and ...
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7 votes

How to manage time pressure?

Sure, things should happen, but not always in a "The world is gonna end" way. E.g. If you don't hurry back to town with this prisoner who knows valuable information but cannot speak because ...
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