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12

It has to take the Dash action if doing so results in the turned creature being further away from that which turned it The fact that it must "spend its turns trying to move as far away from you as it can" implies that, if taking the Dash action would enable it to move further away from you, since it has to "move as far away from you as it can&...


0

Long time after these posts lol but had arguments as DM over 10 or 12 points per level. Through the points mentioned above, we worked it out. New edition of UA that came out has all the corrections. D10 it is. Someone at Wizards explained to me that the high-born cavalier should not lose hit points at 1st level in comparison to a low born, thus the d10+3.


4

It varies with enemies' hit points, up to turn 8 The actual damage dealt is usually not the thing we are interested in. A often more useful metric is how many (more) things will this let us kill reduce to 0 hit points. A major point here is that dealing 2d8 extra damage to something that would die to an extra 1d4 is wasteful. The problem is that how quickly ...


7

The issue is concentration, not damage Paladins have limited spell slots and figuring what to use for concentration and which to save for Divine Smites is one of the larger aspects of managing paladin resources. Divine Favor offers one option for increasing damage, but there are other spells that Paladins have they must also consider to use their ...


9

6 rounds depending on your hit bonus against AC 14 with only one attack per round If the paladin has a hit bonus of 5 (+3 STR, +2 Proficiency) then they will hit AC 14 60% of the time. Divine Favor adds an additional 1d4 to each hit for an average of 2.5 per hit. Adjusting for the chance of missing (2.5 * 0.6 = 1.5) gives an average damage increase of 1.5 ...


6

It's messier than that. Well, of course it is. There's a few things that the "simple math" answer can't taking into account. Timing in the fight: taking out the first of five goblins a round early is worth a lot more than taking out the last of those goblins a round early. Smites let you front-load your damage, which means that you can burn through the ...


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