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Parsely games are, like their spiritual ancestors, meant to be replayed as part of the learning curve, until enough skill is acquired to achieve success. Failure is a legitimate end state, since the metagame can include “okay let's try again.” Let them keep playing, exploring, and learning things that will prove useful in their eventual replay. Maybe they'...


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I had this same problem in a game I just ran. I think you have to handle it based on the group. My group would have been extremely discouraged to have to start all over - to the point that they may not have continued playing at all. So I decided to cut them a break. I had Lord Spooky hint that he was waiting for a certain item to be delivered to him. They ...


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Just keep playing for as long as they're engaged, even in if they're in a near hopeless state. Restarting is a common and expected outcome that they'll eventually figure out (or quit playing, which is also fine). Wait for them to ask for help to tell them about the inventory command. From Action Castle (Parsely #1): Special Commands There is another ...


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