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48 votes
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How to get players to do something without them feeling railroaded?

Understand what Player Agency is This is my definition: Players making informed meaningful decisions that have reasonable consequences that can be foreseen To have agency in the first place there ...
Dale M's user avatar
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47 votes
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Is a party consisting of only a bard, a cleric, and a warlock functional long-term?

You don't have a party balance problem unless you create one. In certain editions of D&D (mostly 4th), there were definitely more stringent requirements for class/party balance. That is not the ...
T.J.L.'s user avatar
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31 votes
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How do I get player characters who have non-adventurer backstories to go on adventures?

You aren't playing the same game. It sounds like you and your players are virtually playing different games, or at least very different styles. As with so many other questions, the answer is talk ...
TimothyAWiseman's user avatar
20 votes

A RP heavy campaign with all characters playing the same niche. Can it work?

This works, so long as the players want it to work. Session 0 is going to be crucial here. Combat is only one part of the game. To some people, it's an important part. And to some of THOSE people, ...
goodguy5's user avatar
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18 votes

How to get players to do something without them feeling railroaded?

There are lots of different ways. It all depends on your preference as a GM, on preferences of your group, on the system, on your particular game and so on. But before I give you examples, let's get ...
Sejanus's user avatar
  • 693
18 votes

Getting characters to WANT to team up

Create characters together The easiest way to do this is to simply create your characters together, with the mindset that they'll form a party. Encourage the players to come up with bonds connecting ...
kviiri's user avatar
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16 votes

How do I get player characters who have non-adventurer backstories to go on adventures?

What you need is a thing known a plot hammer, the favored tool of DM's with players who don't want to follow the adventure you want them to. Some ideas to try: Their home town/city is attacked and ...
Allan Mills's user avatar
11 votes

How can I "unify" a party mid-campaign?

This relates somewhat to My Guy Syndrome. If not a textbook example of it. The problem is your players are not living up to their side of the unwritten contract between the players and GM. When ...
TREB's user avatar
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11 votes
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How to bring together characters from different walks of life?

They all have a stake in it In your example of a missing brother, the easiest way to get everybody to work together in the assignment is to make sure they're all invested in finding that brother. The ...
Theik's user avatar
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10 votes

How do I get player characters who have non-adventurer backstories to go on adventures?

Let them have their jobs and their backstories Assuming you're all on the same page with what you want your campaign to be (if not, get on the same page), you need to craft a reason everyone is ...
Premier Bromanov's user avatar
9 votes

Getting characters to WANT to team up

If you wanna skip not-being-a-party, just skip it You don't have to know how your PCs met when you start a campaign. Instead of getting player buy-in in the form of everyone making story material ...
Please stop being evil's user avatar
8 votes

A RP heavy campaign with all characters playing the same niche. Can it work?

Yes, this can be made to work but it is work A friend of mine ran a group that consisted entirely of dwarfen fighters. You may have be careful of the challenges that they have no resources for solving....
Nobody the Hobgoblin's user avatar
7 votes

Is a party consisting of only a bard, a cleric, and a warlock functional long-term?

It depends on the subclasses In my experience at least half the party should be frontliners. In other words, if there are no tanks dedicated to keeping enemies away from the ranged attackers, ...
András's user avatar
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7 votes

Is a party consisting of only a bard, a cleric, and a warlock functional long-term?

Adapt your game sessions a bit to the players, since it's a small group My question is, however, would this make a good party? TL;DR: yes, Cleric, Bard, Warlock is an OK set up Three points that ...
KorvinStarmast's user avatar
7 votes

Is a party consisting of only a bard, a cleric, and a warlock functional long-term?

A Cleric can easily stand in for a front-liner ("tank"), especially if they choose a Domain that grants Heavy Armor Proficiency. The Cleric also has several combat spell options, that expand even ...
gatherer818's user avatar
  • 22.3k
7 votes

How do I get my players to form a party without just forcing them to?

I recently just recently started a game where the PC's are on a ship heading for the East and are paying their passage with work and were put on a work detail together. I just said that they all had ...
Jake's user avatar
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7 votes
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Saving a character that does not fit in the party

You could have, but definitely have no obligation to do so. There is an odd element to TTRPGs that I've noticed, in which many people want and expect their characters to be fundamentally well-suited ...
Upper_Case's user avatar
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6 votes

How to get players to do something without them feeling railroaded?

An offer they can't refuse... In a game where the player has total agency, the best way to force them to do what you want is to make the offer too good or bad to refuse. So for your situation at hand,...
BaseHobo's user avatar
  • 1,271
6 votes

How can I "unify" a party mid-campaign?

This is a system-agnostic answer, but the ideas function the same in a lot of RPGs, including Pathfinder. You don't: your NPCs do. It sounds like your party's been together long enough to have ...
Alex's user avatar
  • 8,120
6 votes

How do I get player characters who have non-adventurer backstories to go on adventures?

I would recommend talking to them outside of the table. If that doesn't work then give them some crisis that slightly debilitates them and shoves them into the adventure. That way they will understand ...
keemstar gaming's user avatar
5 votes

How to embed a Force user (w/ metaphysical powers) into a technical party?

Others in the comments have suggested that you're overestimating the problem, and I agree. However, since that by itself isn't necessarily reassuring, let me expound a bit. Fictional background ...
SirTechSpec's user avatar
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4 votes

Is a party consisting of only a bard, a cleric, and a warlock functional long-term?

Party composition does not matter as long as the GM takes their limitations into account. Would a Stone Golem (CR 10) make a good fight for a party of 4 level 1 characters? NO! They would all die, ...
Corbin Matheson's user avatar
4 votes
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Reasons for being sent to retrieve an all-powerful artefact?

General comments I think you're making a questionable assumption: that the quest-giver is hiring a 'random' group of adventurers. This looks like a terrible misapplication of statistical thinking to ...
aantia's user avatar
  • 900
3 votes

How do I get player characters who have non-adventurer backstories to go on adventures?

Don't start at the beginning. You don't need to start at the beginning of their adventuring lives - you can jump into the action after they've been at it a few years. When I start off a new campaign, ...
Andrew Hows's user avatar
3 votes

How do I get my players to form a party without just forcing them to?

Use Collaborative Storytelling Techniques There is no rule in the game that the DM has to invent everything. Matthew Mercer in attempting to describe a DM's job in one sentence said, "“A DM creates ...
Praxiteles's user avatar
3 votes

How do I get my players to form a party without just forcing them to?

I'd like to add an idea I had while planning a Star Wars RPG, this concerns forcing them to sit together at a table, or having the offer directed to all at once: Four steps to party binding (from ...
user3079666's user avatar
3 votes

How to bring together characters from different walks of life?

Make your players share some of this burden. Tell them during character creation that you would like them to make background and histories that include connections to each other. It is not necessary ...
Novak's user avatar
  • 44.2k
3 votes

Is a full melee combatant party for Rise of the Runelords viable?

Yes From memory, Rise of the Runelords manages to mostly avoid the bad design trap of 'you need a thief/wizard/cleric/str 20 guy to bypass this Locked Door and that is the only way to bypass it and ...
user2754's user avatar
  • 30.3k
2 votes

How can I "unify" a party mid-campaign?

Bringing the players together. Three ways I can think of. One is a riff on Alex's excellent answer using what I know of the setting, and I have used the other two. Mysterious invitation/NPCs treat ...
Erin Thursby's user avatar
  • 3,622
2 votes

Getting characters to WANT to team up

Contrive a plot which requires it If you need a disparate group of individuals to team up and work together, you can devise a plot which requires their co-operation, at least to begin with. This is a ...
Carcer's user avatar
  • 66.2k

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