Hot answers tagged

90

The term I have heard the most would be Support, as it is their role to assist the other party members. While in a lot of system Healers double as Supports, or Supports double as Healers, they're not the same thing. It highly depends on the system, though. For demonstration of these terms: My next character in an upcoming Pathfinder campaign is a "Rogue ...


34

It's your character, just make it part of your story I don't think you actually need a true mechanic, which is good because 5e has no actual mechanics for XP loss or level drain. But the good news is, this is just your backstory. It doesn't have to fit in with mechanics. Your 8th level bard has for REASON X lost their skills and is now a level 1 Bard. This ...


32

While Support is the most common name—found widely even outside of RPGs, as video games use it frequently as well—it may be worth noting that the official terminology for D&D 4e—the only edition of D&D to officially codify roles like this—is that such classes are “Leaders.” That terminology may be used by D&D 4e players in other systems, even non-...


29

The short answer is: you need to work with your Jedi player and find a way to remove his character from the party, so he can bring in a different character that will be a better fit. This party is, in-world, unviable The longer answer is: the problem you're having is that there's no reason for these characters to be traveling together. The characters ...


26

The problem is less one of classes and more one of roles. If the party was playing full-on Wizards, it could essentially accomplish anything it wants through a mixture of Battlefield Control, Crowd Control, Damage Spells, and Save or Die Spells. This is because Wizards are incredibly versatile and can cover many different roles. In general, your party will ...


19

Just... ignore the previous level Levels are a game mechanic. They're there to offer you a progression and to determine what your character can do, but that's it. You're playing in a story, and the levels are there to help you with the rules. Is Gandalf a level 5 wizard at the start of the Lord of the Rings? Is he a level 20 wizard? Nobody knows and nobody ...


17

Foreword It depends on what sort of game the group (including you) wants to play and how much work you're willing to do as a GM. It also depends on just how worried you are about the players upstaging each other. Designing Adventures You're correct that most published adventures will assume a more balanced team composition, and a team of trip-build ...


11

Create an in-universe reason There isn't really a mechanical solution for a character losing levels in 5th edition D&D. So I think NautArch's answer of just making it part of your backstory is the right approach. I would like to suggest some potential story reasons that don't break the player's suspension of disbelief. You're out of practice Class level ...


10

Your character could have gotten a hold of the Deck of Many Things and pulled the Fates card. The Fates card reads: The Fates: Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die. Maybe the reason the ...


8

"Evil" isn't "Stupid" Did you do a Session 0 this game to establish the players' expectations? I could do an evil campaign, no problem. That said, I know that I wouldn't have much interest in an evil campaign where my actions had no consequences. It's the consequences that sell it. There's a reason that the most prolific serial killers ...


7

There is Very Limited Space in the Star Wars Universe for this to be Viable Contemporary western genre fiction tends towards moral ambiguity, where there are many shades of grey between good and evil. The Star Wars universe (of the movies) is a stark contrast. The heroes are basically always going to be fundamentally good and the villains are always going ...


7

You could have, but definitely have no obligation to do so. There is an odd element to TTRPGs that I've noticed, in which many people want and expect their characters to be fundamentally well-suited to the in-game environment, sometimes in every dimension. There's definitely nothing wrong with that, but it can get a bit strange in specific segments of plot. ...


6

Use buff spells. While many multi-target buff spells impose a limit on the number of targets that can be affected, some do not. By filtering spells on D&D Beyond by the "buff" tag, a number of spells is shown. Among these, several do not impose a creature limit, such as (incomplete list!): Beacon of Hope Circle of Power most aura spells (life, ...


5

Speaking from experience with a mixed alignment party: a common goal in game, is a great way, to help ensure player co-operation. Even a mix of evil (lawful and neutral - chaotic is a no) and good. As it's within the mutual interest of both to work together for it, even if for different in-character reasons. But if there's no at least starting common goal, ...


5

Feats As far feats, two stand out. Healer and Inspiring leader allow a bonus per target per short rest. With 10 party members Inspiring leader can be giving out lots of temporary hp (although it will need 2 speeches) As a Paladin You are correct that AoE bonuses are the most powerful in that situation. Some examples are Paladin Aura of Protection bonus to ...


5

In many MMORPGs I also called them Buffer, but it's my jargon for them. They don't really have a name, but if we really want to give them one the Support would be the best, but actually the Healer is a support type too. So if we want to give the most correct naming I would use some Buffer-Support, because it declares the role and the type too: Buffer-...


3

Because there are many different dynamics going on here, it is hard to give any definite tips without knowing further information. However, I was thinking: how antagonistic are the two deities involved – the group's deity and the god/dess the "individualist" follows? Especially if these two deities are on good terms, they might frown on anyone who refuses ...


3

I can imagine that player is typing a similar question about why his fellow players want to hang around doing stuff of little importance when there is a world to explore. In any good and varied campaign the differing characters will have various things they want to accomplish. It's important that they get to do that so everyone feels like they are ...


3

Change the Game I second most of Dan B's answer, though in less absolute terms. The party is most likely not viable long term. The Jedi will constantly find problems with what the Sith are doing or the Sith will incessantly chafe trying to keep the jedi comfortable. Neither works long term. Thus, the best answer is likely, as Dan B said, to change the game ...


2

Your basic issue is that you're not at all on the same page You have one player who wants to make everything about over-the-top baby-eating evil. You have another who isn't comfortable playing in an evil campaign. You haven't said anything about what you personally want, but that's important too. In order to have a functional campaign, you have to have ...


1

if I'm reading right, the situation right now is that one of the player characters has a personal agenda that deviates from what the rest of group is doing, and that is creating a divide in the group. Given the other player is alone in their side of the divide, they're going to sound and act as a loner, and being the rest of you a group united around a ...


1

Some classes are good with both control and damage Rogues are primarily Strikers, but even on 1st level they can pick an (melee) encounter power that dazes Warlocks can do the same on level 3, but from 10 squares Monks of the Eternal Tide or Centered Breath traditions can do decent control with their Flurry of Blows, and quite a few of their powers help ...


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