6

The only default official form of madness in the game is the insanity spell, which is a permanent confusion effect. As confusion does not affect one’s saving throws (indeed, it does not affect any of one’s numerical modifiers), neither does insanity. The semi-official1 variant idea for madness includes one called psychosis, which does not affect Will saves ...


5

The only classes that can create spellbooks are arcane, and they can only learn arcane spells, so they cannot create a divine spellbook. As a result, there is no such thing as a divine spellbook, and officially, a divine spellcaster with mnemonic vestment is stuck using scrolls. This isn’t a huge hardship, but it is one. Personally, I let divine ...


4

How High is High Enough? I'm not sure that you need that high of an attack bonus. Sure, you need to be hitting to deal sneak attack damage, but as an Arcane Trickster you'll often be able to target touch AC. Even low-level spells like Acid Splash and Snowball allow this. For many enemies touch AC is much lower than their regular AC, so that helps a lot. If ...


3

Fractional Base Attack Bonus Pathfinder Unchained contains an optional rule to allow for a higher BAB when multiclassing, based off the fractional advancement of the chosen classes. One of the Arcane Tricksters problems is that you are taking levels in 3 separate classes that are not full BAB classes, and this puts you behind. So a Rogue 3 (3 * 3/4 =2.25) ...


3

Quickened True Strike for +20 1/round The following trick works with the RAW but exploits several problems in the rules. There will be a section at the end detailing these issues in terms of what's broken and how everything fits together. Implementation So, the basic idea is to sacrifice your swift action to give yourself +20 to hit with your first ...


2

Yes -- a pact wizard can extend the duration of time stop, and it doubles the duration. There are lots of other ways to apply metamagic without increasing the spell level. We have a question that lists some of those ways: How can I reduce or ignore metamagic costs? This is a very good ability! But it doesn't unlock until seventeenth level. There are ...


2

It doesn't seems to be possible A search in the Pathfinder: Open References application, gathering most of the sources available regarding spellbooks will just explain you that a spellbook is a... book... in which you write spells. As it's not very indicating, I looked up how to add spell to spellbook. The rules regarding the addition of spell to a ...


2

There's a spell called See Beyond, which is 3rd level for Wizard, has a casting time of 1 hour, and requires soothing incense worth 300gp. You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance bonus on Perception checks; this circumstance bonus increases to a +10 circumstance bonus on Perception checks to find ...


2

Both the trait Magical Lineage and the arcane bloodline bloodline arcana are looking for metamagic feats that do the same thing: they're seeing if you're applying to a spell the benefit of a metamagic feat increases the spell's slot level by at least +1. It doesn't matter if you actually increase that slot level by at least 1 or not when you cast or prepare ...


1

The text is unclear, and the "yes it works" argument has already been espoused, so I'll take the contrarian view. Bloodline Arcana says "Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level". In the case of applying Extend Spell to a spell that is enhanced by Magical Lineage, the slot used is not increased. ...


1

Clerics cannot, but the third-party Theurge class can write a prayerbook Within Pathfinder core rules, the ability to prepare spells from a spellbook and add new spells to a spellbook is exclusive to the Wizard class. Clerics "meditate or pray for their spells". The third-party Ink & Quill variant spellbook rules appear to concur with this assessment: ...


1

It is dubious and very much DM-dependent, but see page 219 and 221 of the Core Rulebook, sub-sections "Independent-research" on both. Wizards can make a research for new spells, or independent copies of existing spells. It takes a week and 1000gp per level of spell created. Divine casters can research spells "much as arcane casters do" and Only the ...


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