Stat Generation: Pathfinder Second Edition (PF2e) has moved away from the methods of the past wherein you generated stats using a point buy or rolled them. Instead you receive various ability boosts (a +2 for a stat < 18 or a +1 if the stat is >= 18) from differing aspects of your character that you decide upon over a series of steps. ...
One of the cardinal, if often unspoken, laws of gaming is that if you can't get people to play with you, then you can't play. If you can't get people to play with you whenever you bring that character in, then, no, you can't play that character at least with that group.
If your read on the situation is correct, your group has a problem with ...
The very first line for the rules for Cantrips in the Sorcerer class says
A cantrip is a special type of spell that doesn’t use spell slots.
Seems pretty cut and dried - Cantrips don't use spell slots, so wouldn't get the bonus.
The character is probably done.
You have a large, collaborative, decentralized group. No one feels, or has felt, empowered to confront you over this—they have, no doubt, felt that it isn’t their place to criticize you or your character. Instead, they’re voting with their feet—which is, in this hobby, more-or-less “the nuclear option.” Which means it almost ...
To cast a spell from a staff, it has to be on your spell list
The rules for Casting a spell from a staff spell out the requirements to cast from a staff. The relevant part of these requirements:
You can Cast a Spell from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges ...
There are lots of changes, mostly major changes. I can only think about certain spells when thinking about "things that didn't change much", and even those have basic system changes behind them. I will try to keep this short, and list things I believe that are impactful to those who have played the first edition of the game, but keep in mind that this might ...
Pathfinder 2e is still more like Pathfinder 1e than D&D 5e
The second edition of the Pathfinder rules does not draw very much at all from D&D 5th edition. If anything, there are a handful of influences from D&D 4th edition. Most of the changes between Pathfinder 1e and 2e are new features which don't appear in either 4e or 5e.
Similarities to ...
It's always been this way
And it sort of needs to be; otherwise there is no point in character abilities!
In 5e, if my Paladin wanted to "hit someone in the legs to trip them" with his glaive, well, I'm not able to do that, unless I pick up some Battlemaster Fighter Maneuvers through a feat, multiclass, fighting style, etc. In 5e, if I wanted say ...
Forgo isn't the best word choice, Assurance works as rolling
The clear intent of Assurance is that you no longer have to actually roll a die, but the results should be adjudicated as though you had. Anything that references "rolling a success" or similar is functionally the same as "getting a success" and Assurance affects either.
D&D 5e has been optimized to make it simple to learn and play, which is what you are reacting to. Its design reflects the fracturing of the D&D fanbase after 4e, and to a certain extent embraces a more “old-school” (read: 2e or earlier) playstyle in which the rules are much more nebulous, fluid, and handled ad hoc by the DM. This both makes it ...
Armor Class is also a Difficulty Class
Armor Class is referenced in multiple locations as a DC. Most notably, in the rules in Equipment about AC:
Your Armor Class (AC) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.
And also Playing the Game Key Terms
All creatures in the game ...
You need to get rid of the character some way or the other
Nothing will help. Your character, as it is right now, is irredeemably gone. You can't fix her in-game because nobody wants to play with the character anymore, so you're past the point of starting a growing-up/redemption arc now.
[Sole chance out: you sit down with everyone and apologize for making ...
A level 1 wizard casting ray of frost deals 1d4 + their spellcasting modifier in damage.
As you noted, a cantrip is automatically heightened to 1/2 of the wizard's level, rounded up. A level 1 wizard can therefore heighten something to 0.5*1, rounded up. 0.5 * 1 = 1. Therefore, the cantrip can only be cast as a level 1 spell (it's ...
The Step action is going to be mechanically worse than the Disengage action
Moving 5 feet is a small benefit
Personally, I don't believe moving an additional 5 feet is a significant benefit in most situations. Often that small extra distance won't change anything because your opponent is faster or was already slower or just has ranged attacks. The only time ...
You can cast any spell while holding anything
Somatic components (CRB, p303):
You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.
It's honestly quite the opposite in PF2e. I'm not sure where you're getting your information from but support spells (at least debuffs/control) is pretty weak until much higher level while damage spells hit pretty hard consistently. Also with scaling cantrips you don't have to worry about doing nothing a turn as even a low level caster any more. Sure a ...
Initiative is a concept; however, any roll made for it is a check
Initiative references using checks when determining its value
Typically, you’ll roll a Perception check to determine your initiative [...] some other type of check. [...] Stealth check. A social encounter could call for a Deception or Diplomacy check.
Additionally, the following line shows ...
You are giving the aggressive block feats too much importance in relation to the other two feats in this chain.
Keep in mind that both powerful shove and flinging shove are modifying aggressive block.
Let's go step by step: Aggressive block.
The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the ...
That is probably a typo
While RAW, yes, you are limited to Acrobatics to escape, this is almost certainly a typo. There are several monsters with the Web Trap ability as a ranged attack:
Web Trap A creature hit by a drider’s web attack is immobilized and stuck to the nearest surface (Escape DC 21).
The Dream Spider (and, naturally, many other ...
I’m going to answer this the same way I answered a similar question about Starfinder: we just don’t know yet. Pathfinder 2e is a far larger change from Pathfinder 1e than Pathfinder 1e was from D&D 3.5e, and at this stage in Pathfinder 1e’s life, we didn’t know for that yet either. So for a system that has changed far more than the previous case, we ...
Summoned creatures are minions.
And therefore, they must be commanded to get actions.
The chain of looking this up for yourself:
Summon Fey is a Conjuration spell that says you summon a creature
The Conjuration School of magic notes that "creatures summoned by conjuration spells have the summoned trait."
Summoned states that "It has the minion trait."
Divine lance deals aligned damage
The spell's damage is effective only against certain enemies, those that have an alignment that conflicts with your deity's (see Core 452 on damage types). For example most beasts (likely foes at low levels) are neutral in terms of alignment and thus will not be hurt by the cantrip at all.
Divine lance is a ranged attack
This appears to be a gap in the rules and has not been covered by an FAQ. Paizo has not appeared to weigh in on the matter.
Most of the people posting on the Rules Discussion boards of the Paizo forums fall into 3 distinct camps:
The intent to take the action forbidden by the stance (in Mike's case a Strike made with an unarmed attack) violates the ...
“Finesse” trait is compatible with unarmed attacks
Page 286 on the manual, under "weapon traits" says:
Any trait that refers to a “weapon” can also apply to an unarmed
attack that has that trait.
And unarmed attacks are listed as having the finesse trait in the table in the same page.
Spell Substitution PF2-wizards are unmatched in versatility out of combat
In 5e a wizard can learn any number of spells and cast certain spells as rituals. This takes 10 minutes (+ original casting time) and you can do it even if the spell is not prepared. This does not cost a spell slot.
A PF2 spell substitution wizard can also learn any number of spells, ...
As the book lacks the information, all we can do is guess what would make most sense, until we eventually get an official errata. Still, there is in my opinion enough reason to think the save would be Will that ruling it that way would not be controversial.
This spell has three tags: Emotion, Enchantment and Mental. All these three tags are associated with ...
Earn Income is not the Perform action, so you can't use Acrobatic Performer when Earning Income
You've quoted Acrobatic Performer which only lets you replace Performance with Acrobatics if you use the Perform action. But looking at Performance, we can see that "Earn Income" is a "Performance Trained Action" while "Perform" is ...
Mechanically, Pathfinder 2e is a completely different system. Even the things that share the same name are different enough that you can use basically nothing from 3.5e or Pathfinder beyond the ideas themselves—all the numbers, effects, conditions, costs, and so on are going to have to be redesigned from scratch for 2e.
Narratively, Pathfinder 2e has ...
The Wielding Items section of the rules (CRB 272) covers this. Table 6-2: Changing Equipment states that drawing a weapon takes an Interact action in its first entry:
Photo credit to Archives of Nethys.
Consider a dual-wielding character with two weapons. Each weapon is one item, and so it would take 2 separate Interact actions to draw both items. The ...