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3

Trip, Grapple, and Shove are specific actions. You gain panache by pulling them off with flair. Thus, a Gymnast would get Panache from a successful Trip as part of a standard Knockdown, but not for the improved Knockdown, which applies the critical success effect of a trip, but does not otherwise behave as a trip. Likewise, you can gain panache from a ...


1

Sort Of This build is legal. However, it probably works slightly differently than you described. Where might things fall apart? Shield of Reckoning's trigger is: Trigger: A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction. So in order to use Shield of Reckoning, we need one event that meets ...


2

Unfortunately, I do know of an example. It’s unfortunate because it is, to my mind, one of the most indefensible things Paizo has ever wrote, but it does land adjacent to this question. Spoilers for near the end of Wrath of the Righteous, but considering what I’m spoiling, you may be better off forewarned and avoid the adventure altogether. Also note that ...


4

Whether it's acceptable to damage someone to determine their alignment comes down to what damage and hit points represent in your game's fiction. In my campaigns, hit points represent how robust and healthy a creature is (because that's how they're defined on page 12 of the Pathfinder 1e core rules), and lethal damage represents a potentially-deadly attack (...


9

I have an adjacent example Of course there may be a more direct answer, but it is suggested in the Ruins of Azlant adventure that the party might want to... (moderate spoilers for the first Book or two) This suggests that resistance is intended to be visible, and that the designers assume that such tactics may be used by the party to ferret out enemies of a ...


-6

Purity Tests have been a common part of many belief systems in our world, which the world of Golarion is based on. It is therefore logical to assume that many religions, states, or even individuals would have their own trials of 'goodness', which could range from elaborate ruses to test character traits, debates or trials, arbitrary tests (length of middle ...


7

The Wiki has a convenient Timeline of Rahadoum about just this topic. The two lines that will be of most interest to you are -2587 AR Pharaoh An-Hepsu II founds the port city of Totra in Osirion. The fleets of the An dynasty will eventually sail from here in what is known as the Great Atoqua – the subjugation of large parts of Thuvia and Rahadoum. -1431 AR ...


5

The Hunter's Bane talisman is useful against creatures that don't rely on the Stealth skill to remain undetected. For example, if you're in complete darkness, or blinded by any reason, or the creature is invisible, etc. In those scenarios, even after attacking the creature would remain undetected, unless you have a sense other than vision capable of ...


17

This appears to be a gap in the rules and has not been covered by an FAQ. Paizo has not appeared to weigh in on the matter. Most of the people posting on the Rules Discussion boards of the Paizo forums fall into 3 distinct camps: The intent to take the action forbidden by the stance (in Mike's case a Strike made with an unarmed attack) violates the ...


6

The only way you can voluntarily stop a stance is to violate the stance requirements. Actually there are no other way to stop a stance other than those you listed but probably Paizo will release something about this topic. Anyway, let's check how to violate some stance requirements: Wolf, Crane, Dragon, Rain of Embers, Jellyfish → If you stop being ...


0

The short answer is that you can't have everything that you want. That's the bad news. The good news is that making two weapon lines is not the best way to handle your problem, so you can get a usable solution by taking a better approach.* Attacking your prey while flurrying is not, after all, an attack with a different weapon. It is attacking your prey. ...


18

You are giving the aggressive block feats too much importance in relation to the other two feats in this chain. Keep in mind that both powerful shove and flinging shove are modifying aggressive block. Let's go step by step: Aggressive block. The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the ...


7

First, it's worth noting that Powerful Shove is explicitly a modification on Aggressive Shove. Thus, it is the more specific rule, and it can be assumed that it is taking the Aggressive Shove rule into account. Beyond that, though, there's not actually a conflict here. Aggressive Shove says If the Shove would cause it to hit a solid object, enter a ...


5

Probably Option 2 The Fortune rules (and Misfortune rules) state: If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally. It's not the most clear, but option 2 seems to be the closest to a "normal roll" situation you can get. It results in a single d20 roll that has to be ...


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