19

By RAW No, you still keep the +3. To compare, Scorching Ray, an otherwise fairly similar spell, mechanically(does elemental damage on a touch attack) does not GAIN +3 on to-hit for changing its damage to lightning. By RAI Uhm, well, probably not. By balance You're paying for this specific combination of effects, and probably not gaining any significant ...


17

There are no solutions for you At least, not for Paladin. If you want to combine magic and melee with a faith-based character I can suggest a highly pious Magus, but Paladin's not going to work out for a lot of reasons. See below: None of your abilities care about Intelligence - And there's no archetypes or prestige classes that are Paladin-friendly to ...


16

Cavalier is literally the "I am a Knight" class Check it out in the PFSRD - it fills all the various Knight tropes, and isn't...insulting, the way some melee classes can be. Be warned that you may suffer from utility problems when it comes to out-of-combat encounters. Knighthood confers no non-RP bonuses Being knighted is an entirely roleplaying-based ...


16

Whips are really really really really bad. We can “optimize” them to be the best they can be, but they will never be good. Everything a whip can do, there are other weapons that can do it a whole lot better, because whips require a number of feats just to get to where many weapons start. Race Human, because feats are way, way too important here. Traits ...


15

Don't worry about it The Pathfinder Unchained summoner, like the original summoner, has the following text describing the class feature eidolon: The eidolon forms a link with the summoner, who forever after summons an aspect of the same creature. Unless an effect's severed the link the eidolon forms with the summoner, the summoner brings forth only an ...


13

The feat Cosmopolitan gives you access to two INT, WIS, or Charisma based skills as class skill, and the Keeper of the Veil regional trait gives you access to Bluff or Disguise as a class skill and also grants a +1 bonus to both of those skills.


13

They're listed in the Goods and Services item list. There's a bunch of alcoholic beverages there, ranging from common ales and meads to absinthe, whiskey and wine. Most of them are sourced from the core rules or the Ultimate Equipment supplement.


11

Slow advancement also offers the additional benefits: Twice as many Day Job checks (which means more free gold between games) If you have the Borderland Keep vanity property, you can get 2 prestige points per slow advancement. Twice as many chances to receive a Boon at the end of an adventure. If you're a Druid or Ranger, twice as many chances to teach your ...


11

Griffons are Quadrupeds. Avian refers to the general layout a bird has (two legs, two wings, torso and head), not simply looking like a bird. This can be seen in the examples given: Axe beak, dimorphodon, dinosaur (pteranodon), dire bat, eagle, giant vulture, hawk, owl, quetzalcoatlus, roc Bat, dodo, hawk, osprey, owl, parrot, raven, rhamphorhynchus,...


11

A typical starting character just doesn't have the resources to meet this demand well for any meaningful length of time. The magical and monetary resources just aren't available yet. (For example, while both muleback cords cost 1,000 gp and a heavyload belt costs 2,000 gp—the least expensive options—can be worn by a typical biped animal companion, those ...


11

You can add any combination of abilities, but you are limited by the sum of their equivalent enhancement bonuses. For magic weapons, many special abilities have an equivalent enhancement bonus. Its equivalent enhancement bonus is measured by how much it increases the weapon's base price. Some magic weapons have special abilities. Special abilities count as ...


11

Availability Cure Light Wounds is on spell lists of: Alchemists Bards Clerics/Oracles Druids Inquisitors Paladins Rangers Shamans Witches Those guys can all use a Wand of Cure Light Wounds without rolling Use Magic Device even if they can't cast CLW normally yet, e.g. level 1 Paladins, who don't even have Caster Levels yet. The very fact that they have it ...


10

Yes. Banner of the Ancient Kings is simultaneously a flag usable for the Flagbearer feat, and a magic item that you're supposed to attach to a spear. It doesn't grant an exception from Flagbearer's requirement that the flag be held in hand (but does add its own requirement on top of that), so the implication is that a spear-mounted flag counts for ...


10

Advantages of Sleep Has a Medium range (100 ft. + 10 ft./level), while Color Spray is a 15 ft. cone. Sleep can be cast from a much safer distance, which is very important for spellcasters. Affects creatures in a 10-ft.-radius-burst, covering 12 squares, while Color Spray covers 6 or 7 depending on placement. Depending on circumstances, either spell can be ...


9

Echoing Colin D, you cannot start a character for PFS above level 1. As also pointed out by Colin, you can play a pregenerated character for a session if you don't have a character of high enough level to suit the scenario being played. If you do so with a pregen above level 1, then rather than level that pregen character, you keep the gold and xp aside ...


9

You get the languages that the source says you get. A topic on paizo.com messageboards came to the conclusion that the starting languages depends on what source you are using to build a nagaji character. (Even if the race is allowed, you still technically need to own the source material to use it.) Nagaji is something of a special case because it has many ...


9

Yeah, this works. Changing the energy type of a spell merely changes the descriptor and any energy damage the spell deals. Technically, this varies by method of energy substitution, because there are no general rules and each ability defines how it works, but 1) I'm pretty sure they all work that way and 2) You're using the Elemental Bloodline's Bloodline ...


9

High Guardian (archetype) The High Guardian fighter archetype grants Combat Reflexes as a bonus feat at 2nd level, and allows the use of Strength instead of Dexterity for calculating the number of additional attacks of opportunity. Cost: Two levels of fighter (if you weren't taking it already), the bonus feats at 1st and 2nd level, and bravery. It also takes ...


9

Your GM is wrong, but As @DanB explained in his fine answer, the math is in favor of having the highest possible spellcasting stat, and there is no denying that it can only improve your character's spellcasting abilities by having it as high as you can as early as possible. Anyone claiming otherwise is simply wrong, there is little to add to that. However, ...


9

No, it doesn't work as dispel magic When the ability says "like dispel magic", it is referring to the check to see if the ability works or not from Dispel Magic: To counter the spell, the counter-summoner must attempt a dispel check as if using dispel magic. You make one dispel check (1d20 + your caster level) and compare that to the spell with ...


8

No. You have to explicitly cast the spell into a spell storing weapon in order to store the spell. (much like what happens if you cast a spell while still holding one as a caster) Simply holding the weapon while you cast a spell does not automatically fill an empty spell storing weapon, not even for normal casters. You can choose not to activate the ...


8

No, Urban barbarian is not capable of using a normal rage. This was clarified by James Jacobs on Paizo's official forums. It does indeed replace normal rage. An urban barbarian doesn't get to apply a bonus to both Str and Con. He instead gets only one +4 bonus, but has the advantage of being able to choose Dex if he wants or of being able to split the ...


8

Since modules don't scale at all, your best bet would be to run the mod with a large table, with as many of the characters as you can manage at the top end of the level range. Most modules have a 3-level range for PFS, so try encouraging players to be at the top of that range. Also, try and encourage players to play a group of characters that work together - ...


8

By default, they will not work with any Monk features. The Cinderclaw gauntlets are a Weapon (based on a spiked gauntlet), the same as a Longsword; they provide you with a way to make a new Strike against an opponent. In particular, they are NOT an "Unarmed" weapon like Fists are, and thus any bonuses a monk gets to their Unarmed Strikes do not ...


7

"Do the rules work in my favor?" Maybe. As per Big and Little Creatures in Combat on Tiny, Diminutive, and Fine Creatures, a creature of such a size "can attack into [its] own square if [it] need[s] to." However, "[s]ince they [creatures of those size categories] have no natural reach, they do not threaten the squares around them." Nonetheless, Attacks of ...


7

If it's a Pathfinder Society game, then there's publicly available rules on what sources are allowed (many of them, but with some specific house rules). Any character in compliance with those rules is acceptable in PFS to any GM, so I won't address that scenario any more. If it's not, you have all the same basic options anyone does. Contact the GM and/or ...


7

No. You do not need to match the "typical alignment," and also there is no ruling on it. The heritages do not require a character to match that alignment, only suggest what a character of that heritage might be (based on the creature it derives from, like Angel or Garuda). Since the PFS Additional Resources page does not contradict this, you may choose ...


7

It is unclear The Rogue Talent class ability says: As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. The feat Extra Rogue Talent says: Benefit: You gain one ...


7

RAW, we have Slapping or wounding awakens an affected creature, [...] Awakening a creature is a standard action (an application of the aid another action). Since tying someone up is not slapping them, and it does not wound them in any way,1 they are not woken up by being tied, RAW. As for reasonableness, I think it’s a terrible reason for exactly the ...


6

All items from your pockets are items that you bought before, at an unspecified time, you just didn't record them on your character sheet until you took it out of your pockets. Which means that those items must be registered as items purchased with gold just as if you had bough them before or after the scenario. And thus, it must be recorded on your ...


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