There are a number of spells that extinguish torches
A number of sorcerer spells that can extinguish mundane torches:
Drench1, lvl 0 (rare cantrip), can extinguish fires in large or smaller objects or creatures
Hydraulic Push, lvl 1, can soak 1 square at close range(75ft for you) including extinguishing torches
Dust of Twilight, lvl 2, showers particles ...
Look no further than the Cursed Items page...
From the Cursed Items section:
Cursed items are any magic items with some sort of potentially negative impact on the user. Occasionally they mix bad with good, forcing characters to make difficult choices. ... When a magic item creation skill check fails by 5 or more, roll on Table: Common Item Curses to ...
You should be able to add it
In pcgen, when creating a character that has the Maneuver Master archetype, on the feat menu, the bottom left selection allows a special "Maneuver Master Bonus Feat" which has all the improved maneuver feats available:
This allows you to add any improved maneuver feat as a monk bonus feat from level 1.
Possible fix for 6.08
All of them
Intuitively, if a spell can be cast when it's impossible to meet a restriction such as the 10' minimum for each dimension, the intention for the spell is something different. For these walls it seems the intention was that they are treated as flat area, even though they must have a thickness. Effectively most walls are two-dimensional, and both ...
I know this kind of answer might be frowned upon for its simplicity but here goes:
There is no reason why a DM would be forced to allow you to do that in its game as far as RAW goes ... but there is also no reason why a DM would be forced to disallow it.
Spirits are fickle entities. Unpredictables. Cryptic. A bit alien, too.
They do not answer to the ...
Yes, you still have to point your finger.
The spell Descriptive Text is separate from Somatic Components. Somatic components have a specific description and are part of casting the spell; the description of the spell is the result. In the case of fireball, it describes how you aim the spell; that does not make it part of the Components.
You can appear as a full Dragon, or another creature that is the Dragon type (including Wyvaran) as long as you conform to the other restrictions of disguise self. The spell is in no way restricted to Humanoid (except that Humanoids remain Humanoid, and other Types remain their same Type).
You can seem 1 foot shorter or taller, thin, fat, or in between. [....
First the official rule in 3.5.
Jumping during a Charge
You can make a long jump to avoid an obstacle as part of a charge, as long as you continue to meet all other criteria for making a charge before, during, and after the jump.
(Rules Compendium p.27)
Though there is some debate on the issue of whether the Rules Compendium takes precedence over ...