I've looked at the PCGen data files, and it would appear that the Paper Cut ability is purely an artifact of PCGen.
The Paper Cut modifier appears to be part of the implementation of the Contract Devil creature, which originates from Bestiary 3, on p76 (also listed as the the reference page for the Paper Cut ability in PCGen). It should not be available or ...
Yes all of the above, plus the online documentation, which is marginally more up to date than the doc with the prog.
And there's some video's also.
Here's the full step by step answer
In the PCGen data folder, create a folder labeled mystuff in the Pathfinder Homebrew folder, you structure will look like this
PCGen is wrong here. A Samurai's Mount works like a druids animal companion, and uses the base statistics described under animal companion for a Horse Companion, including a bite attack with 1d4 base damage.
That said, the reason for the discrepancy in PCGen is that a Horse's Bite is exceptionally weak for its size.
Universal Monster Rules: Natural Attack ...
It is possible, but it's complicated.
Wrattsy's comment on this /r/Pathfinder_RPG post on Reddit has helped me to do it. Basically, you need to do the following. I've rewritten and expanded Wrattsy's instruction to make building Unchained characters easy.
Make sure you have an up-to-date version of PCGen.
On start-up, when it asks you which ...
Non-SRD content needs to be added manually
I can't really prove this as a lot of the information found on the FAQ and pcgen website is outdated. However, it is clear that they only provide SRD content for 5e. A few examples of this idea from their FAQ/Page:
From The FAQ:
What systems does PCGen support today?
(...) Due to license issues, the program can ...
By looking into the inner workings of PCGen, I have manage to cobble something together that seems to do the trick. However, this answer is in no way comprehensive, but meant to serve as a guide on how to patch your own homebrew stuff. For more information about working with Homebrew files, I suggest looking into the documentation (Help -> Documentation, F1),...
Since this question was posted, the PCGen team has added Pathfinder Unchained
PCGen 6.05.06 Beta Released!
Posted on December 12, 2015 by nylanfs — 18 Comments
The following new sources were added in 6.05.06
[Pathfinder] Pathfinder Unchained
The latest stable version of PCGen (6.06.01) already has an implementation for Heirloom Weapon. You simply need to add the Adventurer's Armory (the source of the trait) to your Sources to make use of it. After you select Heirloom Weapon, another ability category is added to the Trait list, called Heirloom Weapon - you can select the specific benefit you want ...
Archives of Nethys says it's on page 30 of Halflings of Golarion. Your comment indicates you already found it, but for others with a similar question, you can add sources in PCGen through the Sources menu option at the top of the window. You can select Load Sources to choose a commonly-used set of set of sources (such as Pathfinder Core or Pathfinder ...
Yes, added spells known are in addition to spells you already know.
The language in the flamesinger's Fire Music feature says:
... she adds summon monster I and summon monster II to her bard spells known ...
This is similar language as the human bard option in the Table: Alternate Favored Class Bonuses.
Add one spell known from the bard spell list...
You should be able to add it
In pcgen, when creating a character that has the Maneuver Master archetype, on the feat menu, the bottom left selection allows a special "Maneuver Master Bonus Feat" which has all the improved maneuver feats available:
This allows you to add any improved maneuver feat as a monk bonus feat from level 1.
Possible fix for 6.08
On this YouTube channel describing how to create races, this comment can be found for racial traits, assuming you're creating a "Dwelf":
Dwelf CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Dwelf Racial Trait.
I don't know if this syntax is still the used, but nevertheless I guess it's worth a try :)
As CarlCravens said,
This isn't an oversight: All campaign source books and player guides files have to be added to the sources list manually.
Dervish Dance is in the Inner Sea World Guide file. Open your character, go to menu Sources -> Select Sources, Advanced tab, open the Paizo Publishing section and add the ISWG to your sources.
It appears that at the moment, these domains do not provide any sort of Temporary Bonuses related to their powers. This is not a rare case as many things in Pathfinder provide temporary bonuses, and often context-specific ones.
The data crew usually focuses on permanent bonuses first, and then tries to add temporary bonuses whenever possible. Being a ...
Disclaimer: There are probably multiple ways of defining abilities and templates in PCGen. The solution below is the one I implemented and tested.
First, define the Terror creature's special abilities. The ability descriptions below are based on the wording of the Terror Creature template. In PCGen definition syntax, each gets its own line. Also note the tab ...
As far as I can tell, there is no such option available in PCGen. There are a few houserules for turning on or off some restrictions, but nothing to wholesale turn off all restrictions and validations.
So, I created a topic on the PCGen forums to see if they could help me.
The answer was simple: The module was taken out of the software, but not entirely, for the lack of updates by the person that made it, who is now away from the project.
So, what I would suggest to everyone that has a similar wish to generate NPCs is:
1) Generate a 3.5 ...
That sounds like a bug on the software.
You can go to their Contact Us page and report the problem to their webmaster. Or Report an Issue on their GitHub project site. Or even look at the code yourself if you are familiar with the language (mostly Java).
They also have other direct means of contact:
Community Forum, at the Question & Issues ...
Keep it simple, keep it generic
Keep It Simple
Most NPCs the party meet they aren't going to beat up, cast spells at or do anything more than chat to and have a couple of skill rolls against.
I have a long term game where there are hundreds of NPCs, most of these are nothing more than a name a class and a brief description of appearance, personality and a ...
You can go to the Companion's Tag and add a Follower, but it's limited to the races in the program. So unless your cat is a young leopard or something similar you will have to build it by hand (or by using the "Race Builder" race if you are using Pathfinder)
There are a few resources in PCGen that can help you with this:
This group is a small tutorial about working with List files, very useful for starting:
And this group is for answering questions about List files:
If you don't want to join groups, ...