New answers tagged

2

Like any Area attack, it allows a Dodge resistance to mitigate the effect. Which you noted in the question. Most anti-gravity effects are Move Object (as Sean Duggan noted), which can be resisted with Strength or Dodge (per Grab attacks in the Action & Adventure Chapter). For a Flight effect, you'll need to choose an appropriate resistance. If the ...


0

I realized that my other answer didn't strictly answer your question of what resistance would be used for the power you stated, rather giving a "correct" way to do the power effect. Yes, a non-Perception range attack gives a Dodge check for half effect (for no effect in some cases such as sensory effects or dropped objects). Perception-range effects don't ...


0

The Gravity section of Green Ronin's Power Profiles suggests an Area Move Object limited to moving things upwards: The reverse of the Gravity Field power (previously), in a Null-G Field, if the effect rank equals or exceeds a subject’s weight rank, the subject floats, weightless, inside the field. This leaves subjects without other movement ...


2

No. As you note, extended senses just improve your ability to perceive things at a greater distance. It's still more difficult to hit something that's further away (scope wobble is magnified over distance, wind, bullet drop, more time for your target to have moved since you fired, etc) even if you can see them more clearly. You'd be looking at applying the ...


3

Yes, You're Getting Confused The confusion seems to stem from trying to apply Affects Others after Area. Affects Others changes a Personal range to effectively Close range. I say "effectively" because it's not an attack effect so there are some minor but important differences. Area would then center the effect on the user and affect all characters within ...


2

This was a matter clarified in 2e by Steve Kenson: Miles Craven wrote: I want to create a character who can generate a forcefield in an area around himself, protecting everyone in the radius. Obviously, this is Force Field with the Area (likely Burst) extra. I assume that I have to also take the Affects Others extra at the +1 modifier, since the ...


3

No. It would increase the expense for less benefit. Reaction is meant to be used for powers that would normally take another action (like damaging someone who touched you, or emitting a psychic null zone when they detect the presence of telepaths). It lets you take a "free" action even when it's not your turn, but only under a specific circumstance (...


Top 50 recent answers are included