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6

Once the game is on, you are the character In my group, we also have a concern with immersive gameplay. So, when the game starts, we become the characters. So, is reasonable that everything we say is what the character is speaking. To each other, we talk always like the character. Everything we need to discuss the system or rules, we talk to DM only. Using ...


7

Flag private discussions as such by narrating how they are kept private My group runs a similar setup to this where we generally assume that the actions and discussions of the characters mirrors those of the party in some way. If we're making jokes around the table, our characters are making jokes while traveling or pulled up at an inn, etc. When it comes ...


4

You're not on the same page Characters aren't made in isolation, they are made for particular games. Not every character is a good fit for every game or setting. If the GM is planning to run a game with a particular setting, tone, or premise, and your character doesn’t gel with that, they are completely within their rights to deny your character concept. ...


11

Honestly, your best option is to talk to your DM: in person if possible, but definitely over the phone if not. You should try to explain yourself, establish what you want and the ideas you have, but remain open for negotiation and new ideas. Working with your DM is important to the experience, but you shouldn't let them walk all over you. Maybe even ...


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