New answers tagged

0

I'll address just one point: there's nothing wrong with playing an antagonistic character. In your case, you helped the GM and that other player. "Arrogant jerk" is a stock character, making the game fun for everyone as they roll their eyes at him and joke "would his lordship like help out of that tree?" You didn't even need a plan for ...


6

That was utterly personal and in bad taste. I feel like that player was out to humiliate and/or hurt you personally. Whether or not your character deserved to die is another debate and is up to the roleplay of the other player. That's not the point. However, several minutes of joyfully describing torture is not acceptable. The player claims his character ...


33

Your PC deserved to die. Part of the in game meta is the general assumption that everyone will work on the same team enough that you can get along and function together. You could certainly make "I am the dragon of the king" work for that, but you didn't, you were insulting, didn't support their mission at all, and fully supported the king. You ...


3

Your question is a question about the role of PvP in roleplaying games. In many games, including the games I run, it's required that all the characters are in the same place and working towards the same goal, and that they are all friends and allies. This has two benefits. First, it makes sure that players don't get locked out of participating because their ...


22

No, this situation was handled poorly. Better communication could have resulted to a more fun outcome. Did your character deserve to be brutally murdered? If you are asking this to a random stranger on the internet, then it is impossible to answer. I don't know the intricate political and moral details of the campaign you were in, so maybe your character's ...


19

The problem is a lot bigger than just not using player character names, as some answers here suggest. It is a matter of the problem player roleplaying in a way that is not believable and that is affecting your immersion. Just to elaborate (for other folks) why this is a bigger issue than not calling other PCs by name I'll offer this analogy. Imagine you ...


11

It seems to me that there are two different problems happening here: A problem of tone, in that you feel it's rude not to use your names A problem of timing, in jumping to the front and then demanding action before anyone can reasonably respond on their own I think you would do well to break these apart and deal with them separately, because at least from ...


25

Good On You Seriously, you're trying to be a good friend and you are checking your assumptions. That is commendable behavior and I am commending you for it. Good job. Your Issues There are a few things going on, and you need to decide why those things are bothering you. Depending upon your answers (which are subjective and personal, thus beyond the ability ...


-1

It's a roleplaying opportunity This does not apply specifically in the case of Hold Person, but as a general principle may be useful with this player in event of other conditions or setbacks in general. There are lots of great answers here already, but I'd like to suggest a final one: Encourage the barbarian to use it as a roleplaying opportunity. Ask them ...


1

To sum up, this other player has already played the same adventure and is taking over in your group since they know things in advance. Most GM's and players think of that as a big no-no and work hard to avoid it. If your GM is fine with it than this isn't the game for you. That's generally called using out-of-game knowledge. Back in the day a player would ...


10

I have come very close to being that exact problem player (and felt a great deal of relief when I saw your username, as our party has no rangers-- I did fear for a moment that this was about me!) Obviously, the best thing to do would be for your problem player to realize what they're doing and cut it out, but you're the one writing the question, so here's ...


5

If you're not having fun in the game, it's okay to leave. It's usually really easy for a DM to find a new player -- people who post "Looking For Players" ads online generally get lots of applicants. Here's my own experience: I ran a game where one of my players wasn't having fun. She looked at her phone during the game and she kept making up ...


7

We can’t validate your decision You say: “Right now I am leaning towards kicking him out. Doing so will nevertheless make me very sad. What do other people think?” I think it will make you very sad because you told us it will. The real question and it’s one we can’t answer is will not kicking him out make you more sad, less sad, or the same amount of sad. ...


2

It all depends on the mix of players, in a campaign I am in now that has been going on for 2 years now everyone does this. Some of our most satisfying sessions are chocked full of people throwing around ideas constantly about what we need to do as a party and as individuals whoever's turn it is. That level of cooperation and the success that results can make ...


18

You can not better someone that doesn't want to change You know the saying. He fooled you in the past. Back then, they just did somehow cheat. They were banned. You gave them a second chance. Water under the bridge. But instead of bettering themselves, they stepped up their game, going so far as to program manipulation software. They clearly never intended ...


89

You are in a toxic cycle with this player. The sheer magnitude of offenses and the effort they put into going unnoticed demonstrate forethought. This isn't something they just fell back into like it as an accident. This is a pattern of behavior akin to addiction. They asked for a second chance and then expressly broke that trust you extended to them to ...


16

There are a surprisingly large number of people in the world who think that every game is more fun with bluffing, and that robbing the bank without getting caught while playing monopoly is just part of the fun. "It's just a game," they reason, "so there's no real consequences, and the whole point of playing a game is to have fun, so there's ...


8

Generally speaking, I have a No Table Talk Rule during action rounds. I let some comments slide, but mostly if they're reactionary (EG: "Way to exploit that flank in your attack!"). If a player really wants to relay information to another in a time critical, they must use their appropriate character actions to speak. This means that if they want to ...


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