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9

In Fate Core, you the GM wield two separate but equally important threats: numbers and the plot. So, a small prelude: Fate Core PCs are proactive people, capable of taking dramatic action. On some level you kind of want your PCs to be getting into trouble with compels and hitting their aspects to get out of it, deciding to take failures to save Fate Points ...


-1

Make your problem the other PC's problem. Basically, withhold healing them, and just focus on healing "Barb". Tell them "I need to save resources in case Barb goes off again, and we accidentally hurt him/her too bad." If the two other PC's find themselves not getting healed, they'll start to do whatever it takes to free you up. That's the ...


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