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73

It leads to "All or Nothing" skill development This is going to cause exactly the problem that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else. That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at ...


58

The Player's Handbook and Player's Basic Rules state you just take the skill of your choice in place of the duplicate: If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead. (PBR, p. 36; PHB, p. 126)


54

Do they stack? RAW, no. Occasionally, your proficiency bonus might be multiplied or divided (doubled or halved, for example) before you apply it. For example, the rogue's Expertise feature doubles the proficiency bonus for certain ability checks. If a circumstance suggests that your proficiency bonus applies more than once to the same same roll, you ...


53

The disadvantages are the same as wearing regular armor you lack proficiency with (Note, I used the basic rules pg.44 as a reference, but the information should be the same as in the PHB, pg. 144) You claim that shields are not armor. I challenge this assertion. Shields are not body armor (as noted in this answer on the first linked question). The answer ...


48

Yes, it would be unbalanced. Dex, Con, and Wis are the major saving throw types, of which each class has one. Str, Int, and Cha are minor saving throws, which don't come up as often. Str saving throws are needed for only 21 of the spells in 5e, mainly to avoid forced movement, falling prone or be restrained. Such spells include Dust Devil, Earthbind, and ...


47

No, you don't. However: If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells. (Player's Handbook, page 144) The rules are designed so that it's not a good idea to regularly wear armour you're not proficient with, but ...


46

Everyone is proficient with their own unarmed strikes. In the errata for the Player's Handbook, the Unarmed Strike entry was removed from the weapon table. However, the rules on Unarmed Strikes in the combat section now say that every character is proficient with unarmed strikes: “Instead of using a weapon to make a melee weapon attack, you can use an ...


43

Multiclass Barbarian Any character who is not proficient in medium armor (and has 13 Strength or more) can multiclass (if using that optional rule) into Barbarian to gain proficiency in martial weapons without gaining proficiency in any new armors. Multiclassing Proficiencies \begin{array}{|l|lr|} \hline \text{Class} & \text{Proficiencies Gained}...


41

Through your race, or possibly background The easiest way to get the proficiency would be through a race that gives you proficiences, or through a background which might, with DM permission, grant you proficiency. Play an elf Most Elves have proficiency with at least two swords thanks to their Weapon Training. Play a human variant You can take the ...


40

There are a few classes you can multiclass into to gain skills, such as Bard, Ranger or Rogue. In addition to that, in the player's handbook there is a feat called "Skilled" which allows you to gain proficiency in any combination of 3 skills or tools. There is also a bard ability in the college of lore that allows you to learn 3 more skills at level 3. ...


39

Proficiency bonus is noted in your character advancement table (in Character Creation file, or PHB p.15) as "Proficiency Bonus", and that is universal for your character level. For example, according to the table, a 3rd-level character gets +2 for proficiency bonus, because the table says so. For convenience of single-classed characters, you can also look up ...


38

The omission of passive perception is a mistake - nothing else is wrong here. The Wizard gets proficiency in Perception from being an elf. All elves get the following: Keen Senses. You have proficiency in the Perception skill. SRD p. 4 All characters should have a Passive Perception, whether it's good or bad, so the fact that it's ...


36

The scope of "types of instrument" is illustrated by the PHB The full text of the passage you quote from says: Musical Instrument. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument you can add your proficiency bonus to any ability checks you make to play ...


35

Your Proficiency Bonus is based on the total levels you have as a character, not on any one class. Your proficiency bonus is always based on your total character level, as described in Chapter 1 [p.15], not on your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th-level character, which is +3....


35

Other than the obvious Feat and multi-classing there is a section on training in the DMG and thus totally optional, but it is on p231. The character gains inspiration daily at dawn for 1d4+6 days. The character gains proficiency in a skill. The character gains a feat. If you can get a feat by doing this or proficiency in a skill (pointing out that these ...


35

No, but you still keep that bonus for Wild Shape. Each class has a section called Features, that lists all its class features. These include, for a Barbarian, Rage, Unarmored Defense, Reckless Attack, Danger Sense, etc. The Proficiency Bonus is not listed there. Chapter 7 of the PHB describes it as Proficiency Bonus: Characters have a proficiency bonus ...


35

I don't think there is a formula that will give us that +0. The bat is a very weak creature, with a CR 0. Most likely, the D&D designers just didn't want him to have a negative attack modifier, so they set it at 0, despite having -4 STR and +2 DEX. If the attack was strength-based, the bat would need a +4 Proficiency (a bit high for a CR0 creature). ...


34

Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too. For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of ...


33

There are no rules on how long it takes to read a book exactly Nowhere in the rules does it give any kind of guideline for exactly how long it takes to read a book, so that means that it would have to be something that you as the DM would have to decide. However, I think there are rules/mechanics that are even better for what you are asking than a rule for ...


32

As of 2019, the new Sage Advice Compendium clearly states that they don't interact. These aren't allowed to work together on a single check. Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? No. Each of these features has a precondition for its use; Reliable Talent activates when you make ...


32

No Armor is not a tool or a skill. In every class description it lists tool and skill proficiencies separate from armor and weapons. Additionally there are entire feats that grant armor proficiency, (Lightly Armored, Moderately Armored, Heavily Armored each of which requires proficiency in the lower type of armor) so I'd advise your warlock to take ...


32

Your interpretation is correct You already quote all the necessary rules. Using Thieves' Tools usually involves an ability check Proficiency in Thieves' Tools lets you add your proficiency bonus to the check Reliable Talent works on any check where you add proficiency Therefore, Reliable Talent will work on a check that uses Thieves' Tools if you are ...


32

This is not how the rule is intended Instead of adding a proficiency bonus to an ability check, an attack roll, or saving throw, the character's player rolls a die. Going by the text in the DMG, quoted above, proficiency dice are used only when making a roll. It does not completely replace a character's proficiency bonus. Using dice to replace ...


31

Expertise At 3rd level, you choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (PHB p. 54) What that is saying is that, if you choose Perception for one of your Expertise skills, your proficiency bonus is doubled, not the entire Perception bonus. You ...


31

No. There are a number of abilities that come close, but there is currently no official method to add your proficiency bonus to the Dexterity check you make for initiative. The Barbarian gains advantage on initiative checks with Feral Instinct The Bard adds half their proficiency bonus to initiative with Jack of All Trades The Fighter (Champion) adds half ...


30

Be a High or Wood Elf. While this doesn't help an existing character, a new PC can be a High Elf or Wood Elf Wizard, who gain sword proficiencies as racial traits.


29

It can be found at each class' description. The Proficiency Bonus represents your experience from a roleplaying viewpoint, and your power curve from a game design viewpoint. You add it to skills, saves, weapon or spell attacks that you are proficient with. It is the same for each class. Comparison with previous editions In D&D 3e, for weapon using ...


29

No, Resilient grants proficiency in Saving Throws only The PHB (pp 168) says the Resilient feat gives you (my emphasis): ...proficiency in saving throws using the chosen ability. Skills and ability checks are separate mechanics that require proficiency of their own from a source (background, race, class etc.) Related Skills could be improved, but you'...


28

Yup, you halve-and-add your proficiency bonus to even passive checks. Jack of all Trades. ...add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. (PHB p.54, emphasis mine) Combined with Passive Checks. A passive check is a special kind of ability check.... Here's how to ...


28

RAW There is no rule to support banning the feat because you already have the proficiency. They simply don't stack - there's no benefit to being proficient twice. You're either proficient or not. Expertise and similar features are specific case rules, but I don't think I've ever seen them applied to saves. Advice You originally said it makes "more sense ...


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