# Tag Info

33

You should have 5 There are three possible sources to skill proficiency upon character creation: race, background, class. Tritons don't give proficiency in any skills, so aren't relevant. The folk hero background gives two skill proficiencies; Animal Handling and Survival. Bards' starting proficiencies read: Choose any three So you can choose any three ...

33

Ignore the last statement about longsword proficiency This is a bit of a guess, but I'm pretty sure that last additional statement about longsword proficiency is a side-effect of how D&D Beyond works. When you create a magic weapon or armor, you have to specify a weapon or armor type that your item is based on. An additional sentence is then added ...

30

You are only proficient in the specific weapon you summon The feature in question states: [...] use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. The word "it" in the final sentence refers to "a pact weapon" and "this ...

28

The Passive Perception is like normal Perception, but you add 10 instead of rolling the 20-sided die Passive checks are calculated like so: 10 + all modifiers that normally apply to the check If the character has advantage on the check, add 5. For disadvantage, subtract 5. The "all modifiers that normally apply to the check" are the numbers that ...

22

The key to this answer is in the rule about treating improvised weapons as normal weapons: At the GM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. If a character proficient with a weapon can do something and you aren't proficient with a weapon, you can't do that ...

22

The latter. Sometimes, reading using plain English is where the answer is hidden. You gain proficiency in any combination of three skills or tools of your choice. (PHB, Ch 6) The possible combinations are; 3 skills, no tools 2 skills, 1 tool 1 skill, 2 tools no skills, 3 tools You can choose any combination that you prefer.

19

Dots on character sheet indicate proficiency The dot in the skills section is used to indicate the skills in which you have proficiency. Being proficient in a skill means you get to add your proficiency bonus as well as your relevant ability score bonus. You might also be interested in How do I calculate my skill modifier? for more information on how to ...

17

You have to take the Moderately Armored feat to get Shield proficiency It doesn’t matter that you have Medium Armor proficiency from your race; proficiency with Shields is a different proficiency and the Moderately Armored feat is the only way to get it without multiclassing. This is not an oversight. The designers wrote it that way in plain English so ...

17

Yes, it follows 1 + level/4 rounded up While not actually given anywhere, the class (and multiclassing) tables and the monster proficiency tables (Monster Manual p. 8 and Dungeon Master's Guide p. 274) follow this pattern. CR 0 creates an exception to this which doesn't usually matter and which isn't neatly handled, so a full mathematical formula is:  \...

17

Only for the chosen two The main clincher is your third point. "Either" is defined in Merriam-Webster as: being the one and the other of two : each Therefore it must refer to the two chosen options and cannot refer to four.

16

It's probably a mistake The details in your question rule out most ways of acquiring an extra skill proficiency according to the rules, in that: All your class/background skill choices are accounted for, so you didn't get it as a free choice due to overlapping class/background skill proficiency You don't get any skill proficiencies from your race You don't ...

15

"+ 2 (char level)" is not correct -- not least because you have a level 1 character, not a level 2 character! You are adding +2, but +2 represents the proficiency bonus associated with a character of that level -- and you would not add that number if you were not proficient in Perception. Here is the section in the rules that outlines how to use a ...

15

Firearms are Martial Ranged Weapons The table on DMG, Page 267, shows that the firearms are Martial Ranged Weapons. See also the Hand Crossbow and the Long Bow: Martial Ranged Weapons. (PHB, p. 149). To use them with proficiency bonus requires being proficient with martial weapons. If you apply the normal rules for weapons in the PHB, you can use them ...

14

You gain no skill proficiencies by multiclassing into Artificer Per the Artificer class description on page 54 of Eberron: Rising from the Last War (or in Appendix D of the Wayfinder's Guide to Eberron), there is an optional rule addendum on how multiclassing into artificer works if you're using the multiclassing rules: Optional Rule: Multiclassing If your ...

14

Bards get to choose any three skills at character creation. (PHB p.52) Folk Hero background gives you animal handling and survival proficiencies. (PHB p.131. Note that by "customizing a background" on PHB p.125 you can actually move around those proficiencies.) Tritons don't gain any particular skill proficiencies. (VGTM p.116) So you get 5 skill ...

13

Yes An Aereni elf (WGtE, p. 73) chooses one skill or tool to gain double proficiency in at first level. An Unearthed Arcana: Races of Eberron changeling (p. 2) can do similar, gaining double proficiency with a specific tool in a specific persona, as well as the Envoy Warforged (p. 9 ibid.) via a specific integrated tool. An Eberron: Rising from the Last War ...

13

Using a shield without penalty will require proficiency whether it’s a ready made shield or custom made shield. For your character to gain proficiency at level 1, I recommend choosing the Hexblade warlock patron. Hexblade At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, ...

13

No - Effects of the same name don't stack After asking this question, I found a relevant tweet by Jeremy Crawford: A class feature doesn't stack with itself. In fact, nothing in the game that has the same name stacks. That means that two different instances of an effect named Prepare Meals wouldn't stack. You can't regain more than one extra hitpoint per ...

13

It's limited by the need to actually eat the food. Because Xanathar's was written entirely inside a Magic Circle Against Editing, the writers didn't think to say "You and up to five other creatures can eat the meal to regain 1 extra Hit Point, etc." But that's clearly what's happening. What you're describing is each member of the party eating three ...

13

No, it doesn't When you start with an armor proficiency, you do not automatically have the feat that would otherwise grant that proficiency. In D&D 5e, feats are an optional rule, used if the DM allows them. Variant Humans are the only characters to get a feat at level 1 based on the rules; otherwise, any character can take a feat instead when they gain ...

13

You can make simple repairs and craft temporary items, not much more RAW Tinker tools allow you to make small repairs, jury-rig a temporary replacement for stuff and do some archeology and damage investigations. Nothing else. There is nothing to suggest (aside from DM fiat) that it is capable of doing anything else. The wind-up dragon in the image was ...

13

Some of that text in leveling up seems like a holdover from the playtest when your level was always added to proficiency. Rather than using that section for explaining your proficiency bonus, lets consult the section on proficiency. Proficiency is a system that measures a character’s aptitude at a specific task or quality, and it has five ranks: untrained,...

12

Possibly a special bonus, but most likely an error. I have looked through the Monster Manual, and have found nothing to explain why the Night Hag has a +1 to each of those skills, aside from this text A skill bonus is the sum of a monster's relevant ability modifier and its proficiency bonus, which is determined by the monster's challenge rating (as ...

12

At level 11, druids get the class feature Druid Weapon Expertise, giving them expert proficiency with unarmed attacks and all simple weapons. If they want expert proficiency in a martial weapon, taking the Fighter Dedication and Diverse Weapon Expert archetype feats gets them expert proficiency in all martial weapons.

11

That feature allows a warlock to use a martial weapon with the proficiency bonus that it otherwise could not Since the warhammer is a martial weapon, yes, it can be the pact weapon if it is so designated per the rules passage that you cited. The Warlock is proficient with simple weapons as the default. What that class feature does is allow a pact of the ...

10

No. Medium armor proficiency is not the same thing as the Moderately Armored feat. If you take the Moderately Armored feat, you gain medium armor proficiency, shield proficiency, and +1 to Strength or Dexterity. If you merely happen to have medium armor proficiency from your character class, all that happens is you have medium armor proficiency. That's not ...

9

Yes If someone with the Tavern Brawler is wielding an Improvised Weapon that a GM may allow to be used proficiently with some weapon proficiency per this rule: Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM’s option, a character proficient with a weapon can use ...

9

There are two different concepts at play here. Firstly, there is Proficiency. Your 5th edition character has a "proficiency bonus" based on their level -- +2 at level 1. If your character is trained in a particular skill, saving throw, or attack type, you may add this bonus to the result of the roll. You generally don't pick your proficiencies outside of ...

9

Not Automatically If the DM is using the Feats optional rule then the Skilled feat grants proficiency in three skills and / or tools. Otherwise, new skill proficiencies can be gained through the optional multiclassing rules, which can grant some of the skill proficiency of the new class if going into Bard or Rogue, or as a possible non-monetary reward ...

8

Passive perception is 10 + Wisdom + Proficiency bonus (if you have proficiency) Your original equation including "char level" is incorrect. Check page 61 (the page before your quoted text) under Skills: In either case, proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill. Without ...

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