117

It boils down to what kind of style you like. Most systems have an inherent style to the way the world works and people tend to pick the game that fits their favorite style. The style in D&D is medieval (or early renaissance) sword and sorcery, where themes of powerful wizards wielding magic, gods being real and bestowing powers upon their clerics and ...


74

Added complexity versus added value The core objection to Psionics in a Swords and Sorcery / Fantasy RPG (for those who do find it a problem) is rooted in two issues: Damage done to the suspension of disbelief due to genre overlap Additional mechanics with no added value In my experience as both player and DM, it is the second factor that puts a burden on ...


56

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


35

Blindsight (monster ability) A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense. This isn't super helpful mechanically, however it does mention '...


32

This is tricky territory. Assuming you're staying completely within the Agenda and Principles, you're not permitted to lie to the players about what's happening. You're also not permitted to have secret plans that aren't yet part of the actual play. This limits your ability to have unrevealed secrets that you know are true. The nature and fact of a PC's ...


20

What you posit is reasonable except for one thing: The Deck of Many Things has a random outcome that the DM determines by a die roll. As a magical artifact, I would say that it consists, as a whole of the cards it contains, not of a bunch of independent magical cards. The whole Deck itself is the magic item here, not the cards themselves, they are just ...


20

You can (probably) move 10 feet after you teleport with Step of a Dozen Paces. Firstly, from Step of a Dozen Paces: you take a bonus action to teleport [...] and your speed is reduced to 0 until the end of your turn. And secondly, from Nomadic Step: After you teleport on your turn while focused on this discipline, your walking speed increases by 10 ...


19

This answer was correct as of the question's asking. As later revisions to the UA Mystic came along, they invalidated this answer. This answer contains the latest official description of psionics. In the D&D podcast of July 10 Mike Mearls describes it, starting at about 14:00, as The power of the mind. It is a power source that comes from within... ...


17

What you've mentioned are house rules, not interpretations The RAW is super-simple; forced dream resets the entire turn (or more if you've got some quintessence to hand) and cannot be gainsaid or activate partially. The deck of many things is certainly powerful but it doesn't have any especial resistance to psionic powers. With that in mind, forced dream ...


17

One, there is no such thing as an “antimagic barrier” – antimagic field does not block line of effect, it only suppresses magic inside of it. All magic can pass through an antimagic field to the opposite side of the field.1 The argument is that the effect of instantaneous Conjuration/Metacreativity (creation) spells/powers can exist inside the antimagic ...


17

No, it is not Charm Based Unfortunately, Unearthed Arcana is play-test and incomplete. WoTC may not have purposefully left out that creatures Immune to Charm could avoid the effect, but it likely was purposeful. Since there is no clarification, you need to go with the language provided. If it doesn't say there is a Charm effect or that a creature who is ...


16

Your answer can be summed up by: YOU IS UN-ORKY! WAAAAAAAAAAAAAAAAAAAAGH! I'm serious. Even a normal human in presence of a blank feels bit off. A psyker takes it to the next level. Imagine that you have to be close to someone who REALLY, REALLY stinks, to the point where your nose simply stops functioning - not very nice experience, but you can work ...


16

The psionic power die is a discrete-time Markov chain whose states correspond to the size of the die, as well as an absorbing state (the power die is exhausted). The Markov chain is governed by a stochastic matrix \$P\$, where element \$P_{i,j}\$ is the probability of going from die \$i\$ to die \$j\$ in one use of the power die. For the d8 case, \$P\$ looks ...


15

There are three kinds of gaming tables in regards to psionics: Those who do not use it and are happy with it. You can play D&D completely without psionics and have a good and healthy gaming experience. There are no psionic powers in the world and the players do not possess any either. The standard campaigns most of the time do this, because psionics ...


15

Yes, you can use any and all psionic abilities while wearing heavy armour. It's difficult to prove, but the article doesn't mention anything about armour constraining psionics. Similarly, the handy Sage Advice site built a collection of Mearls' tweets on psionics, and none of them mention anything, either. Note that if you wear armour that you aren't ...


15

They can use it every time they die You have quoted the relevant section and the only place where the ability is described. At the beginning of Psionic Body it says: You gain the following benefits: [...] There are no conditions on the benefit so you gain the benefit unconditionally. Psionic Body has no limit or any other restriction on how many times ...


15

D&D is not based on the real world. There aren't viruses or bacteria, just diseases, curses, and poisons. Atoms may not even exist. It's much more "four elements of creation" and less "here's the periodic table." For example, polymorph any object doesn't concern itself with molecular weights, etc. It just turns something into ...


15

No. You have to have both the feat and the cantrip to get the extended range. The Telekininesis feat says, emphasis added: You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. The plain English ...


14

As the author of Ultimate Psionics, I can verify that anyone can use Autohypnosis, but only the psionic classes tend to have it as a class skill. So go ahead!


14

From the Undead Type description: Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC). That includes Kineticist's blasts.


14

"...experience points sufficient to place him halfway into the next level of experience." This is pretty clear wording, and is basically unchanged from multiple previous RPGs Pathfinder is closely related to (editions 1st to Revised 3rd, at least). This wording has always been used on the various Manuals, and those Manuals have always given you enough ...


14

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level. (Magic Overview > Casting Spells > Caster Level) You can manifest a power at a lower manifester level than normal, but the manifester ...


13

The psionic blast of a mind flayer (MM 187-9) is spell-like, rendering it nearly immune to counterspelling but not disruption (MM 315), so a mind flayer might not expect the skilled archer's readied action ("When he starts staring off into space, I open his esophagus with an arrow!"--assuming that the DM permits characters to know when creatures use spell-...


13

Psionic powers have their own category The rules for psionic powers state that psionic powers are like spells, with a few differences, explained in those rules. Also psionic powers are considered psi-like abilities: The manifestation of powers by a psionic character is considered a psi-like ability, as is the manifestation of powers by creatures without a ...


13

Given this passage on page 9 under Duration: Concentration first sentence of the second paragraph. Concentrating on a discipline follows the same rules as concentrating on a spell. I would rule, that you cannot concentrate on a discipline while raging. But aside from that, disciplines are strictly no spells, so RAW you are able to use them ...


12

If no restriction is listed (and I can confirm that none is), no restriction exists. It’s related to psionics because the only classes that have it in-class are psionic classes, but others can use it just fine. As you say, there’s no reason it should be restricted, and lo and behold, it’s not.


12

You can become a truth seeker, which to my knowledge was never officially updated. The requirements are easily met (nonevil, base attack bonus +5, three feats, and two skills). At 1st level, a truth seeker learns two of the ten psionic combat modes. This option is superior to the prestige class ruby disciple because the latter progresses combat modes "...


12

The fortified crystal possesses the properties of a similar masterwork steel weapon or armor Unless your DM is using a houserule to incorporate steel weapon wear and tear, crystal weapons shouldn’t break either. D&D 3.5e does not include any rules by which a weapon breaks from you using the weapon (only rules for it being damaged when other things ...


12

There are several published creatures with non-Intelligence-based psionics By a quick search on D&D Beyond for mentions of "psionics" or "psionic", there are several creatures who associate psionic spellcasting or abilities with ability scores other than Intelligence, including: Thri-keen (psionics variant), Wisdom-based Quaggoth ...


11

Aura of Fear states: At 3rd level, a dread radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. (emphasis mine) As the character is not her own enemy, then no, this does not affect her. An Aside about RAI: I suppose you could read the following sentence in isolation of ...


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