102

It boils down to what kind of style you like. Most systems have an inherent style to the way the world works and people tend to pick the game that fits their favorite style. The style in D&D is medieval (or early renaissance) sword and sorcery, where themes of powerful wizards wielding magic, gods being real and bestowing powers upon their clerics and ...


67

Added complexity versus added value The core objection to Psionics in a Swords and Sorcery / Fantasy RPG (for those who do find it a problem) is rooted in two issues: Damage done to the suspension of disbelief due to genre overlap Additional mechanics with no added value In my experience as both player and DM, it is the second factor that puts a burden ...


55

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


32

Blindsight (monster ability) A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense. This isn't super helpful mechanically, however it does mention '...


29

This is tricky territory. Assuming you're staying completely within the Agenda and Principles, you're not permitted to lie to the players about what's happening. You're also not permitted to have secret plans that aren't yet part of the actual play. This limits your ability to have unrevealed secrets that you know are true. The nature and fact of a PC's ...


19

Psionic Combat was not removed in Pathfinder so much as it was removed in D&D 3.5. The 3.0 Psionics Handbook (PsiH) was completely overwritten by the 3.5 Expanded Psionics Handbook (XPH), which did not include Psionic Combat. Psionic Combat was a very bad idea for a large number of reasons, though the main one is simply that it was very out of place: it ...


19

No, you won't need psionic combat rules in Pathfinder. Psionic Combat was removed in 3.5. What you have is probably a 3.0 Psionics Handbook. The 3.5 version is called Expanded Psionics Handbook, and is devoid of psionic combat rules; many of the psionic attack and defense modes, like Mind Blast and Tower of Iron Will, were converted to normal powers.


19

What you posit is reasonable except for one thing: The Deck of Many Things has a random outcome that the DM determines by a die roll. As a magical artifact, I would say that it consists, as a whole of the cards it contains, not of a bunch of independent magical cards. The whole Deck itself is the magic item here, not the cards themselves, they are just ...


18

An unofficial FAQ created by the community on Wizards' forums says the following: The Psionics Handbook is from 3.0, and is no longer supported. The Expanded Psionics Handbook, despite the name, is a standalone system that replaces the 3.0 system. 3.5 psionics differs from 3.0 psionics far more than current edition magic differs from AD&D 2e ...


18

This answer was correct as of the question's asking. As later revisions to the UA Mystic came along, they invalidated this answer. This answer contains the latest official description of psionics. In the D&D podcast of July 10 Mike Mearls describes it, starting at about 14:00, as The power of the mind. It is a power source that comes from within... ...


18

You can (probably) move 10 feet after you teleport with Step of a Dozen Paces. Firstly, from Step of a Dozen Paces: you take a bonus action to teleport [...] and your speed is reduced to 0 until the end of your turn. And secondly, from Nomadic Step: After you teleport on your turn while focused on this discipline, your walking speed increases by 10 ...


17

One, there is no such thing as an “antimagic barrier” – antimagic field does not block line of effect, it only suppresses magic inside of it. All magic can pass through an antimagic field to the opposite side of the field.1 The argument is that the effect of instantaneous Conjuration/Metacreativity (creation) spells/powers can exist inside the antimagic ...


17

No, it is not Charm Based Unfortunately, Unearthed Arcana is play-test and incomplete. WoTC may not have purposefully left out that creatures Immune to Charm could avoid the effect, but it likely was purposeful. Since there is no clarification, you need to go with the language provided. If it doesn't say there is a Charm effect or that a creature who is ...


16

What you've mentioned are house rules, not interpretations The RAW is super-simple; forced dream resets the entire turn (or more if you've got some quintessence to hand) and cannot be gainsaid or activate partially. The deck of many things is certainly powerful but it doesn't have any especial resistance to psionic powers. With that in mind, forced dream ...


16

Your answer can be summed up by: YOU IS UN-ORKY! WAAAAAAAAAAAAAAAAAAAAGH! I'm serious. Even a normal human in presence of a blank feels bit off. A psyker takes it to the next level. Imagine that you have to be close to someone who REALLY, REALLY stinks, to the point where your nose simply stops functioning - not very nice experience, but you can work ...


15

Yes, you can use any and all psionic abilities while wearing heavy armour. It's difficult to prove, but the article doesn't mention anything about armour constraining psionics. Similarly, the handy Sage Advice site built a collection of Mearls' tweets on psionics, and none of them mention anything, either. Note that if you wear armour that you aren't ...


15

They can use it every time they die You have quoted the relevant section and the only place where the ability is described. At the beginning of Psionic Body it says: You gain the following benefits: [...] There are no conditions on the benefit so you gain the benefit unconditionally. Psionic Body has no limit or any other restriction on how many ...


14

There are two different varieties of D&D 3 Psionics. The 3.0 Psionics Handbook gave Psions a different key ability score based on their specialisation. Nomads used Dex and Telepaths used Charisma for instance. In the 3.5 update to Psionics, this was changed so that all Psions used Int as their manifesting statistic.


14

As the author of Ultimate Psionics, I can verify that anyone can use Autohypnosis, but only the psionic classes tend to have it as a class skill. So go ahead!


14

From the Undead Type description: Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC). That includes Kineticist's blasts.


14

There are three kinds of gaming tables in regards to psionics: Those who do not use it and are happy with it. You can play D&D completely without psionics and have a good and healthy gaming experience. There are no psionic powers in the world and the players do not possess any either. The standard campaigns most of the time do this, because psionics ...


14

"...experience points sufficient to place him halfway into the next level of experience." This is pretty clear wording, and is basically unchanged from multiple previous RPGs Pathfinder is closely related to (editions 1st to Revised 3rd, at least). This wording has always been used on the various Manuals, and those Manuals have always given you enough ...


14

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level. (Magic Overview > Casting Spells > Caster Level) You can manifest a power at a lower manifester level than normal, but the manifester ...


13

Calculate the Power Points granted by each class separately, then combine them to form your total pool. So yes, it can be said that your Wilder/Psychic Warrior would receive bonus PP for both Wisdom and Charisma, but these bonus PP would be as appropriate for the manifester levels of each class. For example, a Wilder 6/Psychic Warrior 2 with Wisdom 14 and ...


13

Actually, there is a creature in the core D&D 3.5 rules with the ability to possess creatures! The ghost, available to player characters with a level adjustment of +5, has an ability called "malevolence" which allows it to possess any creature. Simply re-skin the ghost as a parasite instead of an undead. Here's how I'd stat up your parasite: Start ...


13

Fiend Folio has numerous “symbionts” that have various influences, up to and including total control, when implanted in a creature’s mind (or elsewhere). The cerebral symbionts, in particular, seem quite appropriate. Eberron Campaign Setting and Magic of Eberron have a few more, as do a few Dragon magazine articles. This Fleshwarping ...


13

The psionic blast of a mind flayer (MM 187-9) is spell-like, rendering it nearly immune to counterspelling but not disruption (MM 315), so a mind flayer might not expect the skilled archer's readied action ("When he starts staring off into space, I open his esophagus with an arrow!"--assuming that the DM permits characters to know when creatures use spell-...


13

Psionic powers have their own category The rules for psionic powers state that psionic powers are like spells, with a few differences, explained in those rules. Also psionic powers are considered psi-like abilities: The manifestation of powers by a psionic character is considered a psi-like ability, as is the manifestation of powers by creatures without ...


13

Given this passage on page 9 under Duration: Concentration first sentence of the second paragraph. Concentrating on a discipline follows the same rules as concentrating on a spell. I would rule, that you cannot concentrate on a discipline while raging. But aside from that, disciplines are strictly no spells, so RAW you are able to use ...


12

If it doesn't specify a damage type and doesn't specify that it's [Mind-Affecting] then it's just normal damage. It'd work against undead, and it'd even work against doors and walls or whatever if you really wanted. In this case, you're probably psychically altering the density of your weapon at the right moment to add more damage on impact, or using ...


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