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4

A party is not a faction The known player factions are organizations that have risen, been shattered, and risen again several times. Their longevity and resilience are largely due to their grassroots, secretive nature, and the near-autonomy of many of its members. For real world equivalents of factions you need to think big: the mafia, the International ...


2

If your DM is comfortable making adjustments to the campaign This may not specifically apply in the OP's case, but could be applicable to other people in a similar situation. When DMing games where one of my players has DM'd or played the adventure before, I make modifications to the adventure to invalidate their prior knowledge. A monster that was in room ...


1

Play a Kenku with an Heavy Role Playing Part. Kenkus were cursed by a godess so that they may never have an original thought witch is perfect for your situation you can perticapate just like you usally would but cant take the lead because your charakter literally can't


2

Become an enabler. Enable other players, Sit in the back playing the strong silent type and use your prior knowledge to enable other players. Be silent Bob, be a support character, don't say anything until you absolutely need to, but sit back and subtly prepare yourself to help other players make the most of a situation, you know a big encounter is coming ...


0

A friend of mine had the exact same problem. He was the DM of the Mines of Phandelver and ruled the campaign a looong period of time till one year or so. A few months ago, his friend wanted to DM the same campaign to another group (not the same players that the other one) and invited him. Him, knowing all that would happen and knowing what decisions make,...


6

I will likely echo some of the answers this question already has, but I wanted to concretise a perspective which I think will be helpful but which was so far not named explicitly: Play your character more like a DMPC than like a PC. You're very much in the same position as a DM playing an NPC that has fully (but temporarily) joined the party. DMs in such ...


2

I have that same problem too, so what I do is I just follow the other pc's and offer hints if they are stumped, I also help in combat scenarios as well if they need it kinda bad. This means that i'm not leading the adventure, I'm kinda just a side character that helps every once in a while. The worst thing you can do in D&D is meta game so try and avoid ...


3

This might seem counter-intuitive, but read the adventure again, imagining how your character sees the details, what draws his interest, what actions he'll attempt. You've done it before from the omnipotent-omniscient view, do it again from a restricted and narrow perspective. It can be painful. You really have to let go of any desire to improve your ...


30

Roleplay harder You the player know the details, but your character doesn't. This is a chance to concentrate on your character, on their personality and how they react to the situation. Since this character didn't run the adventure before, your character will introduce differences to the story that will keep things interesting. Don't focus on the module's ...


-1

I do not have experience with a situation like yours in specific but even in my games I sometimes have meta information that my character would not know. It is not fun to be completely passive and not-knowing. Also doing dumb things on purpose is no fun either. So I use the following approach: Randomize your actions You have a couple of dice in front of ...


40

Take a back seat While this might be hard to implement advice when you're already a few sessions in, the best thing would be to play a character who does not wish to lead or make decisions. This does not mean the character has to be passive: They will help out the group, gather information and offer advice. But they will never have the last word in any ...


-1

Dragon Heist, to be honest, is my favorite Mod out atm. I have run it 3 times and getting ready to run it the 4th time. Each time with a different villain. I would say read the book and take the time to think about what your players would enjoy. The villain doesn't come into the game for real until later in the story, so you can always pick your villain ...


10

In the original 1983 module I6 Ravenloft, the players can find the Tome of Strahd which the party finds largely unreadable except for the following passage (pg 32): I made a pact with death, a pact of blood. On the day of the wedding, I killed Sergei, my brother. My pact was sealed with his blood. [...] I did not die. Nor did I live. I became undead, ...


4

You can't find anything that expands on it because you are looking for something that doesn't exist. "The Vampyr" is not a specific entity. It isn't a name or title, which is why you can't find anything on it. In this case, it's a description of a set of powers that can be accessed by certain kinds of creatures. There is no "one who transformed [Strahd]", ...


4

What happens when the stealth check is failed First lets look at the rules of surprise. Surprise (Starter Set Rulebook 9) The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (...


3

Only two of the gems' locations are in the adventure The opening of chapter 12 (p. 173) describes that each gem was taken. So, we know that the second is with Baba Lysaga (confirmed on p. 163 and p. 166 when describing her hut) and that the most recent was taken to Yester Hill. On p. 198, it reveals the location of the most recently stolen gem: There's ...


9

There is no official lore You can see from this tweet exchange by Chris Perkins, the Lead Designer for CoS: Ben Latham @SassyWyvern @ChrisPerkinsDnD Where is the third magic gem that was at the Winery in CoS? Can't find it anywhere in the book. Am I just blind Christopher Perkins @ChrisPerkinsDnD You're not blind. Its whereabouts is not revealed ...


8

The module makes no mention of a Dexterity (Stealth) check, implying that finding the secret door could be enough to trigger the surprise sequence. Given the low DC to spot the secret doors, the NPC's low passive perception, and that the NPC is occupied by another task, it's entirely possible that the players need not roll any dice, assuming they aren't ...


4

They work, with some work. I skipped two decades of D&D, not playing between 2e and 5e (current edition). In 5e I'm currently running T1-4 for my son and his friends, I've run the DL modules, 2e modules, and B1 was the source text for my school group's last epic. (In other words: the players have 5e PCs, we're all playing by 5e rules, but I'm holding a ...


1

You will need to convert the modules to 5e rules While 5e was inspired by older versions of D&D, it is different enough that they are not compatible without modification. Fortunately, some people have developed conversion guides for old modules and you can find them on the DM's Guild website (https://www.dmsguild.com/). For example, there is a ...


1

Not without modification They are different games in the same way that draw poker is different from stud poker. The core is the same but the nuances are sufficiently different that you are not playing the same game. However, it’s easy to change KotB. If you use the same creatures with their 5e stats you won’t need to do much more than this.


0

I also have memories from D&D from that period of time. The most notable change is combat and AC. In the early editions, AC started at 10 (still does now) and improved armor would lower that value. Now, the AC range goes up from 10. An attack in combat is still resolved by rolling a d20. Instead of consulting tables based on character class to compare ...


3

The rules don't say This is the sort of situation where you, as the DM, are expected to make up a ruling. We can tell you what sort of ruling we would make at our tables, but we can't give you a Definitive Answer. At my table, I would rule that a torch (or any larger portable fire) is not enough of a heat source to stay warm. If a character tried to stay ...


4

“Extreme cold” is extremely cold The temperature in the Amber Temple is what you get in North America, Scandinavia, or Siberia a few times a year. There are no cities anywhere in the world where the average winter nighttime temperature is that cold although those temperatures are reached on occasion. So you need to be thinking of the coldest places on ...


1

The beginning of the chapter plainly states that the knows where the treasure vault is located and how to get inside. This implies that the directions given could be more specific than just the location the entrance is in. This shifts the challenge from both finding the spot and sneaking in to just sneaking in. Even if the Perception and Strength rolls ...


10

The specifics for wereraven lycanthropy can be found on page 242 of the Curse of Strahd adventure book. The more general rules for player characters as lycanthropes can be found on page 207 of the Monster Manual.


2

Let the players improvise In general Depending on how you strictly define "holy symbol", the Cleric could scrounge one from things on hand. D&D Beyond says that a holy symbol is "a representation of a god or pantheon". Though the examples it gives further down the paragraph suggest it should be somehow special ("amulet", "symbol carefully engraved", "...


6

RAW, the Engine should be affected... ...but that doesn't make much sense. I am currently running this adventure for a table, and while I believe you are correct that RAW, the Engine should technically shut itself down, I also believe that that doesn't make a lot of sense given the greater context. My chief support for this can be found in the description ...


16

No, you shouldn't give the cleric his holy symbol. Giving the cleric his holy symbol would be like giving the fighter his greatsword, or the wizard his spellbook, or the rogue his thieves' tools, and the drow captors, who aren't stupid by any means, would understand this and not allow him to hold on to it. Plus, it wouldn't exactly be fair to the other ...


53

There are quite a few things that the Cleric can do ... This cleric requires his holy symbol to really do anything. That's not quite true. What cantrips does the cleric have? The following cleric cantrips do not require material components (and thus do not require a holy symbol). Guidance, Sacred Flame, Spare the Dying, Thaumaturgy, Toll the Dead The ...


30

They can find their gear if you want them to The text of the first section or the adventure specifically says: ...and then a bit later: The module is built around the characters having a chance to retrieve their starting equipment, and a higher chance if you warrant it. For that higher chance, perhaps one of the captors pocketed the holy symbol since it ...


34

Keep in mind, everyone will have a similar issue. Unless you have someone whose main focus is unarmed combat, everyone will be in the same boat. No one will have any materials or focus for casting and the martial classes won't have any weapons or armor. The best they can hope for is improvised weapons. Read the adventure cover to cover. Find out when they ...


8

The Dark Powers have never been all that clearly defined. There is no official documentation nor official statements I'm aware of that describe a whole lot about the nature and history of the Dark Powers. That makes this question difficult (if not impossible) to answer definitively. I have a searchable copy of Domains of Dread from D&D's second edition ...


1

So, my short answer is keep investing 31gp in marketing every tenday. My long answer is here: How I worked this out is to think directly on the profit rather than the investment of the 60gp. That is a given. Even if you get this back by incurring no losses, to sustain this investment in the tavern over time you will need to re-invest the 60gp each time. ...


-1

True Polymorph "... Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the ...


2

Your player will be super spoiled as they've already played the module. According to the product page for White Plume Mountain Revised (3.5) on Dungeon Masters Guild: The 3.5e version of "White Plume Mountain" is based closely on the original, with the design adjusted in some areas for balance and better polish. The three named weapons have also been ...


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