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0

According to the module, the wagon is "packed full of an assortment of mining supplies and food...." So, even if your players brought the wagon to the Cragmaw Hideout, where/how would they find room in the wagon for the "bulky" Lionshield Coster crates? They'd first have to deliver the wagon supplies to Barthen's Provisions, have the wagon unloaded, then ...


11

The Black Spider's motivations are detailed in the Campaign Module Since the Lost Mines of Phandelver Adventure is made freely accessible by Wizards of the Coast, I'm going to quote it here, but I'm putting it in spoiler markup to avoid spoiling players who might be in an (unmodified) LMoP campaign. —Roleplaying [The Black Spider], The Lost Mines of ...


0

All of the possible quests are contained on a single table. You should roll once for the entire adventure, not once per quest. This will prevent this problem from occurring.


1

I appreciated the way my DM ran this module. A group of four, two new, two with around 30 sessions in a different campaign. In our session 0 he let us know about the Death House and that there would be a mulligan, only for this part of the campaign. This removed the fear of losing PC's while the two newer players were learning mechanics. It also showed the ...


7

Let me start by saying that I have looked at a number of sources that have sections on coinage (Forgotten Realms Adventures [2e], City of Splendors boxed set [2e], Forgotten Realms Campaign Setting [3e], Forgotten Realms Campaign Guide [4e]) and I was surprised to see no mention of electrum coins specific to Waterdeep, unlike many other locations like Cormyr,...


2

Here's an option: Run it honestly and let them face the consequences. There's something drastically depressing about all the groups which waltzed through modules like Tomb of Annihilation because their respective dungeon masters were spineless. Part of the enjoyment of a horror movie is that people get knocked off. Part of the enjoyment of D&D is that ...


16

This answer contains spoilers for the Death House, and is based on my personal experience playing it as well as the Curse of Strahd source itself. First things first, a "dedicated healer" is something that is seldom actually seen or used in DnD 5e. The game lends poor support to characters intending to use most of their time healing other characters, and ...


6

The Water Weird is in the Weird Tank at all times. Remember that the Weird Tank is a: ... ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. As you correctly point out: ... it is bound to the tank. It cannot leave the tank without the tank being destroyed. The Water Weird can ...


6

Spend 30gp/tenday Using this anydice program, I've calculated the expected profit based on how much money you spend on marketing. I've defined a function for calculating the profit or loss of a business as per the DMG's rules, and then run it in a loop to compare the result of differing marketing spends when used to run Trollskull Manor. function: profit ...


2

AD&D 2e / D&D 4e Dark Sun: a post apocalyptic setting A core premise of the Dark Sun setting was that an apocalypse happened, magic profoundly changed. Gods / deities and their connections to PCs were more or less removed, cleics draw from elemental planes rather than divine power, and it was as much a survival test as anything else. The state of ...


1

The characters aren't well intermixed with the adventures. Often an adventure or event is tied to some key character, and I found when running it you needed to flip back to the character sheets to work out what was going. I personally made some character flash cards for each key character so that I could quickly remember who they were. For example, at the ...


14

I do not think the change was intentional. Ed Greenwood seems to prefer the "official" spelling with h, but he was fine interpreting it as language evolving in the Realms. You can read his tweets on the subject (starting with a 2-part reply to this tweet), dated September 13, 2018 : Q: Is it 'Waterdavian' or 'Waterdhavian?' Greenwood: Language (...


-1

I dont know the exact story of that campaign but I'd say you could rule play him as a annoyed/demanding person. He's tried of the PC's not going where he wants them to go so he messes up their plans to get their attention.


14

You're going to have to ask your DM But I will give you some further pointers for consideration. Grenades are "Modern Weapons" and are considered priceless artifacts if found in The Realms A campaign might include explosives from the Renaissance or the modern world (the latter are priceless), as presented in the Explosives table. And 'Grenades' of all ...


1

Warning to players - this answer is spoiler-y. I just went through White Plume Mountain as a player. We had a party of four, and we nearly got TPKed several times. Honestly, it's going to be difficult. You're going to want to be very clear when they are in a room where it is safe for them to have a short rest, because they're going to have to burn through ...


3

Playtest your players' party in the encounters you plan, develop variants on enemy stats and tactics, and give your players access to appropriate consumables. There is no perfect way to design balanced encounters (at least, not that I've encountered)-- things like calculating CR are imprecise at best, and rely on many assumptions which you may not be aware ...


7

Shorter rests really won't help with the initial fights, because they're spaced closely together in time. If you alter the goblins in the cave, you don't have 5 minutes for a short rest, much less an hour for a long rest. The solution is a small supply of extra HP at 1st level. The simplest/cleanest thing you can do to make the initial encounters of Lost ...


6

Ideas to not massacre a small party. Without knowing the full details (such as if the players will change between sessions) there are a few options: As the DM you can give opponents a "handicap" for their attack and damages, or scale the numbers of opponents, to make things a bit easier until the characters are a bit more skilled or others join the party. ...


1

Use of Rest Variation. As the DM it is entirely appropriate for you to select if you use variant rules, such as Epic Heroism. There are a few things to think about though. Spell-casters can end up having a bit of an advantage over other classes with Epic Heroism. You may also want to consider whether you "change back" once the characters have levelled-up ...


18

It's possible, but casters will have a field day Lost Mines of Phandelver has a lot, a lot of encounters that consist of mostly low HP enemies that will die to a single AoE spell, two tops. At first this might not seem like a big deal, but it is when you combine a lot of easily AoE'd squishy enemies with the ability to get your spell slots back very, very ...


2

As far as I know, no lore has been released about the Order of the Aster in 5th Edition. I did search a lot of Wikis and all source books that I have access to (I don't have the modules, so I can't say if it is mentioned in the Waterdeep: Dungeon of the Mad Mage or Waterdeep: Dragon Heist adventures...) and I was unable to find anything post 1390 DR ...


5

As far as I can tell, the Order of the Silver Chalice is either no longer present in Waterdeep or they have gone into hiding. Possible spoilers for Waterdeep: Dragon Heist (p. 117): The only shrine to Siamorphe is the Chapel and Chalice of the Divine Right, in Assumbar villa. Jeremy Crawford stated in a 2015 tweet that "Siamorphe and the Knights of the ...


17

The "Alterations to Magic" section on page 24 of the Curse of Strahd adventure mostly describes how teleportation and planar travel are affected by the Barovia demiplane. The "Cosmetic Spell Modifications" section, which is the part your question refers to, states (emphasis mine): At your discretion, a spell can be modified cosmetically to enhance the ...


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