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-3

In no means is it balanced for 2 characters. The 3 1st level quests pit the characters against Ochre Jellies (CR2), a Mimic (CR2), or a Manticore (CR3), all deadly fights for a 4 person party and capable of killing anyone in a single hit. Having 2 level ones fighting a manticore and beating it is either the DM fudging rolls or incredible luck. So in no way ...


-1

Sunless Citadel: Easy if handled properly. If your party is a group of murderhobos who attack the kobolds in area 21, death is all but guaranteed. The party will have a few scares (Calcryx is a challenge for a LVL 1 party), but should make it out of the first level easily enough. Area 41 should also be handled properly, but that is it. Not that hard, and ...


3

The description sounds like "Tower of the Stargazer". In the adventure a wizard is trappend inside his tower in a circle of salt and begs the players to free him (although he starts to threaten them if they don't help him). The tower also contains a magical flying disc elevator and at least one level is only reachable with it, there is a magical ...


3

Changing the contents of a published adventure is not just allowed, it should be expected. I have been DMing D&D and Pathfinder for 40 years. I own approximately 60 published adventures and have run all of them at least once, most of them twice, and several of them three or more times. Do you know how many times I have run a published adventure exactly ...


9

1974 in The Underworld and Wilderness Adventures While the 1975 Blackmoor supplement had an actual adventure with a keyed map and a story line, the first published dungeon map can be found a year earlier in The Underworld and Wilderness Adventures, published in 1974. On page 3 is a sample cross section of multiple dungeon levels and the ways they can be ...


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