Module vs non-module has no real effect on new people playing DnD.
What will effect this is storytelling skill, making things interesting, not using too much shorthand, and not allowing more experienced players to overshadow new players getting spotlight time (although you can go too far the other way).
There are a lot of beliefs about pre-written adventures,...
It's almost the same either way
Like all of us, I've been a new player, and like many, I've either introduced new players to the game, or been there as they were being introduced. I personally started with a mishmash of Forgotten Realms based home-made adventures. Then Birthright, and a few other published systems. I've run others through home-made ...
In my experience modules make 2 big assumptions that make them bad for complete newbies.
First, they expect you to know what you can do. Newbies often struggle with this even if I tell them that they can do whatever as if it's real life. If, instead, I construct more constrained situations I can present a few options at a time and slowly open the game up. ...
Yuan-Ti are featured in some capacity in the following adventures:
Tomb of Annihilation
Rise of Tiamat
Candlekeep Mysteries: "Book of Cylinders"
Waterdeep: Dungeon of the Mad Mage
Storm King's Thunder
Hoard of the Dragon Queen
Storm Lord's Wrath
Tales from the Yawning Portal
"The Hidden Shrine of Tamoachan"
"Dead in Thay"
I think you did the right thing! If players aren't exploring enough, it's always good to give them a gentle nudge (or a push, depending on how lost they are) in that direction. Here's some tips to get them to explore more next time:
Include a scared or friendly-sounding voice coming from where you want them to go next
Have a character spot something shiny (...
As of late 2020, Wizards of the Coast replaced the CCC program with the Dungeoncraft program.
Anyone can make an AL legal adventure module if it is in the setting of the current season and follows some broad rules for content and rewards. Wizards publishes these guidelines on their website. Adventures written by these rules can be published for sale on the ...