There are two different ways a race could be "official": it could be "official" in the sense of fully-tested and legal for sanctioned organized play campaigns, and it could be "official" in the sense of being published in 1st-party material from Wizards of the Coast. Which one is relevant depends on why you're looking for an &...
Let me start by saying that this is a well-known potential "fallacy" in the settings/rule interaction
Human Level 1 Fighter: "Let me get this straight. You're a hundred and twenty."
Elf Level 1 Fighter: "Right."
Human Level 1 Fighter: "And I'm sixteen."
Elf Level 1 Fighter: "Right?"
Human Level 1 Fighter: "And we're equally skilled even though ...
They are (arguably) Hill dwarves
There's nothing to go on in the module book.
You're right, it is never stated explicitly anywhere in the module what kind of dwarf the Rockseeker brothers are. Whenever they are mentioned in the narrative they are just referred to generically as dwarves.
If you ever need stats for them in the game, the module suggests using ...
I told him no right off the bat...But he's extremely insistent about
Just tell the player "no," again; you are allowed to do that as DM
There are a number of reasons for this.
An invisible stalker is an elemental; PCs are humanoids1
The CR of an invisible stalker is 6; it usually takes 2 or 3 PCs of
level 6 to defeat an invisible stalker; the ...
No rat-like race appears in any "Letters," "Forum," "D-Mail," or "Questions of the Month (Forum)" column appearing in Dragon #153 (January, 1990) through #266 (December, 1999).
During the last seven months I have slowly chipped away and re-read (and read for the first time, in some cases) all Letters and Forum columns--...
Elves don't get their first character level until age 120. That means they spend a lot of time until then doing... well... something.
If we look at humans and what they learn in their first 15 or so years, we can come to quite a range of different subjects.
As toddlers, we learn to communicate. This takes quite a few years to do proficiently. Making ...
Yes, a tiefling can have two human parents
Borrowing from my question What's the difference between a Tiefling and a Cambion?
From Xanathar's Guide to Everything, we have this table on page 62:
1-4 Both parents were humans, their infernal heritage dormant until you came along.
5-6 One parent was a tiefling and ...
It is not possible to have multiple "first turns in combat" in a single combat, but you could certainly hit with an attack multiple times during your first turn with the Extra Attack feature or similar. The "once per combat" clause ensures that the extra damage is only applied to the first successful attack.
Goodberries are not really nutritious fruits, but the "delivery form" of a spell effect. As long as you are able to eat one (you are not made of inorganic material for example), you can benefit from it.
Humans aren't as bad as you think
Firstly, humans gets +1 to all stats, in the PHB (pg. 31):
Ability Score Increase. Your ability scores each increase by 1.
This means, as @SeriousBri pointed out in a comment (now deleted), they can get higher starting stats when using the point buy system. But even with rolling for stats, if you end up with a bunch of ...
Ask the player "why?"
First step to solving these types of issues is asking why they want a thing. If the character wants to be invisible all the time just for the sake of that, just say no. If they like the idea of being able to attack from being hidden or that type of thing then you can help them out.
The Gloomstalker Ranger is invisible in ...
Racial ability score adjustments are only added once at character creation.
The Player's Handbook is explicit about how ability scores improve. The ability score improvement class feature says:
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability ...
As far as I'm aware, there are no official rules regarding the diet of either of these two creatures. As such, it would depend on the DM, as usual. However:
If you insist on using real world logic, keep in mind that while the head of the minotaur is indeed bovine (Thus its teeth are best suited for chewing plants, mostly grass) most of its lower body is ...
There aren’t rules for doing that: the rules offer “half-elves” (and “half-orcs”) as a race, but in both cases they aren’t mix-‘n’-match options, but static races that always offer (more or less) the same features—and whose other half, in both cases, is always human. In other words, Wizards of the Coast figured out what someone with an elf and a human parent ...
Someone who has strong draconic ancestry, e.g. half their ancestry (one parent, or child of two half-dragons, whatever; someone who was, strictly-speaking, a quarter dragon or eighth dragon might still be modeled with the half-dragon rules). Literally is a dragon, in game terms and in fluff terms, though with a roughly humanoid body shape.
No, it's fine.
I used this house rule in all my 5e campaigns since the D&D Next playtest in 2013 and we never ran into any problems.
Yes, the players are slightly more powerful, but I only run hard or deadly combat encounters anyway, so it works out fine.
The players really enjoy the added customization.
However, I usually don't hand out the feat ...
This is not balanced with the other races in the PHB.
Assuming that these are two different sub races ...
You are starting with a feat.
You are starting at size large: no PHB race is large. (Not even Goliath)
Why this may matter:
Weapon damage changes. You get 1d4 bonus when you go from medium to large (see potion of growth, enlargement spell). ...
This is answered directly by the box text at the beginning of every single Unearthed Arcana article:
This Is Playtest Content
The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by
final game design and editing. They aren’t officially part of ...
Yes, as long as you abide by the "+1 rule."
The DDAL Player's guide "Character Creation" section says, in part:
All of the races and classes presented in the Player's Handbook plus one other resource from those listed below are available to build your character. (p.2, emphasis in the original)
Pertinent to you, both the Elemental Evil ...
So, taking these one at a time...
ASI, Speed, Size, and Darkvision
Normal, moving on
Equivalent to the Magic Resistance trait of the Yuan-ti from Volo's Guide. Even on the Yuan-ti, this trait is considered overpowered.
At its base, this is a reworded carbon copy of the dragonborn's Breath Weapon. However, it targets an Int ...
Monsters-as-PCs causes this
Unfortunately, the rules for monsters-as-PCs don’t work. This is basically what you get when you use them.
Consider: a nymph is CR 7. She casts spells as a 7th-level druid. She doesn’t have the druid’s other class features, but those are mostly pretty mediocre—wild shape is good enough, nature bond is OK, but everything else is ...
Unclear, but I'd say No, the Centaur cannot turn itself
The Oath of the Ancients paladin's class feature you are referring to is this one (PHB, pg. 87):
Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of ...
If you'd like, you should definitely consider allowing for characters to gain weight dynamically! This could even potentially provide a relevant in-character explanation for increases to the character's STR modifier that they may earn through leveling.
Is it reasonable, when creating a Goliath, to use weight way ...
Mordenkainen's Tome of Foes introduces tiefling subraces which have a special link to one of the Lords of the Nine Hells, one of which is Zariel. Below the Subrace Traits heading (MToF, p. 21), it states:
The traits of the chosen subrace replace the tiefling's Ability
Score Increase and Infernal Legacy traits given in the Player's
Handbook. (emphasis ...
Update: A hobgoblin PC race was released in Volo's Guide to Monsters. Use that. If you can't, for some reason...
The easiest way to handle this is to simply reflavor. Pick whichever race has the abilities that you think fit best, and whatever class (probably fighter) and just say it's a hobgoblin. Done.
Doing anything else is going to be way more pain ...
Many small consequences, some with class features, others with spells.
Mechanically speaking, yes, the only consequence of them having the Fey trait is that they cannot be affected by spells and effects that target humanoids, and can be affected by spells and traits that target fey. Humanoid-targeting features are a lot to list (some that come to mind are ...
The Thri-Kreen in the Monsters Manual (page 288) have four arms. The benefit they seem to gain from this is the ability to use a two-handed weapon while wielding another weapon.
Without houseruling anything, a creature with extra hands would just get more hands wherever the rules call for hands. For example, a weapon with the Two-Handed property "requires ...
There is no way for a starting character to be an Aarakocra or a Winged Tiefling, because the Adventurers League Player's Guide v9.1 says:
Races with flight at 1st level [...] aren’t available without specific campaign documentation (i.e., certs, etc.).
The referenced "campaign documentation" can be acquired two ways.
Season 5 had a DM Quest, "King of ...
Entirely different creatures united conquered under a common faith.
Volo's Guide to Monsters has some info on this in the section Goblinoids: The Conquering Host:
Maglubiyet is truly the Conquering God. He stiffens the spines of cowardly goblins. He rouses bugbears from their lazy slumber. He sets the thunderous step of hobgoblin legions. Maglubiyet takes ...