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111

There are two different ways a race could be "official": it could be "official" in the sense of fully-tested and legal for sanctioned organized play campaigns, and it could be "official" in the sense of being published in 1st-party material from Wizards of the Coast. Which one is relevant depends on why you're looking for an "official" race. Sources: PBR: ...


82

Let me start by saying that this is a well-known potential "fallacy" in the settings/rule interaction Human Level 1 Fighter: "Let me get this straight. You're a hundred and twenty." Elf Level 1 Fighter: "Right." Human Level 1 Fighter: "And I'm sixteen." Elf Level 1 Fighter: "Right?" Human Level 1 Fighter: "And we're equally skilled even though ...


75

They are (arguably) Hill dwarves There's nothing to go on in the module book. You're right, it is never stated explicitly anywhere in the module what kind of dwarf the Rockseeker brothers are. Whenever they are mentioned in the narrative they are just referred to generically as dwarves. If you ever need stats for them in the game, the module suggests ...


66

No rat-like race appears in any "Letters," "Forum," "D-Mail," or "Questions of the Month (Forum)" column appearing in Dragon #153 (January, 1990) through #266 (December, 1999). During the last seven months I have slowly chipped away and re-read (and read for the first time, in some cases) all Letters and Forum columns--later renamed D-Mail and Questions of ...


55

Elves don't get their first character level until age 120. That means they spend a lot of time until then doing... well... something. If we look at humans and what they learn in their first 15 or so years, we can come to quite a range of different subjects. As toddlers, we learn to communicate. This takes quite a few years to do proficiently. Making ...


51

It is not possible to have multiple "first turns in combat" in a single combat, but you could certainly hit with an attack multiple times during your first turn with the Extra Attack feature or similar. The "once per combat" clause ensures that the extra damage is only applied to the first successful attack.


48

Humans aren't as bad as you think Firstly, humans gets +1 to all stats, in the PHB (pg. 31): Ability Score Increase. Your ability scores each increase by 1. This means, as @SeriousBri pointed out in a comment (now deleted), they can get higher starting stats when using the point buy system. But even with rolling for stats, if you end up with a bunch of ...


46

It's magic Goodberries are not really nutritious fruits, but the "delivery form" of a spell effect. As long as you are able to eat one (you are not made of inorganic material for example), you can benefit from it.


46

Racial ability score adjustments are only added once at character creation. The Player's Handbook is explicit about how ability scores improve. The ability score improvement class feature says: When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability ...


45

As far as I'm aware, there are no official rules regarding the diet of either of these two creatures. As such, it would depend on the DM, as usual. However: If you insist on using real world logic, keep in mind that while the head of the minotaur is indeed bovine (Thus its teeth are best suited for chewing plants, mostly grass) most of its lower body is ...


45

Rules as written, an enemy is anything your DM allows you to consider an enemy. What is an Enemy? Enemy is not clearly defined, so there is no clear definition of what is and is not an enemy. It is up to your DM to decide. If you want to give justice to the intent of the rules, then I would say an enemy can only be a creature. Throughout the PHB "enemy"...


45

There aren’t rules for doing that: the rules offer “half-elves” (and “half-orcs”) as a race, but in both cases they aren’t mix-‘n’-match options, but static races that always offer (more or less) the same features—and whose other half, in both cases, is always human. In other words, Wizards of the Coast figured out what someone with an elf and a human parent ...


42

No, it's fine. I used this house rule in all my 5e campaigns since the D&D Next playtest in 2013 and we never ran into any problems. Yes, the players are slightly more powerful, but I only run hard or deadly combat encounters anyway, so it works out fine. The players really enjoy the added customization. However, I usually don't hand out the feat ...


40

Half-dragon Someone who has strong draconic ancestry, e.g. half their ancestry (one parent, or child of two half-dragons, whatever; someone who was, strictly-speaking, a quarter dragon or eighth dragon might still be modeled with the half-dragon rules). Literally is a dragon, in game terms and in fluff terms, though with a roughly humanoid body shape. ...


39

This is answered directly by the box text at the beginning of every single Unearthed Arcana article: This Is Playtest Content The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of ...


38

This is not balanced with the other races in the PHB. Assuming that these are two different sub races ... You are starting with a feat. You are starting at size large: no PHB race is large. (Not even Goliath) Why this may matter: (1) Weapon damage changes. You get 1d4 bonus when you go from medium to large (see potion of growth, enlargement spell). ...


37

Yes, as long as you abide by the "+1 rule." The DDAL Player's guide "Character Creation" section says, in part: All of the races and classes presented in the Player's Handbook plus one other resource from those listed below are available to build your character. (p.2, emphasis in the original) Pertinent to you, both the Elemental Evil Player's Companion ...


36

Monsters-as-PCs causes this Unfortunately, the rules for monsters-as-PCs don’t work. This is basically what you get when you use them. Consider: a nymph is CR 7. She casts spells as a 7th-level druid. She doesn’t have the druid’s other class features, but those are mostly pretty mediocre—wild shape is good enough, nature bond is OK, but everything else is ...


34

Mordenkainen's Tome of Foes introduces tiefling subraces which have a special link to one of the Lords of the Nine Hells, one of which is Zariel. Below the Subrace Traits heading (MToF, p. 21), it states: The traits of the chosen subrace replace the tiefling's Ability Score Increase and Infernal Legacy traits given in the Player's Handbook. (emphasis ...


33

Update: A hobgoblin PC race was released in Volo's Guide to Monsters. Use that. If you can't, for some reason... The easiest way to handle this is to simply reflavor. Pick whichever race has the abilities that you think fit best, and whatever class (probably fighter) and just say it's a hobgoblin. Done. Doing anything else is going to be way more pain ...


32

UPDATE: The Skinny: If you'd like, you should definitely consider allowing for characters to gain weight dynamically! This could even potentially provide a relevant in-character explanation for increases to the character's STR modifier that they may earn through leveling. Shorter Answer: Is it reasonable, when creating a Goliath, to use weight way ...


32

Don't nerf the players, buff the challenges If the entire party consists of kobolds, there is no reason to decrease their power level. Simply adjust the encounters to be a suitable challenge for the group. You can find guidance for adjusting the power level of encounters in many places, but in my experience, every group will need tinkering individually to ...


30

RAW, this isn't possible. There are limited choices available for RAW races, and being an undead skeleton isn't one of them. Given that you are just starting out as a DM, I highly recommend sticking with the vanilla rules as much as possible as you learn the system. This does mean asking your players to limit themselves as well to what they can build ...


29

Traditionally,1 humans (and dragons2) in D&D are just... amazingly, maybe magically, compatible with other races. Massive numbers of them. Any time a race is “half” something, the other half is human 90% of the time. And there are numerous races that are human hybrids without “half” in their name.3 For the last several editions at the very least, half-...


29

With the release of Volo's Guide to Monsters, you can now play as a Hobgoblin at the discretion of your DM. Hobgoblin traits can be found in page 119. I'm going to teach you how to fish, here. Firstly, you should look this reddit post up and the google doc it links to. It shows the work done by /u/JamesMusicus and /u/Aranim, and I have been using it for ...


28

As long as you can touch the target you can cast shocking grasp on it Since shocking grasp has a range of touch, your bugbear must be able to reach the target before the melee spell attack commences. The rules don't explicitly define how far a creature can actually reach their arms and touch something. However, your trait is called "long-limbed" and it ...


28

There's a ton! There is of course personal preference. I have a couple of friends who only play humans in RPG - they just can't put themselves in the shoes of other races. Even without that, playing something "mundane" in a world otherwise extraordinary can be really fun. Then, mechanically, normal human isn't that popular, but Variant is king. I can see ...


28

In short, they are a little too strong and don't quite fit design principles First of all, adding proficiency to Death Saving Throws is a weird feature. In order for it to become useful, players have to fall in battle, which is something they should be trying to avoid in most cases (meaning it will rarely come up). However, this can drastically reduce the ...


28

Many small consequences, some with class features, others with spells. Mechanically speaking, yes, the only consequence of them having the Fey trait is that they cannot be affected by spells and effects that target humanoids, and can be affected by spells and traits that target fey. Humanoid-targeting features are a lot to list (some that come to mind are ...


28

Unclear, but I'd say No, the Centaur cannot turn itself The class feature you are referring to is this one (PHB, pg. 87): Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must ...


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