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question: can a half-goblin and a human have a child?


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Player Characters can have any alignment. Chapter 1 of Tasha's Cauldron of Everything provides a set of optional character creation rules that showcase the flexibility players can have when creating their characters. In that same chapter, they clarify the Rules As Intended regarding alignment: The description of a race might suggest various things about ...


3

No. As with other monster races that did not receive a Dragon Magazine article, Duergar do not have additional support. They also never received a flexible stat (most races were updated to get +2 to one statistic and +2 to one of two others, but Duergar are stuck with Con and Wis only). And because they aren't explicitly able to access Dwarf feats, they ...


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Detect Balance is a tool used to evaluate homebrew races. https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0 The average race has 30 points, the weakest, with 17 points is the human, and the strongest at 47 points is the Yuan-Ti pureblood. ASIs: +12, -10 Movement speed with armor restriction: Equivalent to ...


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I may have an additional suggestion. In many 3rd edition campaign settings there were a bunch of human subclasses that are pretty much covered by the variant human. So rather go with the variant human and assign specific feats and abilities to certain regions of your campaign setting. For example: You have an ocean dwelling culture of fishermen and sailors. ...


10

I gave this a quick check with Detect Balance, which usually gives a good estimation for these things. Based on what you have, it'd probably be listed as "decently balanced, maybe a little weak". You get pretty good ability scores (worth at least 18 points, probably 1 or 2 more for getting to pick all of them) and an extra 5 points for the bonus ...


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This is balanced. Plugging these features in to the Detect Balance spreadsheet calculator gives a 25, which is exactly the average for PHB races by that calculator. There's really not much to say on this one - a sign of a good homebrew is difficulty finding problems with it. All of your features have precedent in other races and the number and relative power ...


2

Since passing items from hand to hand or changing how many hands you're holding something with is not an action or object interaction, it seems to me that in most cases, you can move whatever's in your left hand (e.g. torch, sword, implement...) to your trunk for long enough to load the weapon and then switch it back to your hand, so you wouldn't need to ...


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