New answers tagged

2

Race matched with country by highest percent of population Note: This is not where most of a race lives necessarily. It is just where the race is the largest percentage of the nation population. It is also limited to the continent of Khorvaire. Human: Thrane Elf: Valenar Half-Elf: Eldeen Reaches Dwarf: Mror Holds Half-Orc: Shadow Marches Shifter: Eldeen ...


9

Much of this information can be found in Wayfinder’s Guide to Eberron, but beyond that I am relying a good amount on the original descriptions of Eberron found in the 3.5e Eberron Campaign Setting, Player’s Guide to Eberron, Races of Eberron, Faiths of Eberron, Five Nations, and Dragonmarked. Secrets of Sarlona, Secrets of Xen’drik, and Explorer’s Handbook ...


0

Let's start with the basics... Normal Conditions Living creatures are healed by channeled positive energy used to heal living creatures and Cure spells. They are injured by channeled negative energy used to injure living creatures and Inflict spells. Unliving creatures are healed by channeled negative energy used to heal unliving creatures and Inflict ...


2

The race is unbalanced but not for the reasons in the question I've gone through the abilities point-by-point. I hope that's okay. I think with some minor changes this could be fine. Ability Scores: While the listed ability score adjustments are −2 Strength, +2 Dexterity, −2 Constitution, +2 Intelligence, and +2 Charisma, the ability score adjustments that ...


14

Wayfinder’s Guide to Eberron states that both high elves and wood elves are found among both the Aereni and the Valenar, so these groups are not subraces. Wayfinder’s Guide to Eberron does offer Aereni the option of a skill or tool proficiency with doubled proficiency bonus, and Valenar the option of alternate weapon proficiencies, but those modifications ...


12

They are not separate subraces, wood elves and high elves are found in both cultures The side bar "Elf Variants" on page 73 of The Wayfinder's Guide to Eberron explains that Aereni are usually high elves, Valenar are usually wood elves, but that both subraces are an option for either culture. Elf Variants The Valenar and Aereni are physically ...


2

Underpowered Let's start from the beginning: let aside the revive mechanic and focus on the other aspects of the race. It gets a +2/+1 ASI with good synergy, which is ok. It has a +5 ft speed (compared to the usual 30 ft), which is nice. And you get Fire Resistance, which is a nice touch, but not immensely helpful unless the campaign sets it up. All in all, ...


5

Underpowered Halving your max HP is not a good balancing mechanic for a self-revive that can only be used once per long rest. I'm going to focus only on this aspect of the race since it seems to be the main problem you're dealing with the real problem with balancing was the revive mechanic <...> My solution was to simply have this race have half the ...


13

There are real difficulties here. First, this is a classic example of the "huge advantage, huge drawback" school of character design, and that is pretty much always a bad idea. Admittedly, this is not as bad as most, since "you have half your HP is something that it's pretty much fundamentally impossible to trivialize, but it's still an issue overall. ...


-5

My version would get 2 dex, 1 charisma, negative energy affinity which reverses the the effects of healing spells and necromancy spell, for example necromancy spells heals dhampirs and healing spells damages them, as a racial ability I would give them a weaker version of vampiric touch except that instead of a touch attack it's a bite attack maybe once per ...


39

This is answered directly by the box text at the beginning of every single Unearthed Arcana article: This Is Playtest Content The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of ...


Top 50 recent answers are included