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3

It seems that the only listing of "Deep Orcs" is the Orog from the forgotten realms in 3.5 edition D&D. They are described as "Physically, an orog looks similar to a large mountain orc, except that the ears are somewhat larger, and their eyes are huge and pale. They average six and a half feet tall"(71) They have also "mastered the art of forging armor ...


8

It seems that there was an error in the module text. What the original author of the text had written was tribal orc. What he meant to write was "Gray Orc" from the "Races of Faerun" book. The original creator of the book responded with... My primary resources were the 3.0/3.5 D&D PHB, Monster Manual, and DM Guide. There may have been some other ...


2

Deep Halflings are in the Monster Manual (p. 150) They lose the bonuses to Climb, Jump and move Silently, but gain bonuses to Appraise and Craft checks with stone or metal. They also have Stonecunning and Darkvision "These halflings are shorter and stockier than the more common lightfeet. Deep Halflings are about 2.5 feet tall and weigh between 30 and ...


15

Refer to the race's "monster" listing The "default" subrace for each of the standard races in 3.x is named in the Monster Manual entries for the races, where the racial traits from the PHB are reprinted. From the SRD: Elves The above information describes the high elf, the most common variety. Dwarves The information above is for hill dwarves, the ...


2

Almost anything is possible in D&D, and if you search hard enough, you just might find a homebrew race that fits your concept... or you can invent something yourself. However, for a first-time player (& DM), I strongly recommend that you stick to official published content. The closest official published race is the Genasi, as Jon suggested in his ...


12

A Sprite and Genie both exist as creatures in the D&D 5e Monster Manual, but are not viable PC races. A Hybrid of these two things does not exist in the rules. As well, granting wishes is an extremely high-level spell (it's even described as “the mightiest spell a mortal creature can cast”), and it is unlikely your character would be able to do so ...


6

Adu'ja The Adu'ja (Dragon #317, p.24) are a humanoid plant race with a level adjustment of +2. They photosynthesize, have all the benefits of plant type such as immunity to poison and critical hits, and have the ability to regrow missing limbs. The following prestige classes and effects may also technically fulfil the requirement of a plant type PC without ...


2

I don’t believe there is any option for this. I was wrong, see Quadratic Wizard’s answer. There is a woodling creature template in Monster Manual III with LA +3, which is notably not LA +2 or less. Monster Manual III also has the dread blossom swarm, which is the notoriously overpowered option for the symbiote template from Savage Species, but that doesn’t ...


9

Yes, this is a balanced race It is clear from your design of this race that you were attentive to the abilities and powers of other races. Good job. You already ran it through Detect Balance, so I am going to assess your race by comparing it to a race with a number of similar features: the Stout Halfling. Ability Score Increase: The Stout gets +2 Dex and +...


0

The frightful aspect spell (Ultimate Combat, p. 230) could work: You become a larger, awful version of yourself. You grow to size Large, and take on features that horrify your enemies. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, DR 10/magic, and spell resistance equal to 10 + ...


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