There's two stacked issues in this question.
Can a warforged smell things at all?
If they can, does being able to smell but not needing to breathe protect it from foul smells?
Starting with the second question, the game doesn't say warforged can't smell, and we generally assume that you can do normal human things that are not explicitly excluded.
Yes, they are affected by Cloudkill, other effects may vary
Cloudkill specifies at the end:
Creatures are affected even if they hold their breath or don't need to breathe.
This specifically tells us that it doesn't matter that the Warforged doesn't need to breathe, they are still affected.
For each effect you'll need to look at the ...
Historically, warforged weren’t able to smell at all without a special attachment. The description for the 3.5e tracker mask warforged component, which gave warforged the special scent ability (similar to wolves etc.), said
many warforged covet this item because it gives them the ability to smell all scents, not merely those of a creature being tracked
A warforged can choose to hold their breath and suffer no affect from Stench or other airborne poison, unless specifically stated in the description like on cloudkill.
However, the warforged must do so before the stench is encountered and cannot retro actively 'shut down smell sensors' and negate any saving throw from the affect (to which they already have ...
Although they are constructs, they aren't capable of picking and choosing which of the senses are active for the purposes of avoiding effects, and I can see this being a slippery slope if you allow it. "Shutting down smell sensors" is not something a Warforged is explicitly capable of. This is absent from Unearthed Arcana, where they're introduced, as well ...
Yes, it can be disarmed.
Usual focus is required to use integrated weapons to use a handheld
one, So you treat using an integrated weapon as a normal weapon.
As stated by others 'focus' is not a term used in official 5e materials, so we need to follow the principle stated by Wizards of the Coast regarding language; namely, that in absence of a ...
Unfortunately, you're going to have to ask DNDguide
While discovering 3rd party content can create new and interesting opportunities, there are issues that arise that only the content creator can answer - and this is one of them.
The race itself is not mechanically described with the standard 5e terminology. The use of the term ...
Divergent Persona doesn't affect spellcasting
The changeling's Divergent Persona trait says (WGtE, p. 61; emphasis mine):
You gain proficiency with one tool of your choice. Define a unique
identity associated with that proficiency; establish the name, race,
gender, age, and other details. While you are in the form of this
persona, the related ...
You have some options.
Sheath your weapon in advance.
Just before ending your turn, if you expect to be hit, you can use your item interraction to sheath your weapon. This allows you to cast hellish rebuke and then you can draw your weapon again at the beginning of your following turn.
Just keep in mind you only have one item interraction on every turn, ...
RAW then yes, advantage can be applied to both kobolds as all the requirements are met. The giant toad's Swallow action doesn't impose the incapacitated condition.
RAI, I would say no. The idea behind advantage through Pack Tactics or flanking is that your ally is in a position to distract the enemy, thus making your attack more likely to be successful. ...
You become a mountain goat and essentially have the best climbing in the natural world.
Athlete (p. 165). The third benefit should instead say climbing
doesn't cost you extra movement.
~ 2018 PHB Errata
I created a race similar to this race and when I tested it, it was indeed overpowered.
So I gave it a vulnerability where the werewolf takes four times the amount of damage from silver weapons and took away most of the skills and saving throws but slowly gave them back while he was reaching higher levels. And just to make sure it did not feel like the DM ...