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9

That is indeed an official option present in the Sword Coast Adventurer's Guide. SCAG pg 118 Tiefling Variants ... Winged. You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet. This trait replaces the Infernal Legacy trait. PHB pg 43 Infernal Legacy. You know the thaumaturgy cantrip. Once you reach ...


3

The Winged Tiefling is one of the Variants on the Tiefling race from SCAG; it has a 30-foot fly speed, always The Sword Coast Adventurer's Guide has many different variants on the Player's Handbook's original races; this just means they are additional options and changes to the PHB version that a player may use (as always, with the GM's permission). The ...


8

The Changeling's Shapechanger trait (E:RftLW, p. 18) says, in part: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. Per Keith Baker's FAQ post on Changelings in Eberron: Rising from the Last War: As a changeling it is assumed that you can ...


5

The specifics are up to a GM, but you cannot replicate a kenku The Changeling's Shapechanger trait states: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can ...


14

Mechanically, the requirement is to share a known language Look at the kenku player's character sheet and the stat sheet of the enemy. If at least one language appears on both sheets, the mechanical requirement is satisfied and the player can use their feature (provided all the other requirements are met, e.g. the enemy being able to hear). Notably, the ...


8

You should probably homebrew them a feat The immediate problem I think you've encountered is that simply letting them choose three gives them more features from their race than is published, and is thus unfair to the other players. A reasonable approach to solve this is by giving them that feature (here adapation) through some different character option. ...


3

With a literal interpretation you cannot change to a new shapechange form while shapechanged. You stay in the new form until you use an action to revert to your true form or until you die. Things do what they say they do and nothing more so since it does not say that you have the ability to go from one form to another unless it is from a shapechanged ...


4

You can change directly from one form to another You stay in the new form until you use an action to revert to your true form or until you die. "Stay" means "to remain in the same state". This means there is no duration, and unless you revert or die you will remain in the new form. You can still shapechange to another form as an action.


2

In the Official Published Version, Yes As per the "Shapechanger" racial trait description on page 18 of Eberron: Rising from the Last War: You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt the same basic arrangement ...


19

Mordenkainen's Tome of Foes Eladrin For the MtoF Eladrin, the relevant traits can be found on page 61 and 62. These include the fact that choosing a season is mandatory: Choose your eladrin's season: autumn, winter, spring, or summer. As you can see, there is no option for having no season. You simply have to choose one. Do note that you may be allowed ...


0

They seem logically incompatible The Gnome can't understand what the Firbolg is saying, since a Gnome is neither a beast nor a plant. So Speech of Beast and Leaf can't be used in this way. The Gnome can make "sounds and gestures" that would be understandable to a small beast (when conveying simple ideas). The Firbolg could probably understand them, ...


1

Those traits are not useful for secret communication. Firbolgs and forest gnomes are not beasts nor plants so Speak with Small Beasts and Speech of Beast and Leaf doesn't work to communicate between them. Even if you ignore that, neither trait allows for secret communication. Speak with Small Beasts: Through sound and gestures, you may communicate ...


1

Not by raw, but it makes perfect sense If you say make noises that a squirrel would understand, and someone nearby also speaks squirrel then they would understand too. This is one of those things that 5th edition allows by giving a lot off leeway to a DM and I can't see an argument against it really. I wouldn't make it a language as such, that just seems ...


5

Only if they have a friendly animal This works, but only if they include an actual small beast in their conversation. None of the abilities involved indicate a language or other static kind of communication that could be attempted without an actual plant or animal to interact with. That said, if any small animal is included in the conversation (for ...


9

Rules as written, none of this works. All the abilities you list only allow communications with beasts or plants. Firbolgs and Gnomes are neither beasts nor plants. That said, there's no reason your party can't create their own secret means of communication through other means, or even for you to allow the abilities to work the way you want.


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