No, you can't take the -5/+10 while throwing a dagger.
Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
Throwing a dagger is a ranged weapon attack, so the first two benefits of the Sharpshooter feat will apply. However, the third benefit doesn't require a ranged weapon attack:
Before you make an attack ...
Yes, rogues can sneak attack at range pretty effectively.
You're reading the rules right, and all a ranged rogue needs for sneak attack is an ally's adjacency. (Actually, an enemy-of-my-enemy's adjacency, not necessarily an ally.)
Shooting in to melee...
may, at your GMs discretion, call cover into question. Review PHB p. 196: intervening combatants might ...
The action you described is not really a readied action. It's more like a "colorful" Dodge Action.
Either dodge or a readied action will cost one action - they are equivalent in game mechanics. If the player wants this to be a readied action, there's no reason to correct them on the term.
Disguising the Dodge action as a readied action
You can indulge ...
All I could find that might work was one specific weapon from Waterdeep
There is a weapon in the Waterdeep: Dragon Heist module (p. 201) whose description includes (Spoiler Alert!):
Presumably this unique longbow would have its remaining stats be the same as other longbows: heavy, and two-handed, and has the ammunition property.
Whether this longbow lets ...
According to the description of reactions (PHB 190):
When you take a reaction, you can't take another one until the start
of your next turn.
Both use your reaction. As you only have 1 reaction per round, you must choose which of the two you would like to activate.
Net attacks RAW are made perpetually with disadvantage.
They act as a normal ranged attack, so you are either always throwing them at long range (10-15 feet) and incurring disadvantage, or you are throwing them at short range and as a result are in close combat and throwing them at disadvantage. The description of the net in the PHB gives it no special ...
As a general rule...spells do exactly what they say they do, and no more.
In regards to ranged attacks, anything on the other side (or inside) of a Web Spell will be Lightly Obscured.
Lightly Obscured (PHB 183)
In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that ...
Your reasoning is correct
Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.
If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.
No. There are no downsides at all (again provided the enemy doesn't have Mage Slayer or some other specific feature) to casting in melee if the spell does not have an attack roll.
For all intents and purposes it's not an attack.
There are several other rules that govern attacks that don't work with spells that don't have attack rolls. For instance, you ...
Let's get one thing out of the way first: Playing on a grid is a variant to the normal rules. These variant rules can be found in the green insert/sidebar on page 192 of the Player's Handbook. To calculate range using these rules you count squares as though you were moving:
To determine the range on a grid between two things—whether creatures or objects—...
You load as part of any attack with a crossbow. You can draw the ammunition as part of the attack, so loading it is implied to be part of the attack as well. "Loaded" in this case means only that you have ammunition available for the attack. Per the official errata, "loading a one-handed
weapon requires a free hand."
This means that, post-errata, using ...
There is an optional rule in the DMG about hitting other creatures that are providing cover for something, on page 272.
It says that if your attack misses due to the cover provided and the attack roll was high enough to beat the AC of the creature providing the cover, you hit the covering creature instead.
There is indeed nothing in the PHB, as there is ...
"Hit" is the general term used for "You made an attack roll and equalled or beat the target's AC".
So this would work just fine. If an ability was restricted to being used only with Melee weapons (or ranged ones) then the text would mention this directly by saying something like:
"When you hit a creature with a melee weapon attack" or "When you hit a ...
Yes, with Gloves of Missile Snaring
Just find a pair of Gloves of Missile Snaring and you are set:
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you ...
How about a Rogue?
Since Sneak Attack damage only applies to one hit per turn, there's only limited benefit to getting additional attacks (namely getting a second chance to hit), but rogues get lots of useful ways to use their bonus action outside of Two Weapon Fighting. Since the feature is built around getting a single strong attack each round, the damage ...
No, not by default. But see below!
The simulation provided by D&D 5e (and previous editions) isn't that detailed. Fast-moving targets are the same as slow-moving targets. (Immobilised targets are easier to hit, but that's a different situation entirely.)
However, D&D 5e in particular is designed so that intuitions like yours are trivially ...
The Blowgun lists Ammunition as a property which gives several choices in the PHB. While we understand the PHB is not an exhaustive list, we generally accept that variations on it are thematic and functional and not mechanical in nature.
A dart by any other name...
Would definitely not be a Goodberry. The Goodberry does not have the same type of ...
You don't actually need a free hand to load a light or heavy crossbow.
You only need a free hand to load a one-handed weapon, not a two-handed weapon. This is clarified in newer printings of the Player's Handbook.
Both light and heavy crossbows have the Ammunition, Loading and Two-Handed properties:
Two-handed means the weapon "requires two hands when you ...
Spoiler: It's always eldritch blast.
Shooting twice per turn is always going to be superior to firing once per turn, unless the one shot is vastly better. Like, not "add a stat bonus"-better, but like "this is literally a siege weapon"-better.
First off, comparing an Invocation-enhanced crossbow against an unmodified eldritch blast is obviously an unequal ...
You can't fire two or more arrows at once
Despite being a common fantasy trope, shooting a bow with multiple arrows simultaneously is impossible, both in reality and in 5e. The Extra attack feature allows you to shoot faster, effectively making two or more attacks during the 6-seconds round. But they are still separate attacks - all can be launched into ...
Ignore Loading Quality on Crossbows you are proficient with (This allows for the extra attack).
No 5ft Disadvantage
When you use the attack action and attack with a one-handed weapon you can use a bonus action to attack with a loaded hand crossbow you are holding.
So no Heavy Crossbow 3rd attack, nor a hand-crossbow ...
As a bow hunter, I have some experience with this, let's see if we can shed some light on the situation.
So, modern day (ie. 2017) bow hunters are using some pretty advanced tech on their bows and arrows. Modern materials like aluminum, titanium and carbon fiber are what arrows are made from. If I'm hunting, I've got my bow set to about 50 - 70 lbs draw ...
Strictly RAW: Your DMs are correct. Thrown weapons do not have ammunition.
Personally, I'd consider whether multiple thrown weapons can be used in situations such as this or Horde Breaker to be strictly in the DM's prerogative. It makes a fair amount of sense that a character could be good enough with throwing knives to put multiple in the air in 6 ...
Strictly by the book, only your first attack has advantage
A longbow has the ammunition property. The ammunition property states (emphasis mine):
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition...
According to Sage Advice, yes
The article is here:
And the relevant quote is here:
What does that all mean for a hand crossbow? It means Crossbow Expert makes it possible to fire a hand crossbow more than once with a feature like Extra Attack, provided that you have enough ammunition and you ...
However, as a houserule, I'd say it is balanced. If the attack roll is not a huge failure, you can grab the missile.
Spending your reaction to catch, and 1 Ki point to use the missile, is price enough.
A weapon is magical or it isn't
A weapon does not do "magical" damage - it does piercing, or bludgeoning, or slashing, or force, or cold, or ..., or a combination of these.
If the weapon is magical than all of the damage it deals comes from a magical weapon, if it isn't then all of the damage it deals comes from a nonmagical weapon.
If a weapon has some ...
Yes, you can shoot
You don't need sharpshooter to do this, either.
Cover is covered on page 196 of the PHB, and states (emphasis mine):
A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered
by an obstacle. The obstacle might be a portcullis, an ...
No, Crossbow Expert removes disadvantage from having an enemy within 5 feet regardless of who the target is
The second benefit of Crossbow Expert extends to all targets of ranged attacks.
No separate rule is made for adjacent targets, so nothing else would impose disadvantage.
Where this confusion may come from:
In previous editions of D&D there were ...
Surprisingly, no. There is no such rule. although there is a rule titled "Ranged attacks in close combat", this is about a shooter that is involved in close combat and still wants to shoot. There is no direct penalty for shooting into an other close combat.
The only rule applicable is Cover (PHB Page 196). Depending on who is where, your ...