Hot answers tagged

88

Yeah, Handle Animal is Borked You've accidentally run into something that Optimizers have intentionally used to break world optimization records. Handle Animal has no real limit except the DCs required to train beasts, and finding some way to stop the beast from killing you in the meantime. With Charm Animal and the like, it becomes very possible for a ...


66

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute of interaction and study, as this is the animal equivalent of Diplomacy. That can't normally be done during combat! (Incidentally, intelligent magical beasts ...


63

You make the advantage roll in secret In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example. I also make it a habit to roll d20s behind ...


61

No, Drakes aren't Beasts Drakes, though animal like in appearance and behavior, have the creature type of dragon, not beast. And the Ranger's Companion states: Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (PHB, p. 93 bold added). "Beast" is not just a descriptive word here, it is a creature type (see ...


58

If that's the way they want to roleplay their character than why not let them? Why does it matter to you (or anyone else) if they don't "hate" their Favoured Enemy? The PHB says: you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy (pg. 91). Nothing in there says anything about them having to hate that ...


57

The 6d10 maximum damage is not relevant for an usual ranger, but is brought into play when casting the spell at higher levels than five, which can happen... By being a Bard The Bard has spell slots all way to ninth level, and the class feature magical secrets allows them to learn spells of any class. A Bard could cast the spell with a sixth-level slot or ...


53

In my games, a Ranger would be presumed to recognize the type of a creature who was their Favored Enemy, and I would inform them immediately of the creature type, and of their bonuses. The only exception would be if there was a scenario where, due to some kind of disguise, or some kind of enchantment/transmutation magic, the aberration very clearly looked ...


47

No answer we can give you will help you deal with the real yardstick of “what’s fair” you will need to clear: your DM. Settling this kind of thing is their job anyway, and bypassing them risks making a little nothing into a conflict. Just ask your DM. “Hey, I’m sorry, I rushed making my PC and never noticed I was supposed to choose a favoured enemy language....


45

No, it wouldn't Favored Enemy states: Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. An orc is a humanoid. Once it dies and comes back, the orc ...


44

Rangers Don't Get Foci All classes that use a focus have a "Spellcasting Focus" subheading to their Spellcasting (or Warlock) feature: Wizard (arcane focus) Warlock (arcane focus) Sorcerer (arcane focus) Paladin (holy symbol) Druid (druidic focus) Cleric (holy symbol) Bard (musical instrument) The wizards feature for instance reads: SPELLCASTING FOCUS ...


44

What the Ranger feature talks about is also mentioned in the Navigate activity from p. 183 in the PHB: Navigate. The character can try to prevent the group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) The mentioned rules are in p. 111 from ...


43

Yes, if your DM thinks a panther has the right anatomy. The gnome is Small (PHB 37) and the panther Medium (PHB 308). The relevant rule says: A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount (PHB 198) Your ranger's animal companion is certainly willing. It does depend on whether your ...


42

You trigger the effect of this spell once. The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. Just as the spell text says, this will trigger the next time you hit a creature with a weapon attack. Not every time you hit a creature with ...


39

Your house rules are slightly weaker to the already published Unearthed Arcana: Revised Ranger Beast Master, except for rule 2, which isn't game breaking anyway. This 'Rule 2' is already covered in the PHB page 198, Monsters and Death: ...and special [NPC's] are common exceptions, the DM might have them fall unconscious and follow the same rules as ...


38

This article does an excellent job of describing in detail the changes between the stock ranger and the UA Ranger Revised, but I'll summarise for the Stack. Generally the Ranger is made more mobile, its abilities more widely applicable, and attack more dangerous, but probably the most important change is the introduction of the Beast Conclave archetype, as a ...


38

Yes, but the Ranger must pass an ability check to cast the spell Spell Scroll A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. (SRD, V 5.1, p. 242. DMG p. 200) That's the constraint; ...


38

Since someone answered what the DM should do and how he should think about the ranger's animal companion VS other, normal, beasts, let me tell you what I would do as a player since that's the actual question here. I believe that a lot of the "fun of RP" (for lack of a better term) is up to the players. The DM is NOT the only one responsible for it, so there ...


37

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


37

In the PHB pg 164 it gives you the multiclass table for what proficiencies you gain once you place 1 level into Druid (or any other class). Note on this table it also reminds you that Druids will NOT wear any armor or use any shields made of metal, just like it does in the Druid section earlier in the book. Thus your answer becomes: No, you may not wear ...


36

No, for at least two reasons. Crossbow Expert (PHB, p. 165) is very specific about when you can make an attack with your hand crossbow: When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding. You are using a reaction to make a single attack; you are not taking the ...


35

This is precisely what the passive versions of skills are for The recommendations for when to use passive checks are: Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without ...


34

The lowest-CR drake on D&DBeyond has CR = ½ A ranger's companion must have CR ≤ ¼. So no, you cannot (currently) have a drake as your animal companion. To do so would require either a modification to the ranger rules or a new drake with CR ≤ ¼ (and the beast type, as gandalfmeansme rightly points out) to be published by WotC.


34

Yes, but you need to make a Charisma saving throw Distant Strike states that you: gain the ability to pass between the planes in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. Forcecage states that: If the creature tries to use teleportation or interplanar ...


32

No, you can not choose a swarm The simplest argument is that the Ranger must choose a beast, singular, not a swarm of beasts, plural. Jeremy Crawford even supports this interpretation (although in this case referring to Wild Shaping druids.) Natural vs unnatural There are also additional arguments to be made against a swarm being a valid option. For ...


31

What's important to you here, the fluff or the crunch? "Fluff" is the game world that the DM describes and the players interacts with. "Crunch" is the actual game rules mechanics. For example, if you had a player who described their character as a lightly armored duelist fighter who specialized in the rapier, that's their fluff, while the crunch might be ...


29

Firstly, the Ranger proficiencies say "Simple weapons, martial weapons". If you look at the Weapons table, you can see that each category has both melee and ranged weapons in it. The Ranger has every weapon in both categories, regardless of whether it is melee or ranged. Secondly, the Fighter proficiencies use exactly the same wording as the Ranger ...


29

So, first up, we need to make something clear: The (capital A) Attack action is a specific action defined on page 192 of the PHB. It lets you make a (lowercase a) attack, or multiple (lowercase a) attacks if you have the Extra Attack class feature. Volley is a specific action that lets you make as many (lowercase a) attacks as there are creatures within 10 ...


29

Yes. Because skill checks are ability checks. See pp. 173-174 of the PHB, specifically the delineation of the "three main rolls of the game--the ability check, the saving throw, and the attack roll" and the following description of skills: Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient ...


28

Beastmaster is a bit of a trap The Hunter Archetype incorporates both the Hordebreaker and Giantslayer archetypes from the playtest into itself, letting players pick and choose their features as they level. Either way you build is a strong choice and the Hunter gets Volley or Whirlwind at lvl 11 which really ups their ability to deal damage to multiple ...


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