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25

Those are Guild symbols Those symbols are the symbols of each of the ten guilds on the world Ravnica. Each of these guilds has their own theme and core beliefs. A character can choose a guild based on the character's pre-existing beliefs and values, or a character's values can be shaped by the guild they have joined. In the card game Magic: The Gathering, ...


10

Core Ravnica is in the Blind Eternities of M:tG, which is a very different universe. Guildmaster's Guide to Ravnica is there to support running games of 5th ed in that universe. Now, nothing stops a DM from saying "Ravnica is an alternate Prime Material Plane" or "Toril is in the Blind Eternities" and connecting the two together. It would be pretty easy, ...


10

You roll it to randomly determine a guild for any time you want to choose 1 of the 10 guilds. Each of those symbols corresponds to a guild and it's simpler than numbering them 1-10 and making a reference table to roll against.


9

The short answer: yes, it's as manageable as any other party with different motives/alignments. Though advancement through the guilds is vastly different you can simply adapt the situations to make it count for everyone. Here's an example of some elements that can be pulled from the same situation to apply for some of the guilds. The party stops a ...


9

The whole world is a city, and there aren't just ten districts. The Guildmaster's Guide to Ravnica says that, before the whole world got turned into an urban cityscape, there were originally 10 districts within the City of Ravnica. Other lesser cities had their own districts and so on, which expanded and sprawled until they all touched at the edges to form ...


6

The Roc is used as a mount, not as a "companion" (such as a BeastMaster's companion). As such it needs to be abide by the mount rulings if you're strictly following the written rules. This means if you are not riding it you are also not controlling it. All creatures including mounts can attack on their own. However they cannot be controlled in the same way ...


5

There are no other ways to learn encode thoughts, and nothing short of a wish spell can allow you to cast encode thoughts without already knowing the cantrip. The feats Spell Sniper and Magic Initiate, as well as the class features Pact of the Tome and Magical Secrets, all specify that the selected spell comes from a class’s list. Pact of the Tome: choose ...


3

There's no simple answer to that. If both Ravnica and Toril exist in your campaign then your group has to decide what their relationship is. As far as Ravnica's lore goes, it exists in the same multiverse as the various Magic planes (Dominaria, Zendikar, etc.) and has a long history of covert planeswalker visits. If you're lucky enough to be capable of ...


3

Is travel possible? Affirmative for Planeswalkers. The Plane Shift: Amonkhet write-up is available as a free pdf from WotC. While not legal in Organized Play events, it is still "official" D&D-5e-compatible material. On the last two pages, it has an appendix titled "Planeswalkers and the Multiverse". It leaves it up to the DMs to decide on how to make ...


1

As a collection of disparate clans, the Gruul have no single leader and no headquarters. But the Gruul respect strength and are willing to follow a strong individual who points them in a direction they want to go anyway. - Guildmaster's Guide to Ravnica, p.58 Gruul is difficult or impossible to actually get kicked out of in a technical sense, because it's a ...


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