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In a nutshell... The enemy gets to make their attack(s) before the Scout can use Skirmisher and move away. In D&D 5e there are generally 5 steps when it comes to combat and are the following: 1) Determine Surprise 2) Establish positions 3) Roll Initiative 4) Take turns 5) Repeat step 4 until the fighting stops. We will be focusing on ...


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The enemy must actually fully end its turn there The Scout Rogue's Skirmisher feature states: You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks. The section on "The Order of Combat" states: 4. Take turns. Each participant in the battle takes a turn in ...


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