The next paragraph reads
When you choose this archetype at 3rd level, you learn
how to land a strike and then slip away without reprisal.
During your turn, if you make a melee attack against a
creature, that creature can't make opportunity attacks
against you for the rest of your turn. -SCAG pg. 135
It further goes on to clarify in a blurb on the ...
From logic, one would arrive at:
"Climbing for a thief no longer costs the thief extra movement,"
"Climbing for a centaur costs 4 extra feet,"
"4 extra feet is extra movement," (implied from "instead of the normal 1 extra foot")
(2&3) "Climbing for a centaur costs extra movement"
C. (1&4) "Climbing for a centaur thief would not cost any extra ...
Sneak Attack does not work with melee weapons that have the thrown property, but lack the finesse property
The Rogue's Sneak Attack feature states:
The attack must use a finesse or a ranged weapon.
A melee weapon cannot simultaneously be a ranged weapon, because as the Weapons section (PHB, p146) states:
Every weapon is classified as either melee or ...
Yes, and they don't need to ready an action to do it
Say their movement is 30ft. They expend their movement for 30ft, use their action to Dash for an extra 30ft, then Bonus action to Dash again with an additional 30ft.
90ft in total - triple their base movement
Here's a question that covers Dashing twice on the same round:
Can you dash twice on the same ...
You cannot activate magic items with Fast Hands
The section on activating magic items specifically calls out this case:
If an item requires an action to activate, that action isn't a
function of the Use an Item action, so a feature such as the rogue's
Fast Hands can't be used to activate the item. (DMG 141)
The way to reconcile these, IMHO, is to realise that the Thief ability is written assuming that the character is an ordinary humanoid biped. They would pay one extra foot of movement for each foot of climbing, and the ability removes that penalty.
So you could plausibly claim that a centaur Thief with Second-Story Work pays three extra feet of movement for ...
Arguably, the rogue may stand up
The character is not literally "granted a resource" that is called movement but that is in fact the way the rules of movement talk about how it is used:
However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
In practice, movement is a ...
If possible, run the side session on another time or day with just those participating
We've actually done this a number of times in a campaign I'm playing in. The players or DM occasionally come up with side quests relevant to a select few players, who we then find a time to play through an another day of the week. This prevents it from disrupting the ...
Your interpretation is correct
You already quote all the necessary rules.
Using Thieves' Tools usually involves an ability check
Proficiency in Thieves' Tools lets you add your proficiency bonus to the check
Reliable Talent works on any check where you add proficiency
Therefore, Reliable Talent will work on a check that uses Thieves' Tools if you are ...
By RAW, the rogue can sneak attack as long as the target has an enemy within 5 ft of it
From the Rogue's Sneak attack:
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
and from the Basic Rules(Emphasis Mine)
Any carried object will be visible
Starting at 3rd level, when you cast Mage Hand, you can make the spectral hand invisible
"You can make the spectral hand invisible" does not mean "you can cast the Invisibility spell on it". It does what it says — you make the hand invisible, and only the hand, not the item it is carrying.
However, D&D 5th edition ...
A few, but they all explicitly require DM's permission
As it is a method of communication, can it be taken as a language?
Not as a part of standart character generation. You will require an explicit DM's permission:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves’ cant ...
This seems to be a houserule created by your DM. By the rules, you don't have Disadvantage on attacks with your off-hand weapon, you just don't add your ability modifier to the damage it deals. And, unless you have a feat or ability saying otherwise, both weapons you're using must be Light weapons, limiting the size of weapons you can use with it.
You might ...
Sneak attack damage is magical if the weapon used is magical.
The Sneak Attack feature says that the rogue adds extra damage to the weapon attack.
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
This implies that the extra ...
Insightful fighting is a good option to have
Yes, attacking with advantage, as well as sneak attack, when hidden is great, but there are at least two reasons that Insightful Fighting could sometimes situationally be the better choice for your bonus action.
Hiding isn't always possible
Just because your Rogue has Cunning Action and can hide as a bonus ...
Resistance/Immunity would apply (because the rule used in the question is defunct)
It's debatable whether or not sneak attack's damage is from the weapon: but one thing I can be sure of is that sneak attack damage is from the attack. This can be seen in the PHB (p. 196, bold added), where it states:
When you score a critical hit, you get to roll extra ...
Yes, Fancy Footwork applies in these instances
Your reading is correct. To trigger Fancy Footwork all you need to do is:
make a melee attack against a creature
The cantrips Booming Blade and Green-Flame Blade use identical wording when they say:
you must make a melee attack with a weapon against one creature
So both Booming Blade and Green-Flame ...
Yes, you can multiclass and take one Rogue level
You can multi-class just to gain 1 level of Rogue since you meet the requirements. As noted in the basic Multiclassing rules, you need a Dexterity of 13 and Charisma of 13 in order to multi-class from Warlock into a Rogue.
Have you looked at backgrounds?
This is normally something done at ...
As you mentioned, to stand up:
[you spend] an amount of movement equal to half your speed.
The rules for prone movement (including standing up) are listed under Movement and Position in the Player's Handbook, right between moving through Difficult Terrain and Moving Around Other Creatures. In my interpretation, I see no reason to disqualify ...
Most of your sneak attacks will be triggered by an ally in melee with the target
You are reading the rules correctly: by far the most reliable way to trigger sneak attack is to attack an enemy engaged with an ally in melee. There's no need to hide or gain advantage: you can simply fight alongside an ally, or fight at range, shooting at the enemy your ally ...
They have to wait
The Arcane Trickster's 17th-level Spell Thief feature says (PHB, p. 98):
For the next 8 hours, you know the spell, can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed.
Nobody’s death changes this.
Not unless you have an ability that allows Sneak Attack with an improvised weapon
The criteria for sneak attacks are clear. “The attack must use a finesse or a ranged weapon” - that is, it must have the “finesse” tag or be listed in the martial or simple ranged weapons table. Improvised weapons are neither.
Making a ranged attack does not make it a ranged ...
You can hold a longsword and a dagger and choose which one you want to use*
*However, you can not attack with both your longsword and dagger in the same turn as an action/bonus action. But you can use them each as part of an Attack action with the Extra Attack feature.
The rules around Two-Weapon Fighting require both weapons to have the light property:
Inquisitive rogues still follow all the other rules for Sneak Attack
Nothing in the class feature says they don't follow the other rules, so they still do.
Trying to figure out why the 5e designers used specific wording in a given location and not in others is an exercise in futility, but in this case I would wager it is because of the length of the ...
Convoliution's answer nails the big picture. I recommend reading it first. I'll get into the specifics of "Okay, but what do I actually say to get the barbarian to stop asking questions?"
It sounds like what the barbarian is asking is "How are you useful to us?" There are multiple ways for a rogue to answer this. I've played a few different kinds of rogues ...
Yes, though it requires a melee weapon attack with a finesse weapon that hits. So it won't work with either a ranged weapon or unarmed strike.
Stunning the target is also a good way to gain advantage in order to apply Sneak Attack on a second attack.
Sneak Attack says:
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll.
The Help action says:
If your ally attacks the target before your next turn, the first attack
roll is made with advantage.
Sneak Attack can be used if the attack roll is made with advantage (or an enemy ...
Yes: those proficiency choices are supported by RAW
From the Basic Rules, and the same section in the PHB:
If a character would gain the same proficiency from two different
sources, he or she can choose a different proficiency of the same kind
(skill or tool) instead. (Basic Rules, p. 38)
Thus you can pick the other background ...
Roll with it.
There may not be a need to retcon anything. You have the option to let things be as they are, and continue your relationship with the party this way.
But it is important to understand why you do not want these party members to know about your rogue-ish nature.
The concept of "rogue" may not be the main concern here.
To begin with, the idea ...