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19

You and the table have misaligned expectations. Discuss those expectations out of character. It is quite clear from your description of the situation that the DM and the other players at the table have brought with them certain expectations for the dagger's function that you do not share. This leads to disappointment and friction, as you have observed. It's ...


8

I believe it is reasonable, but beware "my guy" syndrome... Not only do I think your take on it is reasonable, it is the one I would take. A cursed item is not meant to be "unequipped" easily. That's part of the point. If I were your DM, this is exactly what I would want and expect... But I am not your DM. Your interpretation seems to be ...


1

In short, you don't need to if you understand what it means to be a woman (or a man). Sorry if this is an incredulous answer but women are people, just like men and as such should be played no differently (i.e. asking how to play a woman better is like asking "How do I roleplay an ogre/dragon better?"). Lots of reference material on the subject ...


1

Since “Shackled City” is a D&D adventurer path, I’m going to couch this answer in the context of Dungeons and Dragons 5e, which is distinctly different from the game I first played in the 70’s. In particular, the PHB now explicitly addresses this when it says (p121) “Think about how your character does or does not conform to the broader culture’s ...


2

The question as clarified in comments is: how one would roleplay a feebleminded character, how such a character would behave based upon the mechanical effects, an intelligence and wisdom of 1, and description of the spell and how to translate the mechanical effects of feeblemind into the narrative of the story. I would, and have, argued that character ...


6

I've got decades of DM time, and the obvious intent of feeblemind is to effectively disable the target and make them completely helpless. As a plot device in your storyline, it is meant to frustrate your player and challenge the group to find the solution... but never to dis-engage the player so they no longer want to play the game. So it is 100% up to you ...


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