Hot answers tagged

75

I would simply run the current campaign to a quick but satisfying conclusion, then reform the group under a new campaign without the difficult player. I've done this several times in real life with no hurt feelings. If this is all online, it's even easier. I wouldn't attempt to 'have a sit down' with this player and talk about it. Just move on. They found ...


57

I'm going to give the solution I came up with following some experimenting with my player following the game. It isn't perfect and somewhat mitigates the challenge of darkness but seems to be the best compromise to increase player enjoyment. Give all players a 3ft Light Source Under token settings set each player's token to emit a 3ft light source that ...


51

Draw cards instead The result you want, randomly choosing 5 of the numbers between 1 and 11, can easily be accomplished in roll20 by creating a custom deck, or "Collection," with 11 cards ranked 1 through eleven. Then just shuffle the cards and draw 5. Roll20 documentation: https://wiki.roll20.net/Collections Example I dummied the following up in roll20,...


50

Ultimately, one cannot be held responsible for how people react. However, there are good, indifferent, and bad ways to part company that do influence how people might react. First and foremost criticise behaviour not the person. I really cannot stress this enough. It is there player's actions by lying about their age and not heeding to the warning that ...


44

Give the NPCs a title or nickname. Your example already has one built in, rather than referring to him by his full name, Introduce him as Captain Rastafi ibn Halum, but have other NPCs refer to him as The Captain or Captain Halum. You'll give your players something they can grip easily and there is a better chance of them remembering the title and their ...


43

You as the GM should move their token based on how they describe what they are doing. It is pitch black, all they can feel is the hand they are holding and have to follow it blindly. Let the player with the Darkvision move as normal and you as the GM move all the other PC tokens along with him. The sense of not having control and relying on someone else ...


39

Ask your players how they feel about it It's possible they don't feel any slowing down (or are ok with it). Maybe a big group isn't a problem for them. If they want to stay as one group, ask them to help you to make the game flow better. That include: Knowing the rules. Not necessary all the rules, but enough so that they know what to roll most of the ...


38

Have I done something wrong? No but you do have a clash of styles with that particular player. Essentially you are providing and requiring pre-gen characters: some players will be fine with this and some won't Shall I allow this player to join the game? If you can play this game without this player, I would. It is likely that this player will be ...


37

Talk with your players Your players are here, presumably, to play a game. They aren't out to get you. Remember that it takes two players to make a conspiracy. Politely ask them not to send whispers containing relevant in-game information. They probably aren't doing this to be malicious or trying to trick you - they maybe just don't see why it's such a big ...


30

If you roll from the character sheet, you should be able to hit the 'up' key in the chat box to see what the character sheet macro actually entered automatically for you (hitting 'up' in the chatbox refills the chatbox with the previous submission). You can copy and paste that into a custom-made macro to create a macro with the same effect, and can then ...


28

It's for (dis)advantage You're playing D&D 5e, there is the rule for (dis)advantage there: you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage The charsheet you're using has the special feature for this rule: With the Roll20 5th Edition OGL Sheet, the ...


24

It's your game, if the player doesn't like it, he/she has a choice not to join It's as simple as that, especially in an online game, looking for players among strangers. (It gets considerably more dramatic if you were dealing with close friends!) I'm sorry you feel that way, but I think providing players with pre-generated characters would offer the ...


19

This is something you should use a Rollable Table for. Create a table with 8 entries, one for each damage type. You could call it "Chaos-Bolt". Then modify your macro above to: &{template:default} {{name=Chaos bolt}}{{damage type = [[1t[Chaos-Bolt]]]}} If you want the actual number to show, just write the entries as: Acid (1) Cold (2) ... The results ...


18

to the question "Can I use roll20 to get a sample of 5 numbers from 1-11, without replacement?" You cannot use Roll20 to manipulate dice in this way (as far as I know) Since "roll 1d11 until I get 5 unique numbers" is the same as "randomly select 5 numbers out of a set of 11, without replacement" A better tool to use, is some &...


16

The Roll20 spell list only includes those spells listed in the SRD. The D&D 5e SRD (System Reference Document) is essentially the free, publicly available version of D&D 5e. It is a truncated version of the PHB that offers a reduced list of subclasses, spells, and basically everything else. 3rd party lists can only legally include spells that are ...


14

Is it necessarily a problem? If everyone's fine with it and you don't have that many characters so there's no confusion having people say "I want to talk to the guard commander" then that's ok. People forget names in real life. If it is a problem, then it's probably because you either have many people with similar, possibly overlapping roles, and/or many ...


14

Roll20 already provides a deck of regular playing cards. As provided in a comment by Rykara, here is some basic info about the regular deck. If the default deck is not suitable for you then there is always the modifiable collections: card decks.


12

Use a push-to-talk service that indicates to other players when you're broadcasting. I participate in a similar kind of game, where one of our players can't be in the room with use and can only use voice. We've dealt with essentially the same problem; it's almost impossible to tell when our remote player wants to speak up, especially when we can read ...


11

It appears that you already know how to generate tokens and assign them to player control. As much as possible you can do this in advance - things that players have control of in their Journal, they can drag and drop onto the screen. For example, I have a player who frequently casts spiritual weapon. I make sure I have an appropriate token for her in the ...


10

Once you are a member of a campaign and the GM has created and enabled a character for you, you can log in anytime and update it. Ask the GM to do this a few days before the session and you can set up the character in your own time.


10

Take away their token movement ability. This may be too extreme for your group, but under the character token settings, you can control who can move the token. If only you can move it at their request, this particular problem is solved. It may create others, though. Switching back and forth can be tedious as well. Dynamic Lighting includes movement ...


10

The page settings allow you to set grid size and scale By accessing the options for each page, you can set the grid size and scale: Access the page settings: Then change the grid size: If you have a map where roll20 is interpreting the 10 ft squares of the map as 5 ft, you can either increase the "1 grid cell" setting to 10 ft, making all squares get ...


10

As a compromise between the "blind" player moving the token and the DM moving the token, you delegate the movement of the tokens to the player of the "dark sighted" character, who presumably can see everything. Roll20 has the ability to grant an arbitrary set of players the ability to move arbitrary tokens. While they may like moving their tokens as a ...


9

It's a game table emulation, not a game table As the DM, you need to both recognize and accept that it's a different game/gaming experience when played in the Roll20 (or similar) venue. The DM and the players lose the synergy and intimacy of the table top experience and the in person experience. (From a personal experiential level, this is what I miss ...


9

Get Plus or Pro If you use Plus or Pro, Dynamic Lighting is available. That wiki page has a lot of info for helping you set-up and use the lighting. Note from the top of that page: This page is about a feature exclusive to Plus and Pro subscribers, or to players in a game created by that subscriber. If you'd like to use this feature, consider upgrading your ...


9

There are some real-life hints to remember names you could use. Repeating the name many times when your players are meting the NPC is a good tatic "Hallo, my name is Alabelardo, Alabelardo Billocalal, but you can call me only Alabelardo. Also, he could give a nick name to ease the remembering process "My name is Alabellardo, but you can call me Lard". A ...


9

What you are looking for are Token Actions, which will allow you to create macros that will only apply to tokens. The variable to access the selected token is called selected, which will allow you to obtain stats and variables from the selected token. There are several examples here, like: /roll 1d20 + @{selected|Attack} Check out some other useful ...


9

You are correct, the attack bonus should be +5.


9

The book matches D&D Beyond In the Hoard of the Dragon Queen, p. 89, the stats of the Dragonclaw shows the Scimitar attack as: Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. In other words, it matches D&D Beyond's statblock. It is likely that the roll20 version forgot to add their DEX modifier (...


9

So I have not used Roll20 in a couple of years (or play D&D over those years unfortunately), but here is what I used to do for my players in situations where they were in the dark without a light (or otherwise had very low visibility). I would turn on Dynamic Lighting but turn off Global Illumination. Then for each of their tokens I would go to the ...


Only top voted, non community-wiki answers of a minimum length are eligible