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74

I would simply run the current campaign to a quick but satisfying conclusion, then reform the group under a new campaign without the difficult player. I've done this several times in real life with no hurt feelings. If this is all online, it's even easier. I wouldn't attempt to 'have a sit down' with this player and talk about it. Just move on. They found ...


49

Ultimately, one cannot be held responsible for how people react. However, there are good, indifferent, and bad ways to part company that do influence how people might react. First and foremost criticise behaviour not the person. I really cannot stress this enough. It is there player's actions by lying about their age and not heeding to the warning that ...


48

Draw cards instead The result you want, randomly choosing 5 of the numbers between 1 and 11, can easily be accomplished in roll20 by creating a custom deck, or "Collection," with 11 cards ranked 1 through eleven. Then just shuffle the cards and draw 5. Roll20 documentation: https://wiki.roll20.net/Collections Example I dummied the following up in roll20,...


44

Give the NPCs a title or nickname. Your example already has one built in, rather than referring to him by his full name, Introduce him as Captain Rastafi ibn Halum, but have other NPCs refer to him as The Captain or Captain Halum. You'll give your players something they can grip easily and there is a better chance of them remembering the title and their ...


39

Ask your players how they feel about it It's possible they don't feel any slowing down (or are ok with it). Maybe a big group isn't a problem for them. If they want to stay as one group, ask them to help you to make the game flow better. That include: Knowing the rules. Not necessary all the rules, but enough so that they know what to roll most of the ...


38

Have I done something wrong? No but you do have a clash of styles with that particular player. Essentially you are providing and requiring pre-gen characters: some players will be fine with this and some won't Shall I allow this player to join the game? If you can play this game without this player, I would. It is likely that this player will be ...


37

Talk with your players Your players are here, presumably, to play a game. They aren't out to get you. Remember that it takes two players to make a conspiracy. Politely ask them not to send whispers containing relevant in-game information. They probably aren't doing this to be malicious or trying to trick you - they maybe just don't see why it's such a big ...


28

It's for (dis)advantage You're playing D&D 5e, there is the rule for (dis)advantage there: you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage The charsheet you're using has the special feature for this rule: With the Roll20 5th Edition OGL Sheet, the ...


26

If you roll from the character sheet, you should be able to hit the 'up' key in the chat box to see what the character sheet macro actually entered automatically for you (hitting 'up' in the chatbox refills the chatbox with the previous submission). You can copy and paste that into a custom-made macro to create a macro with the same effect, and can then ...


24

It's your game, if the player doesn't like it, he/she has a choice not to join It's as simple as that, especially in an online game, looking for players among strangers. (It gets considerably more dramatic if you were dealing with close friends!) I'm sorry you feel that way, but I think providing players with pre-generated characters would offer the ...


19

This is something you should use a Rollable Table for. Create a table with 8 entries, one for each damage type. You could call it "Chaos-Bolt". Then modify your macro above to: &{template:default} {{name=Chaos bolt}}{{damage type = [[1t[Chaos-Bolt]]]}} If you want the actual number to show, just write the entries as: Acid (1) Cold (2) ... The results ...


18

to the question "Can I use roll20 to get a sample of 5 numbers from 1-11, without replacement?" You cannot use Roll20 to manipulate dice in this way (as far as I know) Since "roll 1d11 until I get 5 unique numbers" is the same as "randomly select 5 numbers out of a set of 11, without replacement" A better tool to use, is some "online tool sampling without ...


16

The Roll20 spell list only includes those spells listed in the SRD. The D&D 5e SRD (System Reference Document) is essentially the free, publicly available version of D&D 5e. It is a truncated version of the PHB that offers a reduced list of subclasses, spells, and basically everything else. 3rd party lists can only legally include spells that are ...


14

Is it necessarily a problem? If everyone's fine with it and you don't have that many characters so there's no confusion having people say "I want to talk to the guard commander" then that's ok. People forget names in real life. If it is a problem, then it's probably because you either have many people with similar, possibly overlapping roles, and/or many ...


11

Use a push-to-talk service that indicates to other players when you're broadcasting. I participate in a similar kind of game, where one of our players can't be in the room with use and can only use voice. We've dealt with essentially the same problem; it's almost impossible to tell when our remote player wants to speak up, especially when we can read ...


10

Once you are a member of a campaign and the GM has created and enabled a character for you, you can log in anytime and update it. Ask the GM to do this a few days before the session and you can set up the character in your own time.


10

Take away their token movement ability. This may be too extreme for your group, but under the character token settings, you can control who can move the token. If only you can move it at their request, this particular problem is solved. It may create others, though. Switching back and forth can be tedious as well. Dynamic Lighting includes movement ...


9

It's a game table emulation, not a game table As the DM, you need to both recognize and accept that it's a different game/gaming experience when played in the Roll20 (or similar) venue. The DM and the players lose the synergy and intimacy of the table top experience and the in person experience. (From a personal experiential level, this is what I miss ...


9

Get Plus or Pro If you use Plus or Pro, Dynamic Lighting is available. That wiki page has a lot of info for helping you set-up and use the lighting. Note from the top of that page: This page is about a feature exclusive to Plus and Pro subscribers, or to players in a game created by that subscriber. If you'd like to use this feature, consider upgrading ...


9

There are some real-life hints to remember names you could use. Repeating the name many times when your players are meting the NPC is a good tatic "Hallo, my name is Alabelardo, Alabelardo Billocalal, but you can call me only Alabelardo. Also, he could give a nick name to ease the remembering process "My name is Alabellardo, but you can call me Lard". A ...


9

What you are looking for are Token Actions, which will allow you to create macros that will only apply to tokens. The variable to access the selected token is called selected, which will allow you to obtain stats and variables from the selected token. There are several examples here, like: /roll 1d20 + @{selected|Attack} Check out some other useful ...


9

You are correct, the attack bonus should be +5.


9

The book matches D&D Beyond In the Hoard of the Dragon Queen, p. 89, the stats of the Dragonclaw shows the Scimitar attack as: Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. In other words, it matches D&D Beyond's statblock. It is likely that the roll20 version forgot to add their DEX ...


8

I think the best you're going to come up with at this time is to add a macro for your roll so /roll 2d20k1+10 And then a macro for each of your damage expressions, both the critical damage and also the normal damage so /roll 1d12+8 And /roll 20+1d6 You'll have to figure out when to roll which on your own. The other option would be the set up ...


8

If you are not a Pro subscriber on Roll20, I would heavily recommend it as a solution to large group management. Pro gives you a wealth of automation options that are not available at the free or Plus level including: Group rolling of initiative and automatic sorting Automated saves for large groups, including applying damage Automated token numbering for ...


8

So I have not used Roll20 in a couple of years (or play D&D over those years unfortunately), but here is what I use to do for my players in situations where they were in the dark without a light (or otherwise had very low visibility). I would turn on Dynamic Lighting but turn off Global Illumination. Then for each of their tokens I would go to the ...


7

The &{tracker} syntax to automatically roll a token into the turn tracker does not work for multiple selected tokens. As you've discovered, only one of the selected tokens will be added. Your only options are to roll each token separately (which shouldn't take too long if you've got a macro set up), or use the API, which can easily add multiple objects ...


7

Check your capitalization carefully. Verify that the character does indeed have an attribute with exactly that spelling, and that it has a value. Also, if you want it to display a total, be sure to wrap your chat command in brackets, or else you will only get the formula returned. Example: In my campaign I have a character named "Kiliki" with an attribute ...


7

Borrow ideas tested in non-gaming systems. Radio. While it will feel awkward at first, using a bit of CB (Citizen Band) radio jargon might be useful. By that, I mean when you're speaking you end your "turn" at speaking with a clear end-of-message flag, "[...]. Over!" Just to clear the airwaves and let the next person start up. Having used CB radios back in ...


7

Your game would not be my cup of tea, due to pre-generated characters. (And also my lack of knowledge of ASOFAI.) Many players take great joy in creating characters and/or their character backgrounds. However, that does not mean you are doing something wrong for at least two reasons: I know several players who would love that sort of set-up. They take ...


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