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Such systems are called "player-facing" I don't know how ubiquitous this terminology is, but it certainly exists. I first came upon it in tremulus (p. 4): All rolls of the dice are “player-facing,” meaning that all the rolls in the game are done exclusively by the players. A quick search reveals the term being used in blogposts and forum discussions. ...


14

Have you considered starting a Freeform role-playing game? You can base it on any world or ruleset you like, and simply use the ideas and concepts of the game instead of its rules. You are not required to use anything, no dice, no character sheets, no rules. You simply sit down with your friends, decide who is the narrator, and then assign roles. Be all ...


14

Do: Pilgrims of the Flying Temple Do: Pilgrims of the Flying Temple is a whimsical GM-less game about people who get letters asking them to solve the problems of very small worlds floating in an infinite airy space, while working to discover their own role in the universe. No dice: draw stones from a bag. At the beginning of your turn, you draw three ...


12

I'd suggest Amber Diceless Roleplaying (soon to be joined by Lords of Gossamer and Shadow). Though by default, the game is set in the world of Roger Zelazny's Amber, I have seen it used in everything from Science Fiction, to Modern World, to Fantasy, and everything in between. And because of the unique setting of Amber, it supports it very easily. The ...


4

Legendary lives uses the term 'semi-diceless' for this style of gaming (emphasis mine): The use of dice by the players and not the referee is called semi-diceless role playing, and Legendary Lives is the first game to employ this method. This innovative system takes many traditional pressures off the participants. It ...


4

(Since this is tagged system-agnostic, here's a general answer with a bit of secondary focus on dnd-3.5.) Implementation Details You may have to reprocess a lot of rules. "Reversing" a die roll mathematically isn't that complicated, but it does involve more thinking than I'd really want to do all the time on the fly. You'll slow down the game unless you ...


2

In nearly all World of Darkness games, especially in the earlier editions they recommended minimal dice usage, suggesting even not using them at all. I recall a Changeling module that included a system of combat without dices. Victorian Age Vampire (a Masquerade module) comes with some advice about not using dices. Players must have big trust in the ...


2

There are several fortune-less games out there, I'll name you the ones I find more suitable between those I've personally tried or seen played. Some will only be diceless for the GM, some will be almost diceless, I'll state in bold what applies to each game. Polaris is a game about the knights of a noble ice empire doomed to end with the advent of the Sun. ...


2

System Recommendations CORPS (available only in PDF) - tactical combat is hex based, but can be done more narratively fairly easily. Uses only 1d10 per player, and that seldom; autosuccess is used a lot. Works really well, but a bit mathy for some. Castle Falkenstein is a card based victorian steampunk fantasy, It uses standard bridge or poker decks, and ...


2

I tried incorporating this variant as a GM in a D&D 3.5 game a few years ago. I, as the GM, loved it, for two reasons: I could focus my time on managing the encounter. As a GM, I usually have plenty to do at any given round of combat anyway. Rolling and adding together results takes time of its own, but most importantly, there was less "mental context ...


1

I'm becoming a big fan of Marvel Heroic Roleplaying. It's been pretty successfully used in video chat play on Google Hangouts specifically because it's basically just character sheets and dice. It's a very narrative heavy system (Cortex-based, I believe), and doesn't track nit-noid details like exact character positions and precise physical details of the ...


1

There are several kinds of pseudorandomization used in diceless play... only a few of which actually count as random. RSP (Rock-Scissors-Paper) is used in the formulaic Masquerade LARP rules - rules which do, by the way, play fine at the table top. Bid a trait, opponent may bid a trait or retire. If both bid, play RSP. If lose, may opt for overbid with ...


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